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Difference between revisions of "HEM Droid"

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(Features: Found this out when trying to figure out just how long a droid could last without battery)
 
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The H.E.M Droid is a DLC alternative playable species. They are these robots that are designed to survive out in the Hazards of Space as such do not require a suit to survive or air to breath.
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The H.E.M Droid is a DLC alternative playable species. They are robots, and as such they do not require [[oxygen]], [[water]] or food; they run solely on battery power.
  
 
==Features==
 
==Features==
Consume power via batteries rather than Breathing or Eating. The [[Battery Cell|battery]] slot replaces your Uniform Slot (Pocket slot #5) and where you are able to equip any [[Battery Cell|battery cell]] to remain powered, You start with a fully charged [[Battery Cell|large battery]] inserted by default. Not having a [[Battery Cell|Battery]] in your slot or having a empty [[Battery Cell|Battery]] in the slot will cause you to begin to lose [[Cognition|Consciousness]] until you pass out.
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H.E.M. Droids do not have a uniform slot, which has been replaced with a Battery slot. They do not require food or water, instead running entirely off of battery power. If the battery slot is empty, or the battery in it is empty, they are able to run off of a battery held in the hand. If there is no charged battery in either the battery slot or in either hand, they will begin to lose consciousness, taking approximately 15 seconds before blacking out. In Multiplayer, another player can replace the battery, but in singleplayer respawning is the only option.  
  
HEM Droids are Very susceptible to cold temperature damage as the power in your battery keeping you alive drains faster in the cold but not the Heat making them a good species in places like [[Vulcan]] or [[Worlds#Venus|Venus]]. While you may not require a space suit, Its ideal to wear a Space Suit in colder environments since a HEM Droids personal battery is susceptible to the Cold. And a [[Headlamp]] if you don't have a suit as while HEM droids do have [[Night Vision Goggles|Nightvision]] by default which can be Activated/Deactivated with the click of the N Key (That being the default binding). [[Night_Vision_Goggles|Nightvision]] can be rather hard on the eyes and make it hard to distinguish the color of ore for example as compared to a headlamp or suit helmet flashlight which can be easier on the eyes.
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Due to batteries losing efficiency and discharge faster in cold environments, H.E.M. droids require much more power in them. Because of this, EVA suits are still recommended, and filling them with a high specific heat gas (like [[Pollutant|pollutants]]) is advisable. H.E.M. droids have built in night vision that is functionally equivalent to [[Night Vision Goggles]], although it comes with a higher power consumption. Night vision's effects can be rather hard on the eyes and can make it extremely difficult to tell colors apart. This can lead to many mishaps; construction, for example, becomes hindered, as it uses red, green and yellow to communicate connection status and build possibility. Because of this, the [[headlamp]] is still the recommended light source for personal hands-free use, and night vision should be considered an emergency alternative.
  
While they may be resilient to temperature extreme's tools and suits used, and worn by them can still melt.
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H.E.M. droids boast a modest high-temperature and pressure resistance on par with MKII equipment. This makes them very well suited for survival on planets like [[Worlds#Vulcan|Vulcan]] or [[Worlds#Venus|Venus]], whose atmospheres are in the hundreds of degrees. It is advised to pay extra attention to temperatures and pressures when inside an airtight structure while on these worlds and adjust accordingly to ensure longevity of both the droid and it's equipment.
  
 
==Starting Equipment==
 
==Starting Equipment==
They start out with a Basic/Hardsuit Jetpack but no suit or anything that comes with it, And you dont have a Uniform or anything that would normally come with one. This is because you can't wear a uniform, and you don't need a Suit to survive in the vacuum of space or in extreme climates but Cold will still drain your personal battery more quickly. This also means you do not have a Credit Card Slot for trading as that is suppose to come with the uniform. And as mentioned earlier they are able to use Nightvision without the use of [[Night Vision Goggles]] with the power coming from your personal battery.
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Droids start out with the [[Basic Jetpack]] ([[Hardsuit Jetpack]] on Venus or Vulcan) along with a large [[Battery Cell|battery cell]] in their battery slot and a headlamp with a small battery cell. Droids do not start with an EVA suit per default settings.
  
Many people cite this as essentially easy mode because you do not need Food, Water or a good atmosphere to survive. The only thing you need to keep yourself alive is power. But the simplifying of the needs to survive with the HEM Droid can make it easier for a beginner to get a better grasp at the game without being overwhelmed with survival mechanics.
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==Notes==
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Many consider the droid to be an "easy mode" of sorts because of the removal of most survival elements. A droid can, if set up correctly, live off of solar power indefinitely, without ever needing to build beyond that. This offers the player a much simpler experience, allowing them to accustom themselves to Stationeer's various mechanics without the constant stress of resource management.
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[[Category:Species]]

Latest revision as of 11:32, 6 April 2023

The H.E.M Droid is a DLC alternative playable species. They are robots, and as such they do not require oxygen, water or food; they run solely on battery power.

Features[edit]

H.E.M. Droids do not have a uniform slot, which has been replaced with a Battery slot. They do not require food or water, instead running entirely off of battery power. If the battery slot is empty, or the battery in it is empty, they are able to run off of a battery held in the hand. If there is no charged battery in either the battery slot or in either hand, they will begin to lose consciousness, taking approximately 15 seconds before blacking out. In Multiplayer, another player can replace the battery, but in singleplayer respawning is the only option.

Due to batteries losing efficiency and discharge faster in cold environments, H.E.M. droids require much more power in them. Because of this, EVA suits are still recommended, and filling them with a high specific heat gas (like pollutants) is advisable. H.E.M. droids have built in night vision that is functionally equivalent to Night Vision Goggles, although it comes with a higher power consumption. Night vision's effects can be rather hard on the eyes and can make it extremely difficult to tell colors apart. This can lead to many mishaps; construction, for example, becomes hindered, as it uses red, green and yellow to communicate connection status and build possibility. Because of this, the headlamp is still the recommended light source for personal hands-free use, and night vision should be considered an emergency alternative.

H.E.M. droids boast a modest high-temperature and pressure resistance on par with MKII equipment. This makes them very well suited for survival on planets like Vulcan or Venus, whose atmospheres are in the hundreds of degrees. It is advised to pay extra attention to temperatures and pressures when inside an airtight structure while on these worlds and adjust accordingly to ensure longevity of both the droid and it's equipment.

Starting Equipment[edit]

Droids start out with the Basic Jetpack (Hardsuit Jetpack on Venus or Vulcan) along with a large battery cell in their battery slot and a headlamp with a small battery cell. Droids do not start with an EVA suit per default settings.

Notes[edit]

Many consider the droid to be an "easy mode" of sorts because of the removal of most survival elements. A droid can, if set up correctly, live off of solar power indefinitely, without ever needing to build beyond that. This offers the player a much simpler experience, allowing them to accustom themselves to Stationeer's various mechanics without the constant stress of resource management.