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The Cryotube has one gas input, one power input, and one data input. On the gas input, feed it breathable air (or pure Oxygen with a C02 filtration system as you would a sleeper) at room temperature (0-30C) to heal a player and repair damaged lungs. To Revive a player, feed a 80/20 oxygen-nitrogen mix into the gas input at a pressure of 80-100Kpa, and at a temperature of -150C. Be sure to have a system to filter out the C02.
 
The Cryotube has one gas input, one power input, and one data input. On the gas input, feed it breathable air (or pure Oxygen with a C02 filtration system as you would a sleeper) at room temperature (0-30C) to heal a player and repair damaged lungs. To Revive a player, feed a 80/20 oxygen-nitrogen mix into the gas input at a pressure of 80-100Kpa, and at a temperature of -150C. Be sure to have a system to filter out the C02.
  
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== History == <!--T:2-->
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== Description == <!--T:2-->
 
Used to grow organs for players.<ref>[https://steamcommunity.com/app/544550/discussions/0/2592234299564035140/#c2592234299564086452| Steam Forums]
 
Used to grow organs for players.<ref>[https://steamcommunity.com/app/544550/discussions/0/2592234299564035140/#c2592234299564086452| Steam Forums]
 
rocket2guns  [developer] 2 Jul, 2017 @ 4:28am  
 
rocket2guns  [developer] 2 Jul, 2017 @ 4:28am  
 
Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.</ref>
 
Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.</ref>
 
As of 06/09/2020 you are able to enter a powered cryotube and "regrow" damage to your lungs.
 
As of 06/09/2020 you are able to enter a powered cryotube and "regrow" damage to your lungs.
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The Cryo tube has one gas input and one power input and one data input. For it to function properly, feed a 10-20C 80/20 oxygen-nitrogen mix into the gas input. Possibly be sure to have a system to filter out C02.
  
 
Since the Deep Miner/Centrifuge/Chute Update (9/20/22), the Cryotube works when filled with an oxygen-nitrogen mixed gas, and that gas will expel from the tube into the room when opened. It does not appear to backflow, nor does the player seem to convert the O<sub>2</sub> to CO<sub>2</sub>, but that requires further testing. There is a single input for gas in the back, and it can accept <i>either</i> O<sub>2</sub> <i>or</i> chilled N<sub>2</sub>O. Testing indicates that even while unpowered, the tube "freezes" a player in time, stopping hunger/thirst/etc. When powered and supplied with O<sub>2</sub>, it appears to heal the organs of living players. When powered and supplied with -150C N<sub>2</sub>O, it can revive a dead co-player in a multiplayer setting. If a living player enters the -150C N<sub>2</sub>O tube, they slowly die but stay "frozen" in the game, until the door is opened and the game recognizes the player has died.
 
Since the Deep Miner/Centrifuge/Chute Update (9/20/22), the Cryotube works when filled with an oxygen-nitrogen mixed gas, and that gas will expel from the tube into the room when opened. It does not appear to backflow, nor does the player seem to convert the O<sub>2</sub> to CO<sub>2</sub>, but that requires further testing. There is a single input for gas in the back, and it can accept <i>either</i> O<sub>2</sub> <i>or</i> chilled N<sub>2</sub>O. Testing indicates that even while unpowered, the tube "freezes" a player in time, stopping hunger/thirst/etc. When powered and supplied with O<sub>2</sub>, it appears to heal the organs of living players. When powered and supplied with -150C N<sub>2</sub>O, it can revive a dead co-player in a multiplayer setting. If a living player enters the -150C N<sub>2</sub>O tube, they slowly die but stay "frozen" in the game, until the door is opened and the game recognizes the player has died.

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