Editing Arc Furnace Automation
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[[Category: Tutorials]] | [[Category: Tutorials]] | ||
+ | <languages /> | ||
<translate> | <translate> | ||
+ | <!--T:1--> | ||
+ | '''THIS TUTORIAL IS NO LONGER CURRENT, ARC FURNACE DOES NOT HAVE "ImportQuanity" ANYMORE. THEREFORE IT DOESNT WORK.''' | ||
This is a logic system that will automatically keep the furnace active as long as it has something to smelt. | This is a logic system that will automatically keep the furnace active as long as it has something to smelt. | ||
− | === Items Used === | + | === Items Used === <!--T:2--> |
+ | <!--T:3--> | ||
* [[Arc Furnace]] | * [[Arc Furnace]] | ||
− | * | + | * [[Kit (Logic I/O)]] * 3 |
+ | * [[Kit (Logic Processor)]] | ||
* Optional: [[Chutes]] | * Optional: [[Chutes]] | ||
− | === Setup === | + | === Setup === <!--T:4--> |
− | + | <!--T:5--> | |
+ | So we just want the Arc Furnace to activate whenever content is put in. You might thing you can just bind its "has input" (ImportQuantity) property to its Activate property, but sadly if you're piping content with a chute this will not work. The exact reason results from some internal game mechanisms but the gist is that the value needs to be updated after the furnace has turned off (and ImportQuantity updates slightly before that), so that's why we're adding Activate to the value. | ||
− | [[File: | + | <!--T:6--> |
− | + | [[File:Stationeers-AutoArcFurnace.png]] | |
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</translate> | </translate> |