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Difference between revisions of "Adding new worlds"

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(Adding new worlds)
 
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Line 1: Line 1:
 
= Adding new worlds =
 
= Adding new worlds =
There is two ways of adding new worlds to your game.
+
There are two ways of adding new worlds to your game.
  
  
Line 37: Line 37:
 
* Recycled from game files
 
* Recycled from game files
 
* Missing translation; so it will state <T:EN:NEWWORLDAREAMIMASCUSTOM> instead.
 
* Missing translation; so it will state <T:EN:NEWWORLDAREAMIMASCUSTOM> instead.
<div class="mw-collapsible mw-collapsed"><pre>
+
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 +
|World Setting Data
 +
|-
 +
|<pre>
 
<WorldSettingData>
 
<WorldSettingData>
 
     <Name>Mimas Custom</Name>
 
     <Name>Mimas Custom</Name>
Line 44: Line 47:
 
     <GameMode>Survival</GameMode>
 
     <GameMode>Survival</GameMode>
 
     <SkyBoxMaterialName>Starfield Skybox</SkyBoxMaterialName>
 
     <SkyBoxMaterialName>Starfield Skybox</SkyBoxMaterialName>
  <SetSunInSkybox>false</SetSunInSkybox>
+
    <SetSunInSkybox>false</SetSunInSkybox>
 
     <SunPrefabName>SpaceSun</SunPrefabName>
 
     <SunPrefabName>SpaceSun</SunPrefabName>
 
     <TerrainPrefabName>TerrainMoon</TerrainPrefabName>
 
     <TerrainPrefabName>TerrainMoon</TerrainPrefabName>
Line 50: Line 53:
 
     <TimeOfDay>0.65</TimeOfDay>
 
     <TimeOfDay>0.65</TimeOfDay>
 
     <SizeOfWorld>10</SizeOfWorld>
 
     <SizeOfWorld>10</SizeOfWorld>
<SolarScale>0.18</SolarScale>
+
    <SolarScale>0.18</SolarScale>
 
     <SolarEclipticAngle>126</SolarEclipticAngle>
 
     <SolarEclipticAngle>126</SolarEclipticAngle>
 
     <WorldOreDensity>0.001</WorldOreDensity>
 
     <WorldOreDensity>0.001</WorldOreDensity>
 
     <NumberOfCratersPerRegion>12</NumberOfCratersPerRegion>
 
     <NumberOfCratersPerRegion>12</NumberOfCratersPerRegion>
 
     <NumberOfRegions>8</NumberOfRegions>
 
     <NumberOfRegions>8</NumberOfRegions>
<MaxSunIntensity>1</MaxSunIntensity>
+
    <MaxSunIntensity>1</MaxSunIntensity>
 
     <SizeOfCraterRegions>50</SizeOfCraterRegions>
 
     <SizeOfCraterRegions>50</SizeOfCraterRegions>
 
     <BedrockLevel>-20</BedrockLevel>
 
     <BedrockLevel>-20</BedrockLevel>
Line 86: Line 89:
 
     <NoTerrainLod>true</NoTerrainLod>
 
     <NoTerrainLod>true</NoTerrainLod>
 
   </WorldSettingData>
 
   </WorldSettingData>
</pre></div>
+
</pre>
 +
|}
 +
 
  
 
==== Titan ====
 
==== Titan ====
 
[[File:Titan.png|thumb|right|Titan View]]
 
[[File:Titan.png|thumb|right|Titan View]]
* Survival; 14% Gravity; -201 - -161°C at 125 kPa; 18% Solar Power; 126° Inclination
+
* Survival; 14% Gravity; -201 to -161°C at 125 kPa; 18% Solar Power; 126° Inclination
 
* Nice view on Saturn
 
* Nice view on Saturn
 
* Europa terrain
 
* Europa terrain
 
* Missing translation
 
* Missing translation
 
+
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
<div class="mw-collapsible mw-collapsed"><pre>
+
|World Setting Data
<WorldSettingData>
+
|-
 +
|<pre>
 +
  <WorldSettingData>
 
     <Name>Titan Custom</Name>
 
     <Name>Titan Custom</Name>
 
     <Description>NewWorldMimasShortDesc</Description>
 
     <Description>NewWorldMimasShortDesc</Description>
Line 102: Line 109:
 
     <GameMode>Survival</GameMode>
 
     <GameMode>Survival</GameMode>
 
     <SkyBoxMaterialName>EuropaSky</SkyBoxMaterialName>
 
     <SkyBoxMaterialName>EuropaSky</SkyBoxMaterialName>
<SetSunInSkybox>true</SetSunInSkybox>
+
    <SetSunInSkybox>true</SetSunInSkybox>
 
     <SunPrefabName>MarsSun</SunPrefabName>
 
     <SunPrefabName>MarsSun</SunPrefabName>
 
     <TerrainPrefabName>TerrainEuropa</TerrainPrefabName>
 
     <TerrainPrefabName>TerrainEuropa</TerrainPrefabName>
Line 108: Line 115:
 
     <TimeOfDay>0.5</TimeOfDay>
 
     <TimeOfDay>0.5</TimeOfDay>
 
     <SizeOfWorld>10</SizeOfWorld>
 
     <SizeOfWorld>10</SizeOfWorld>
<SolarScale>0.18</SolarScale>
+
    <SolarScale>0.18</SolarScale>
 
     <SolarEclipticAngle>126</SolarEclipticAngle>
 
     <SolarEclipticAngle>126</SolarEclipticAngle>
 
     <WorldOreDensity>0.001</WorldOreDensity>
 
     <WorldOreDensity>0.001</WorldOreDensity>
 
     <NumberOfCratersPerRegion>0</NumberOfCratersPerRegion>
 
     <NumberOfCratersPerRegion>0</NumberOfCratersPerRegion>
 
     <NumberOfRegions>0</NumberOfRegions>
 
     <NumberOfRegions>0</NumberOfRegions>
<MaxSunIntensity>1</MaxSunIntensity>
+
    <MaxSunIntensity>1</MaxSunIntensity>
 
     <SizeOfCraterRegions>0</SizeOfCraterRegions>
 
     <SizeOfCraterRegions>0</SizeOfCraterRegions>
 
     <BedrockLevel>-40</BedrockLevel>
 
     <BedrockLevel>-40</BedrockLevel>
 
     <Kelvin>
 
     <Kelvin>
<keys>
+
        <keys>
 
           <Keyframe>
 
           <Keyframe>
 
             <time>0</time>
 
             <time>0</time>
Line 146: Line 153:
 
             <tangentMode>34</tangentMode>
 
             <tangentMode>34</tangentMode>
 
           </Keyframe>
 
           </Keyframe>
  <Keyframe>
+
          <Keyframe>
 
             <time>1</time>
 
             <time>1</time>
 
             <value>78.08</value>
 
             <value>78.08</value>
Line 188: Line 195:
 
     </TerrainLodColor>
 
     </TerrainLodColor>
 
     <AlphaCutoutDistance>20.0</AlphaCutoutDistance>
 
     <AlphaCutoutDistance>20.0</AlphaCutoutDistance>
 
 
<AtmosphericScattering>true</AtmosphericScattering>
 
<AtmosphericScattering>true</AtmosphericScattering>
 
<AtmosphericScatteringData>
 
<AtmosphericScatteringData>
Line 307: Line 313:
 
</AtmosphericScatteringData>
 
</AtmosphericScatteringData>
 
 
<AtmosphereComposition>
+
    <AtmosphereComposition>
 
       <SpawnGas>
 
       <SpawnGas>
 
         <Type>Nitrogen</Type>
 
         <Type>Nitrogen</Type>
Line 320: Line 326:
 
     </AtmosphereComposition>
 
     </AtmosphereComposition>
 
 
<TerrainGenerationFeatures>
+
    <TerrainGenerationFeatures>
 
       <Feature>Custom</Feature>
 
       <Feature>Custom</Feature>
 
     </TerrainGenerationFeatures>
 
     </TerrainGenerationFeatures>
Line 374: Line 380:
 
       </Parameter>
 
       </Parameter>
 
     </CustomTerrainParameters>
 
     </CustomTerrainParameters>
 
 
   </WorldSettingData>
 
   </WorldSettingData>
</pre></div>
+
</pre>
 +
|}
 +
 
 +
 
 +
==== Mercury ====
 +
[[File:Mercury.png|thumb|right|Mercury View]]
 +
* Survival; 38% Gravity; -175 to 422°C at 0.1 kPa; 258% Solar Power; 7° Inclination
 +
* Moon terrain
 +
* Missing translation
 +
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 +
|World Setting Data
 +
|-
 +
|<pre>
 +
<WorldSettingData>
 +
    <Name>Mercury Custom</Name>
 +
    <Description>NewWorldMoonShortDesc</Description>
 +
    <Thumbnail>moonsurv</Thumbnail>
 +
    <GameMode>Survival</GameMode>
 +
    <SkyBoxMaterialName>Starfield Skybox</SkyBoxMaterialName>
 +
    <SetSunInSkybox>false</SetSunInSkybox>
 +
    <SunPrefabName>MoonSun</SunPrefabName>
 +
    <TerrainPrefabName>TerrainMoon</TerrainPrefabName>
 +
    <Gravity>-3.7</Gravity>
 +
    <TimeOfDay>0.94</TimeOfDay>
 +
    <SizeOfWorld>10</SizeOfWorld>
 +
    <SolarScale>2.58</SolarScale>
 +
    <SolarEclipticAngle>7</SolarEclipticAngle>
 +
    <WorldOreDensity>0.001</WorldOreDensity>
 +
    <NumberOfCratersPerRegion>5</NumberOfCratersPerRegion>
 +
    <NumberOfRegions>8</NumberOfRegions>
 +
    <MaxSunIntensity>2.58</MaxSunIntensity>
 +
    <SizeOfCraterRegions>50</SizeOfCraterRegions>
 +
    <BedrockLevel>-40</BedrockLevel>
 +
    <Kelvin>
 +
<keys>
 +
  <Keyframe>
 +
            <time>0</time>
 +
            <value>200</value>
 +
            <inTangent>60</inTangent>
 +
            <outTangent>60</outTangent>
 +
            <tangentMode>34</tangentMode>
 +
          </Keyframe>
 +
          <Keyframe>
 +
            <time>0.025</time>
 +
            <value>650</value>
 +
            <inTangent>60</inTangent>
 +
            <outTangent>60</outTangent>
 +
            <tangentMode>34</tangentMode>
 +
          </Keyframe>
 +
          <Keyframe>
 +
            <time>0.46</time>
 +
            <value>700</value>
 +
            <inTangent>60</inTangent>
 +
            <outTangent>60</outTangent>
 +
            <tangentMode>34</tangentMode>
 +
          </Keyframe>
 +
          <Keyframe>
 +
            <time>0.5025</time>
 +
            <value>100</value>
 +
            <inTangent>60</inTangent>
 +
            <outTangent>60</outTangent>
 +
            <tangentMode>34</tangentMode>
 +
          </Keyframe>
 +
  <Keyframe>
 +
            <time>0.96</time>
 +
            <value>100</value>
 +
            <inTangent>60</inTangent>
 +
            <outTangent>60</outTangent>
 +
            <tangentMode>34</tangentMode>
 +
          </Keyframe>
 +
          <Keyframe>
 +
            <time>1</time>
 +
            <value>200</value>
 +
            <inTangent>60</inTangent>
 +
            <outTangent>60</outTangent>
 +
            <tangentMode>34</tangentMode>
 +
          </Keyframe>
 +
        </keys>
 +
</Kelvin>
 +
    <TerrainGenerationFeatures>
 +
      <Feature>Normal</Feature>
 +
      <Feature>Craters</Feature>
 +
    </TerrainGenerationFeatures>
 +
    <Planets>
 +
      <Prefab>Blackhole</Prefab>
 +
    </Planets>
 +
    <AmbientSkyColor>
 +
        <r>0.1838235</r>
 +
        <g>0.1838235</g>
 +
        <b>0.1838235</b>
 +
        <a>1</a>
 +
    </AmbientSkyColor>
 +
    <AmbientEquatorColor>
 +
        <r>0.1176471</r>
 +
        <g>0.1176471</g>
 +
        <b>0.1176471</b>
 +
        <a>1</a>
 +
    </AmbientEquatorColor>
 +
    <AmbientGroundColor>
 +
        <r>0.08088237</r>
 +
        <g>0.08088237</g>
 +
        <b>0.08088237</b>
 +
        <a>1</a>
 +
    </AmbientGroundColor>
 +
    <NoTerrainLod>true</NoTerrainLod>
 +
<AtmosphereComposition>
 +
      <SpawnGas>
 +
        <Type>Pollutant</Type>
 +
        <Quantity>0.042</Quantity>
 +
        <Name>Pollutant</Name>
 +
      </SpawnGas>
 +
      <SpawnGas>
 +
        <Type>Volatiles</Type>
 +
        <Quantity>0.022</Quantity>
 +
        <Name>Volatiles</Name>
 +
      </SpawnGas>
 +
    </AtmosphereComposition>
 +
<MineablesOverride>
 +
    <MineableData>
 +
  <DisplayName>Iron</DisplayName>
 +
      <OrePrefabName>ItemIronOre</OrePrefabName>
 +
      <VisualizerPrefabName>AsteroidOreIron</VisualizerPrefabName>
 +
      <Rarity>50</Rarity>
 +
      <MiningTime>1</MiningTime>
 +
  <VoxelType>Iron</VoxelType>
 +
  <VeinSize>1</VeinSize>
 +
  <MaxDropQuantity>6</MaxDropQuantity>
 +
  <MinDropQuantity>3</MinDropQuantity>
 +
  <MaxVeinAttempts>100</MaxVeinAttempts>
 +
  <MinVeinAttempts>50</MinVeinAttempts>
 +
    </MineableData>
 +
<MineableData>
 +
  <DisplayName>Ice</DisplayName>
 +
      <OrePrefabName>ItemIce</OrePrefabName>
 +
      <VisualizerPrefabName>AsteroidOreIce</VisualizerPrefabName>
 +
      <Rarity>0</Rarity>
 +
      <MiningTime>2</MiningTime>
 +
  <VoxelType>Ice</VoxelType>
 +
  <VeinSize>1</VeinSize>
 +
  <MaxDropQuantity>10</MaxDropQuantity>
 +
  <MinDropQuantity>5</MinDropQuantity>
 +
  <MaxVeinAttempts>50</MaxVeinAttempts>
 +
  <MinVeinAttempts>30</MinVeinAttempts>
 +
    </MineableData>
 +
<MineableData>
 +
  <DisplayName>Oxite</DisplayName>
 +
      <OrePrefabName>ItemOxite</OrePrefabName>
 +
      <VisualizerPrefabName>AsteroidOreOxite</VisualizerPrefabName>
 +
      <Rarity>0</Rarity>
 +
      <MiningTime>2</MiningTime>
 +
  <VoxelType>Oxite</VoxelType>
 +
  <VeinSize>1</VeinSize>
 +
  <MaxDropQuantity>10</MaxDropQuantity>
 +
  <MinDropQuantity>5</MinDropQuantity>
 +
  <MaxVeinAttempts>80</MaxVeinAttempts>
 +
  <MinVeinAttempts>50</MinVeinAttempts>
 +
    </MineableData>
 +
<MineableData>
 +
  <DisplayName>Volatiles</DisplayName>
 +
      <OrePrefabName>ItemVolatiles</OrePrefabName>
 +
      <VisualizerPrefabName>AsteroidOreVolatiles</VisualizerPrefabName>
 +
      <Rarity>0</Rarity>
 +
      <MiningTime>2</MiningTime>
 +
  <VoxelType>Volatiles</VoxelType>
 +
  <VeinSize>1</VeinSize>
 +
  <MaxDropQuantity>10</MaxDropQuantity>
 +
  <MinDropQuantity>5</MinDropQuantity>
 +
  <MaxVeinAttempts>100</MaxVeinAttempts>
 +
  <MinVeinAttempts>50</MinVeinAttempts>
 +
    </MineableData>
 +
<MineableData>
 +
  <DisplayName>Gold</DisplayName>
 +
      <OrePrefabName>ItemGoldOre</OrePrefabName>
 +
      <VisualizerPrefabName>AsteroidOreGold</VisualizerPrefabName>
 +
      <Rarity>15</Rarity>
 +
      <MiningTime>5</MiningTime>
 +
  <VoxelType>Gold</VoxelType>
 +
  <VeinSize>1</VeinSize>
 +
  <MaxDropQuantity>4</MaxDropQuantity>
 +
  <MinDropQuantity>2</MinDropQuantity>
 +
  <MaxVeinAttempts>60</MaxVeinAttempts>
 +
  <MinVeinAttempts>40</MinVeinAttempts>
 +
    </MineableData>
 +
<MineableData>
 +
  <DisplayName>Coal</DisplayName>
 +
      <OrePrefabName>ItemCoalOre</OrePrefabName>
 +
      <VisualizerPrefabName>AsteroidOreCoal</VisualizerPrefabName>
 +
      <Rarity>35</Rarity>
 +
      <MiningTime>3</MiningTime>
 +
  <VoxelType>Coal</VoxelType>
 +
  <VeinSize>1</VeinSize>
 +
  <MaxDropQuantity>5</MaxDropQuantity>
 +
  <MinDropQuantity>2</MinDropQuantity>
 +
  <MaxVeinAttempts>90</MaxVeinAttempts>
 +
  <MinVeinAttempts>60</MinVeinAttempts>
 +
    </MineableData>
 +
<MineableData>
 +
  <DisplayName>Copper</DisplayName>
 +
      <OrePrefabName>ItemCopperOre</OrePrefabName>
 +
      <VisualizerPrefabName>AsteroidOreCopper</VisualizerPrefabName>
 +
      <Rarity>35</Rarity>
 +
      <MiningTime>2</MiningTime>
 +
  <VoxelType>Copper</VoxelType>
 +
  <VeinSize>1</VeinSize>
 +
  <MaxDropQuantity>5</MaxDropQuantity>
 +
  <MinDropQuantity>3</MinDropQuantity>
 +
  <MaxVeinAttempts>80</MaxVeinAttempts>
 +
  <MinVeinAttempts>60</MinVeinAttempts>
 +
    </MineableData>
 +
<MineableData>
 +
  <DisplayName>Uranium</DisplayName>
 +
      <OrePrefabName>ItemUraniumOre</OrePrefabName>
 +
      <VisualizerPrefabName>AsteroidOreUranium</VisualizerPrefabName>
 +
      <Rarity>5</Rarity>
 +
      <MiningTime>5</MiningTime>
 +
  <VoxelType>Uranium</VoxelType>
 +
  <VeinSize>1</VeinSize>
 +
  <MaxDropQuantity>3</MaxDropQuantity>
 +
  <MinDropQuantity>2</MinDropQuantity>
 +
  <MaxVeinAttempts>40</MaxVeinAttempts>
 +
  <MinVeinAttempts>20</MinVeinAttempts>
 +
    </MineableData>
 +
<MineableData>
 +
  <DisplayName>Silver</DisplayName>
 +
      <OrePrefabName>ItemSilverOre</OrePrefabName>
 +
      <VisualizerPrefabName>AsteroidOreSilver</VisualizerPrefabName>
 +
      <Rarity>20</Rarity>
 +
      <MiningTime>5</MiningTime>
 +
  <VoxelType>Silver</VoxelType>
 +
  <VeinSize>1</VeinSize>
 +
  <MaxDropQuantity>10</MaxDropQuantity>
 +
  <MinDropQuantity>5</MinDropQuantity>
 +
  <MaxVeinAttempts>40</MaxVeinAttempts>
 +
  <MinVeinAttempts>20</MinVeinAttempts>
 +
    </MineableData>
 +
<MineableData>
 +
  <DisplayName>Nickel</DisplayName>
 +
      <OrePrefabName>ItemNickelOre</OrePrefabName>
 +
      <VisualizerPrefabName>AsteroidOreNickel</VisualizerPrefabName>
 +
      <Rarity>18</Rarity>
 +
      <MiningTime>5</MiningTime>
 +
  <VoxelType>Nickel</VoxelType>
 +
  <VeinSize>1</VeinSize>
 +
  <MaxDropQuantity>10</MaxDropQuantity>
 +
  <MinDropQuantity>5</MinDropQuantity>
 +
  <MaxVeinAttempts>40</MaxVeinAttempts>
 +
  <MinVeinAttempts>20</MinVeinAttempts>
 +
    </MineableData>
 +
<MineableData>
 +
  <DisplayName>Lead</DisplayName>
 +
      <OrePrefabName>ItemLeadOre</OrePrefabName>
 +
      <VisualizerPrefabName>AsteroidOreLead</VisualizerPrefabName>
 +
      <Rarity>5</Rarity>
 +
      <MiningTime>5</MiningTime>
 +
  <VoxelType>Lead</VoxelType>
 +
  <VeinSize>1</VeinSize>
 +
  <MaxDropQuantity>10</MaxDropQuantity>
 +
  <MinDropQuantity>5</MinDropQuantity>
 +
  <MaxVeinAttempts>40</MaxVeinAttempts>
 +
  <MinVeinAttempts>20</MinVeinAttempts>
 +
    </MineableData>
 +
<MineableData>
 +
  <DisplayName>Silicon</DisplayName>
 +
      <OrePrefabName>ItemSiliconOre</OrePrefabName>
 +
      <VisualizerPrefabName>AsteroidOreSilicon</VisualizerPrefabName>
 +
      <Rarity>25</Rarity>
 +
      <MiningTime>4</MiningTime>
 +
  <VoxelType>Silicon</VoxelType>
 +
  <VeinSize>1</VeinSize>
 +
  <MaxDropQuantity>6</MaxDropQuantity>
 +
  <MinDropQuantity>3</MinDropQuantity>
 +
  <MaxVeinAttempts>50</MaxVeinAttempts>
 +
  <MinVeinAttempts>30</MinVeinAttempts>
 +
    </MineableData>
 +
<MineableData>
 +
  <DisplayName>Cobalt</DisplayName>
 +
      <OrePrefabName>ItemCobaltOre</OrePrefabName>
 +
      <VisualizerPrefabName>AsteroidOreCobalt</VisualizerPrefabName>
 +
      <Rarity>8</Rarity>
 +
      <MiningTime>5</MiningTime>
 +
  <VoxelType>Cobalt</VoxelType>
 +
  <VeinSize>1</VeinSize>
 +
  <MaxDropQuantity>4</MaxDropQuantity>
 +
  <MinDropQuantity>2</MinDropQuantity>
 +
  <MaxVeinAttempts>60</MaxVeinAttempts>
 +
  <MinVeinAttempts>10</MinVeinAttempts>
 +
    </MineableData>
 +
    </MineablesOverride>
 +
  </WorldSettingData>
 +
</pre>
 +
|}
  
  
Line 391: Line 686:
  
 
;MaxSunIntensity
 
;MaxSunIntensity
: How bright lighting is on this world. No effect to solar panel power. Value >= 0; Default is 1
+
: Factor how bright lighting is on this world. No effect to solar panel power.  
 +
:: Value >= 0; Default is 1
  
 
; Gravity
 
; Gravity
: In m/s. Has to be negative.
+
: Value in m/s<sup>2</sup>. Has to be negative.
  
 
; TimeOfDay
 
; TimeOfDay
: Current time in %
+
: Time of day factor on world creation.
 
:: Value between 0.0 and 1.0
 
:: Value between 0.0 and 1.0
  
 
; WorldOreDensity
 
; WorldOreDensity
: Default is 0.001; Vulcan is 0.005
+
: Density of ore spawn. Higher values result in more ore spawn.
 +
:: Default is 0.001; Vulcan is 0.005
  
 
; SolarScale
 
; SolarScale
: Power factor to solar panels. Lower values reduce solar panel output.
+
: Power factor to solar panels. Higher values result in increased solar panel output.

Latest revision as of 06:37, 18 June 2020

Adding new worlds[edit]

There are two ways of adding new worlds to your game.


Adding a game file[edit]

  1. Navigate to your stationeers game folder. (For Steam this is usually C:\Program Files (x86)\Steam\steamapps\common\Stationeers\)
  2. From there navigate to rocketstation_Data\StreamingAssets\Data
  3. Create a new file there named "worldsettings-custom.xml"
  4. Edit your new file using an appropriate text editor.
  5. Copy and paste the following:
<?xml version="1.0" encoding="utf-8"?>
<GameData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<WorldSettings>

<!-- Your worlds go here -->

</WorldSettings>
</GameData>
  • Now you can insert your custom worlds where the placeholder is.


Notes[edit]

  • You can look up built-in worlds in a file called "worldsettings.xml"


Example Worlds[edit]

Mimas[edit]

Mimas View
  • Survival; 10% Gravity; 0 kPa; 18% Solar Power; 126° Inclination
  • Nice view on Saturn
  • Moon terrain, many craters
  • Recycled from game files
  • Missing translation; so it will state <T:EN:NEWWORLDAREAMIMASCUSTOM> instead.


Titan[edit]

Titan View
  • Survival; 14% Gravity; -201 to -161°C at 125 kPa; 18% Solar Power; 126° Inclination
  • Nice view on Saturn
  • Europa terrain
  • Missing translation


Mercury[edit]

Mercury View
  • Survival; 38% Gravity; -175 to 422°C at 0.1 kPa; 258% Solar Power; 7° Inclination
  • Moon terrain
  • Missing translation


Adding a mod file[edit]

Todo


World Settings Attributes[edit]

( Maybe a new page for this info ? )

GameMode
Survival or Creative
MaxSunIntensity
Factor how bright lighting is on this world. No effect to solar panel power.
Value >= 0; Default is 1
Gravity
Value in m/s2. Has to be negative.
TimeOfDay
Time of day factor on world creation.
Value between 0.0 and 1.0
WorldOreDensity
Density of ore spawn. Higher values result in more ore spawn.
Default is 0.001; Vulcan is 0.005
SolarScale
Power factor to solar panels. Higher values result in increased solar panel output.