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       </Parameter>
 
       </Parameter>
 
     </CustomTerrainParameters>
 
     </CustomTerrainParameters>
 +
 
   </WorldSettingData>
 
   </WorldSettingData>
 
</pre>
 
</pre>
 
|}
 
|}
  
 
==== Mercury ====
 
[[File:Mercury.png|thumb|right|Mercury View]]
 
* Survival; 38% Gravity; -175 to 422°C at 0.1 kPa; 258% Solar Power; 7° Inclination
 
* Moon terrain
 
* Missing translation
 
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
|World Setting Data
 
|-
 
|<pre>
 
<WorldSettingData>
 
    <Name>Mercury Custom</Name>
 
    <Description>NewWorldMoonShortDesc</Description>
 
    <Thumbnail>moonsurv</Thumbnail>
 
    <GameMode>Survival</GameMode>
 
    <SkyBoxMaterialName>Starfield Skybox</SkyBoxMaterialName>
 
    <SetSunInSkybox>false</SetSunInSkybox>
 
    <SunPrefabName>MoonSun</SunPrefabName>
 
    <TerrainPrefabName>TerrainMoon</TerrainPrefabName>
 
    <Gravity>-3.7</Gravity>
 
    <TimeOfDay>0.94</TimeOfDay>
 
    <SizeOfWorld>10</SizeOfWorld>
 
    <SolarScale>2.58</SolarScale>
 
    <SolarEclipticAngle>7</SolarEclipticAngle>
 
    <WorldOreDensity>0.001</WorldOreDensity>
 
    <NumberOfCratersPerRegion>5</NumberOfCratersPerRegion>
 
    <NumberOfRegions>8</NumberOfRegions>
 
    <MaxSunIntensity>2.58</MaxSunIntensity>
 
    <SizeOfCraterRegions>50</SizeOfCraterRegions>
 
    <BedrockLevel>-40</BedrockLevel>
 
    <Kelvin>
 
<keys>
 
  <Keyframe>
 
            <time>0</time>
 
            <value>200</value>
 
            <inTangent>60</inTangent>
 
            <outTangent>60</outTangent>
 
            <tangentMode>34</tangentMode>
 
          </Keyframe>
 
          <Keyframe>
 
            <time>0.025</time>
 
            <value>650</value>
 
            <inTangent>60</inTangent>
 
            <outTangent>60</outTangent>
 
            <tangentMode>34</tangentMode>
 
          </Keyframe>
 
          <Keyframe>
 
            <time>0.46</time>
 
            <value>700</value>
 
            <inTangent>60</inTangent>
 
            <outTangent>60</outTangent>
 
            <tangentMode>34</tangentMode>
 
          </Keyframe>
 
          <Keyframe>
 
            <time>0.5025</time>
 
            <value>100</value>
 
            <inTangent>60</inTangent>
 
            <outTangent>60</outTangent>
 
            <tangentMode>34</tangentMode>
 
          </Keyframe>
 
  <Keyframe>
 
            <time>0.96</time>
 
            <value>100</value>
 
            <inTangent>60</inTangent>
 
            <outTangent>60</outTangent>
 
            <tangentMode>34</tangentMode>
 
          </Keyframe>
 
          <Keyframe>
 
            <time>1</time>
 
            <value>200</value>
 
            <inTangent>60</inTangent>
 
            <outTangent>60</outTangent>
 
            <tangentMode>34</tangentMode>
 
          </Keyframe>
 
        </keys>
 
</Kelvin>
 
    <TerrainGenerationFeatures>
 
      <Feature>Normal</Feature>
 
      <Feature>Craters</Feature>
 
    </TerrainGenerationFeatures>
 
    <Planets>
 
      <Prefab>Blackhole</Prefab>
 
    </Planets>
 
    <AmbientSkyColor>
 
        <r>0.1838235</r>
 
        <g>0.1838235</g>
 
        <b>0.1838235</b>
 
        <a>1</a>
 
    </AmbientSkyColor>
 
    <AmbientEquatorColor>
 
        <r>0.1176471</r>
 
        <g>0.1176471</g>
 
        <b>0.1176471</b>
 
        <a>1</a>
 
    </AmbientEquatorColor>
 
    <AmbientGroundColor>
 
        <r>0.08088237</r>
 
        <g>0.08088237</g>
 
        <b>0.08088237</b>
 
        <a>1</a>
 
    </AmbientGroundColor>
 
    <NoTerrainLod>true</NoTerrainLod>
 
<AtmosphereComposition>
 
      <SpawnGas>
 
        <Type>Pollutant</Type>
 
        <Quantity>0.042</Quantity>
 
        <Name>Pollutant</Name>
 
      </SpawnGas>
 
      <SpawnGas>
 
        <Type>Volatiles</Type>
 
        <Quantity>0.022</Quantity>
 
        <Name>Volatiles</Name>
 
      </SpawnGas>
 
    </AtmosphereComposition>
 
<MineablesOverride>
 
    <MineableData>
 
  <DisplayName>Iron</DisplayName>
 
      <OrePrefabName>ItemIronOre</OrePrefabName>
 
      <VisualizerPrefabName>AsteroidOreIron</VisualizerPrefabName>
 
      <Rarity>50</Rarity>
 
      <MiningTime>1</MiningTime>
 
  <VoxelType>Iron</VoxelType>
 
  <VeinSize>1</VeinSize>
 
  <MaxDropQuantity>6</MaxDropQuantity>
 
  <MinDropQuantity>3</MinDropQuantity>
 
  <MaxVeinAttempts>100</MaxVeinAttempts>
 
  <MinVeinAttempts>50</MinVeinAttempts>
 
    </MineableData>
 
<MineableData>
 
  <DisplayName>Ice</DisplayName>
 
      <OrePrefabName>ItemIce</OrePrefabName>
 
      <VisualizerPrefabName>AsteroidOreIce</VisualizerPrefabName>
 
      <Rarity>0</Rarity>
 
      <MiningTime>2</MiningTime>
 
  <VoxelType>Ice</VoxelType>
 
  <VeinSize>1</VeinSize>
 
  <MaxDropQuantity>10</MaxDropQuantity>
 
  <MinDropQuantity>5</MinDropQuantity>
 
  <MaxVeinAttempts>50</MaxVeinAttempts>
 
  <MinVeinAttempts>30</MinVeinAttempts>
 
    </MineableData>
 
<MineableData>
 
  <DisplayName>Oxite</DisplayName>
 
      <OrePrefabName>ItemOxite</OrePrefabName>
 
      <VisualizerPrefabName>AsteroidOreOxite</VisualizerPrefabName>
 
      <Rarity>0</Rarity>
 
      <MiningTime>2</MiningTime>
 
  <VoxelType>Oxite</VoxelType>
 
  <VeinSize>1</VeinSize>
 
  <MaxDropQuantity>10</MaxDropQuantity>
 
  <MinDropQuantity>5</MinDropQuantity>
 
  <MaxVeinAttempts>80</MaxVeinAttempts>
 
  <MinVeinAttempts>50</MinVeinAttempts>
 
    </MineableData>
 
<MineableData>
 
  <DisplayName>Volatiles</DisplayName>
 
      <OrePrefabName>ItemVolatiles</OrePrefabName>
 
      <VisualizerPrefabName>AsteroidOreVolatiles</VisualizerPrefabName>
 
      <Rarity>0</Rarity>
 
      <MiningTime>2</MiningTime>
 
  <VoxelType>Volatiles</VoxelType>
 
  <VeinSize>1</VeinSize>
 
  <MaxDropQuantity>10</MaxDropQuantity>
 
  <MinDropQuantity>5</MinDropQuantity>
 
  <MaxVeinAttempts>100</MaxVeinAttempts>
 
  <MinVeinAttempts>50</MinVeinAttempts>
 
    </MineableData>
 
<MineableData>
 
  <DisplayName>Gold</DisplayName>
 
      <OrePrefabName>ItemGoldOre</OrePrefabName>
 
      <VisualizerPrefabName>AsteroidOreGold</VisualizerPrefabName>
 
      <Rarity>15</Rarity>
 
      <MiningTime>5</MiningTime>
 
  <VoxelType>Gold</VoxelType>
 
  <VeinSize>1</VeinSize>
 
  <MaxDropQuantity>4</MaxDropQuantity>
 
  <MinDropQuantity>2</MinDropQuantity>
 
  <MaxVeinAttempts>60</MaxVeinAttempts>
 
  <MinVeinAttempts>40</MinVeinAttempts>
 
    </MineableData>
 
<MineableData>
 
  <DisplayName>Coal</DisplayName>
 
      <OrePrefabName>ItemCoalOre</OrePrefabName>
 
      <VisualizerPrefabName>AsteroidOreCoal</VisualizerPrefabName>
 
      <Rarity>35</Rarity>
 
      <MiningTime>3</MiningTime>
 
  <VoxelType>Coal</VoxelType>
 
  <VeinSize>1</VeinSize>
 
  <MaxDropQuantity>5</MaxDropQuantity>
 
  <MinDropQuantity>2</MinDropQuantity>
 
  <MaxVeinAttempts>90</MaxVeinAttempts>
 
  <MinVeinAttempts>60</MinVeinAttempts>
 
    </MineableData>
 
<MineableData>
 
  <DisplayName>Copper</DisplayName>
 
      <OrePrefabName>ItemCopperOre</OrePrefabName>
 
      <VisualizerPrefabName>AsteroidOreCopper</VisualizerPrefabName>
 
      <Rarity>35</Rarity>
 
      <MiningTime>2</MiningTime>
 
  <VoxelType>Copper</VoxelType>
 
  <VeinSize>1</VeinSize>
 
  <MaxDropQuantity>5</MaxDropQuantity>
 
  <MinDropQuantity>3</MinDropQuantity>
 
  <MaxVeinAttempts>80</MaxVeinAttempts>
 
  <MinVeinAttempts>60</MinVeinAttempts>
 
    </MineableData>
 
<MineableData>
 
  <DisplayName>Uranium</DisplayName>
 
      <OrePrefabName>ItemUraniumOre</OrePrefabName>
 
      <VisualizerPrefabName>AsteroidOreUranium</VisualizerPrefabName>
 
      <Rarity>5</Rarity>
 
      <MiningTime>5</MiningTime>
 
  <VoxelType>Uranium</VoxelType>
 
  <VeinSize>1</VeinSize>
 
  <MaxDropQuantity>3</MaxDropQuantity>
 
  <MinDropQuantity>2</MinDropQuantity>
 
  <MaxVeinAttempts>40</MaxVeinAttempts>
 
  <MinVeinAttempts>20</MinVeinAttempts>
 
    </MineableData>
 
<MineableData>
 
  <DisplayName>Silver</DisplayName>
 
      <OrePrefabName>ItemSilverOre</OrePrefabName>
 
      <VisualizerPrefabName>AsteroidOreSilver</VisualizerPrefabName>
 
      <Rarity>20</Rarity>
 
      <MiningTime>5</MiningTime>
 
  <VoxelType>Silver</VoxelType>
 
  <VeinSize>1</VeinSize>
 
  <MaxDropQuantity>10</MaxDropQuantity>
 
  <MinDropQuantity>5</MinDropQuantity>
 
  <MaxVeinAttempts>40</MaxVeinAttempts>
 
  <MinVeinAttempts>20</MinVeinAttempts>
 
    </MineableData>
 
<MineableData>
 
  <DisplayName>Nickel</DisplayName>
 
      <OrePrefabName>ItemNickelOre</OrePrefabName>
 
      <VisualizerPrefabName>AsteroidOreNickel</VisualizerPrefabName>
 
      <Rarity>18</Rarity>
 
      <MiningTime>5</MiningTime>
 
  <VoxelType>Nickel</VoxelType>
 
  <VeinSize>1</VeinSize>
 
  <MaxDropQuantity>10</MaxDropQuantity>
 
  <MinDropQuantity>5</MinDropQuantity>
 
  <MaxVeinAttempts>40</MaxVeinAttempts>
 
  <MinVeinAttempts>20</MinVeinAttempts>
 
    </MineableData>
 
<MineableData>
 
  <DisplayName>Lead</DisplayName>
 
      <OrePrefabName>ItemLeadOre</OrePrefabName>
 
      <VisualizerPrefabName>AsteroidOreLead</VisualizerPrefabName>
 
      <Rarity>5</Rarity>
 
      <MiningTime>5</MiningTime>
 
  <VoxelType>Lead</VoxelType>
 
  <VeinSize>1</VeinSize>
 
  <MaxDropQuantity>10</MaxDropQuantity>
 
  <MinDropQuantity>5</MinDropQuantity>
 
  <MaxVeinAttempts>40</MaxVeinAttempts>
 
  <MinVeinAttempts>20</MinVeinAttempts>
 
    </MineableData>
 
<MineableData>
 
  <DisplayName>Silicon</DisplayName>
 
      <OrePrefabName>ItemSiliconOre</OrePrefabName>
 
      <VisualizerPrefabName>AsteroidOreSilicon</VisualizerPrefabName>
 
      <Rarity>25</Rarity>
 
      <MiningTime>4</MiningTime>
 
  <VoxelType>Silicon</VoxelType>
 
  <VeinSize>1</VeinSize>
 
  <MaxDropQuantity>6</MaxDropQuantity>
 
  <MinDropQuantity>3</MinDropQuantity>
 
  <MaxVeinAttempts>50</MaxVeinAttempts>
 
  <MinVeinAttempts>30</MinVeinAttempts>
 
    </MineableData>
 
<MineableData>
 
  <DisplayName>Cobalt</DisplayName>
 
      <OrePrefabName>ItemCobaltOre</OrePrefabName>
 
      <VisualizerPrefabName>AsteroidOreCobalt</VisualizerPrefabName>
 
      <Rarity>8</Rarity>
 
      <MiningTime>5</MiningTime>
 
  <VoxelType>Cobalt</VoxelType>
 
  <VeinSize>1</VeinSize>
 
  <MaxDropQuantity>4</MaxDropQuantity>
 
  <MinDropQuantity>2</MinDropQuantity>
 
  <MaxVeinAttempts>60</MaxVeinAttempts>
 
  <MinVeinAttempts>10</MinVeinAttempts>
 
    </MineableData>
 
    </MineablesOverride>
 
  </WorldSettingData>
 
</pre>
 
|}
 
  
  

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