Kit (Automated Rocket Salvage)
From Unofficial Stationeers Wiki
Warning: | This item is deprecated. |
Recipe | |
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Created With | Electronics Printer Mk2 |
Cost | 15g Copper, 30g Steel, 20g Electrum, 15g Constantan, 20g Stellite |
Construction | |
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Placed with | Kit (Automated Rocket Salvage) |
Placed on | Large Grid |
Stage 1 | |
Deconstruction | |
Item received | Kit (Automated Rocket Salvage) |
Stage 2 | |
Next Stage Construction | |
Constructed with tool | Welding Torch |
Constructed with item | 10 x Steel Sheets |
Deconstruction | |
Item received | 10 x Steel Sheets |
Stage 3 | |
Next Stage Construction | |
Constructed with tool | Welding Torch |
Constructed with item | 10 x Plastic Sheets |
Deconstruction | |
Item received | 10 x Plastic Sheets |
Stage 4 | |
Next Stage Construction | |
Constructed with item | 10 x Electronic Parts |
Deconstruction | |
Item received | 10 x Electronic Parts |
The so-called Sinotai 'space junk' collector modular is really a high-end automated salvaging unit, purpose designed to interface with the ExMin autonomous rocket. It sweeps the local region of space for wrecks, abandoned ship shipments, and other detritus. As such, it returns a fairly random assortment of items.
The module must be connected to a Automated Rocket Silo Module by a properly placed Automated Rocket Coupling Module (Down) or Automated Rocket Coupling Module (Up), in order for the salvage to pass from the collector unit into the silo.
It has two modes - active (1), and inactive (0), which should only be triggered when the rocket has arrived in space and is idle (mode 4).
Data Network Properties
These are all Data Network properties of this device.
Data Parameters
These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10).
Parameter Name | Data Type | Description |
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Mode | Boolean | Unknown |
Lock | Boolean | Unknown |
ClearMemory | Boolean | Resets internal counters, such as ExportCount, to zero when set to 1. |
Activate | Boolean | Sets the mode of the module. Set to 0 to stop salvaging, or 1 to begin salvaging. Salvaging should only occur when the Automated Rocket Automation Module's Mode variable is 4 and the CollectableGoods variable is 1. |
Setting | Float | Unknown |
Open | Boolean | Unknown |
On | Boolean | Unknown |
Data Outputs
These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.
Output Name | Data Type | Description |
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Mode | Integer | The current mode of the module. 0 means idle, 1 means salvaging. |
Maximum | Integer | Unknown |
Lock | Boolean | Unknown |
ImportCount | Integer | Unknown |
ExportCount | Integer | Unknown |
Error | Boolean | Returns whether the Salvager is flashing an error. Typically an error will be indicating if the coupler and silo are not correctly configured. (0 for no, 1 for yes) |
Activate | Integer | The desired activation state. 0 means idle, 1 means salvaging. |
Setting | Integer | Unknown |
RequiredPower | Integer | Returns the current amount of power, required by the Salvager, in watts. |
Ratio | Float | Unknown |
PrefabHash | Integer | Unknown |
Power | Boolean | Returns whether the Salvager is turned on and receives power. (0 for no, 1 for yes) |
Open | Boolean | Unknown. |
On | Boolean | Returns whether the Salvager is turned on. (0 for no, 1 for yes) |