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Dedicated Server Guide

From Unofficial Stationeers Wiki

Revision as of 09:55, 25 March 2020 by 194.25.115.34 (talk)


Dedicated Server Commands

String parameters can take space with double quotes.

parameter value etc
-batchmode Dedicated server runs without UI and start to listen port.
-nographics When running in batch mode, do not initialize graphics device at all.
-logfile "path" If no output_log.txt use this parameter. Check examples below for syntax
-autostart Dedicated server start to listen port without player input. It's always enabled on Linux dedicated server
-autosaveinterval integer Save world in every interval.
-creator int64 Set creator's steam id as gamedata and key-value.

This is for future integration of server instancing.

-worldname string Load and save game data automatically from existing file.
-worldtype string Worldtype(Space, Mars, Terrain)
-loadworld string Load world from saved file. If loadworld is enabled, worldname command is ignored.
-gameport integer UDP port for game. Avoid to set 27015-27020. It's steam's local server query ports.
-updateport integer UDP port for steam query
-servername string Server title.
-basedirectory string Absolute base directory for custom profile Ex) -basedirectory C:\Profile\Player1 Config Path : default.ini C:\Profile\Player1\ Save Path : C:\Profile\Player1\saves\[worldname]

batchmode, nographics and logfile are Unity3D commands.

https://docs.unity3d.com/Manual/CommandLineArguments.html

Examples

Dedicated server starts new Mars world. Autosave every 5 mins to Mars1.
rocketstation_DedicatedServer.exe -batchmode -nographics -autostart -autosaveinterval=300 -worldtype=Mars -worldname=Mars1 -basedirectory="C:\Server\User1"


Load Mothership file. Autosave every 5 mins.
rocketstation_DedicatedServer.exe -batchmode -nographics -autostart  -gameport=27200 -updateport=27016 -autosaveinterval=300 -loadworld=Mothership -servername="Official Dedicated Server"


Load . Autosave every 5 mins. C:\Profile\Player1\saves\Mothership C:\Profile\Player1\saves\map1
rocketstation_DedicatedServer.exe -batchmode -nographics -autostart -autosaveinterval=300 -gameport=27200 -updateport=27016 -loadwo
rld=Mothership -worldname=map1 -basedirectory="C:\Profile\Player1" -servername "Official Dedicated Server"


Example -logfile syntax

-logFile "C:\Server_Path\rocketstation_DedicatedServer_Data\output_log.txt"


Example -loadworld="myworld" directory structure.

Note: BaseDirectory is by default in SteamApps/common/Stationeers Dedicated Server/<Contents of BaseDirectory> if installed with SteamCMD

Linux:
-loadworld="myworld" will look for a folder named "myworld" in the saves directory like this:
BaseDirectory/saves/myworld/

Windows:
-loadworld="myworld" will look for a folder named "myworld" in the saves directory like this:
BaseDirectory\saves\myworld\

Details:
In the world directory named "myworld", there must be a few files:

  • world.bin
  • world.xml
  • world_meta.xml

Note: The names of these files do not correspond to your custom world name. These will always be called world.bin etc..
The server will automatically generate these upon first start. If you are importing another world, make sure these are in place in the correct directory for the server to load them.
There is also one more file that will be created:

  • worldsettings.xml



Configuration from default.ini

default.ini will be created once you start game. Command parameters override defaut.ini

[SERVER]
SERVERNAME=Stationeers
GAMEPORT=27500
UPDATERPORT=27015
PASSWORD=
MAPNAME=BASE
DESCRIPTION=Stationeers
MAXPLAYER=30
[RCON]
RCONPASSWORD=stationeers

Remote Administrator

You can send commands on web browser.

Link : http://[dedicated server address]:[GamePort]

Dediserv1.png

Command Lists

Command Parameter Details
login password RCONPASSWORD is defined in default.ini. Default rcon password is stationeers.
save worldname Save world to basedirectory

When basedirectory is "C:\Profile\Player1",

>> save "Moon 2"

Save world to "C:\Profile\Player1\Moon 2"

>> save Moon

Save world to "C:\Profile\Player1\Moon"

shutdown [-m message] [-t timeout in seconds] Shutdown dedicated server. If you run this command without any parameters, dedicated server will shutdown immediately. Countdown starts from 10 seconds. >> shutdown -m "Server will shutdown in 30 seconds" -t 30
notice message Notice to all players. >> notice "Welcome to Stationeers!"
status Display game state and player lists.
ban steamId timeout Ban player for specific time. Timeout is double in hour. 0.5 is 30 minutes. 0 is infinite. >> ban 76561198299941358 0.5
unban steamId Remove player from the ban lists.
kick steamId Kick player from the current server.
clearall Delete disconnected players
hungerRate hunger rate Set hunger rate of server. 0 to disable hunger, higher numbers to make hunger drop more quickly.

Game client displays messages in the system message window at this moment. Dediserv2.png

Modding on Servers

Undocumented feature

ModConfig.xml

Place a modconfig.xml in the serverfiles root (next to executable).


<?xml version="1.0" encoding="utf-8"?>
<ModConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Mods>
    <unsignedLong>1</unsignedLong>
    <unsignedLong>1001</unsignedLong>
    <unsignedLong>1002</unsignedLong>
  </Mods>
  <DisabledMods>
  </DisabledMods>
  <LocalMods>
    <LocalMod>
      <folder>YourFirstModFolderHere</folder>
      <modID>1001</modID>
    </LocalMod>
    <LocalMod>
      <folder>YourSecondModFolderHere</folder>
      <modID>1002</modID>
    </LocalMod>
  </LocalMods>
</ModConfig>

Assign a number to each entry you want to add.
Numbers seem to default to 4 digits for mods when generated by the client,
so try and keep the same structure in the server to prevent complications.
1 is core file and always need to be enabled

Storing Mods

WIN: C:\Users\USERNAME_HERE\Documents\My Games\Stationeers\mods\
LIN: /home/USERNAME_HERE/My Games/Stationeers/mods/
OSX: /Users/USERNAME_HERE/My Games/Stationeers/mods/


\Modname or workshopid\About\

(file containing description about mod and thumbnail)

\Modname or workshopid\GameData\

(files you want to append to the core gamedata)

It's recommended to only put entries in the mod files you want to add or replace,
do not try and replace the whole file for compatibility issues and errors.

There are some examples of how to make your own mods in:

\Steam\steamapps\common\Stationeers\rocketstation_Data\StreamingAssets\

Look for ExampleMod.zip and AttributesExampleMod.zip .

Linux Server with LinuxGSM

You could run a Linux Dedicated Server on these Distros:

  • Ubuntu 16.04/18.04 LTS
  • Debian 8
  • CentOS 7

Installation on a Ubuntu 18.04 LTS Server

It's possible to download the iso-file for installation from here:
https://ubuntu.com/download/server

This should not be a tutorial how to set up a VM and install Ubuntu. There are many of them already out there.
First it#s necessary to install all the dependencies for LinuxGSM:

   sudo dpkg --add-architecture i386; sudo apt update; sudo apt install mailutils postfix curl wget file tar bzip2 gzip unzip bsdmainutils python util-linux ca-certificates binutils bc jq tmux lib32gcc1 libstdc++6 lib32stdc++6 steamcmd zlib1g


To not having the server running whit root privilges it is recomend to setup a new user for the gameserver.
To create a new user in linux use:

   adduser stserver

For security best practice, ensure you set a strong password!

After installing the dependencies and creating a user its time to switch to that user and do the rest of the job.

   su - stserver


Download linuxgsm.sh whit wget.

  wget -O linuxgsm.sh https://linuxgsm.sh 


Make the script executeable.

  chmod +x linuxgsm.sh


Setup the Stationeers Server instance.

  bash linuxgsm.sh stserver


Run the installer following the on-screen instructions.

  ./stserver install


The script now download the server binarys and default configuration.

Start and Stop the Server

To start the server use this command.

  ./stserver start


In Default the server will start a Moon map. To join the server use the lokal IP whit the Port 27500.
To join the server from a different lokation, it's necessary to forward the port 27500/tcp and 27015/tcp to the lokal server.
If its not possible to connect make sure the Ubuntu Firewall is of or configured to let this ports open. To check this run this as root user.

  ufw status


or to disable it

  ufw disable


To see the details

  ./stserver details


To stop the server use

  ./stserver stop


This command shows all atributes

  ./stserver help


To show the live console of the server use:

  ./stserver console

To exit the console pres CTRL+b and then "d"

Edit configuration

The Configuration is stored under the folder lgsm/config-gsm/stserver. There are three files:

  • _default.cfg (contains the hole configuration whit the default values Do not edit this file)
  • common.cfg (the settings for this server)
  • stserver.cfg (the settings for this instance)

If there is only one instance/server running and there will not be any other server it doesn't matter if you change the settings in common.cfg or stserver.cfg. If you planing to run more than on server or instance on the same VM u have to think in witch file you configure witch option.

Example: Change map to Mars

Use your favorite texteditor an open the _default.cfg (remember not to do any change here) search for the config you want to change and copy the text. In our example it is this:

  worldtype="Moon"
  worldname="moon_save"


Now open the file where you want to configure. If you want any Instance to run a Mars map use common.cfg or if only one instance should run this map use stserver.cfg (or stserver-2.cfg for the next instance). Paste the text at the end of the file and change "Moon" to "Mars"

  worldtype="Mars"
  worldname="mars_save"


Now restart your server whit ./stserver restart
Make shure u change also the worldname (this is the folder where the savegame is) if the savegame-file is for a different world than the config is set to the server will not start.