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Autolathe/Data Network

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Revision as of 03:54, 20 July 2024 by 173.172.116.216 (talk) (Fixed typos and edited for clarity and consistency.)
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These are all of the Autolathe parameter in the game.

Input Data (Write)[edit]

These are all parameters, that can be written to with different means of using logic.

Parameter Name Data Type ValueAutolathe Description
On Boolean 0 Turns the device off. Also toggles the switch accordingly.
1 Turns the device on. Also toggles the switch accordingly.
Open Boolean 0 Stops purging of stored materials in the structure. Also resets the lever accordingly.
1 Starts purging of stored materials in the structure. Also pulls the lever accordingly. Without powering the structure it won't purge anything.
Activate Boolean 0 Writing a 0 to the device stops the construction of the chosen item.
1 Writing a 1 to the device starts the construction of the chosen item. If there are not enough materials inside the structure it will starts to fabricate the item anyway, but won't actually produce the item and won't consume any stored resources.
Lock Boolean 0 Allows manual interaction with the structure.
1 Completely blocks any manual interaction with the structure. This doesn't inculdes interaction by logic.
ClearMemory Boolean 0 Writing a 0 to a structure doesn't have any impact.
1 Clears the counter memory. Will set itself back to 0 when actioned.
RecipeHash Integer Sets the machine to the recipe corresponding to the written hash number.
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network

Output Data (Read)[edit]

These are all parameters, that can be read by using different means of logic.

Parameter Name Data Type Value Description
On Boolean 0 The Autolathe is not powered. This is the same as the physical red powerswitch located on the structure.
1 The Autolathe is powered. This is the same as the physical red powerswitch located on the structure.
Open Boolean 0 Output of the Autolathe is closed. This is the same as the physical lever located on the structure.
1 Output of the Autolathe is opened. This is the same as the physical lever located on the structure.
Activate Boolean 0 The structure is currently producing nothing.
1 The structure is currently producing something.
Lock Boolean 0 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
1 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
Power Boolean 0 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
1 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
Error Boolean 0 1 if device is in error state, otherwise 0.
1 1 if device is in error state, otherwise 0.
RecipeHash Integer Current hash of the recipe the device is set to produce.
Reagents Integer Total number of reagents inside the device (e.g. 92g of iron = 92).
RequiredPower Integer Idle operating power quantity. Does not include extra power demanded during recipe fabrication.
CompletionRatio Integer How complete the current production is for this device, between 0 and 1.
ExportCount Integer How many items exported since last ClearMemory. This count is based on every ouput stack of items (e.g. 1 item and 12g of iron = 2).
ImportCount Integer How many items imported since last ClearMemory. The count is based on stacks (e.g. 92g of iron in on stack = 1).
PrefabHash Integer The hash of the structure.
Referenceld Integer Unique Reference Identifier for this object.
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network