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IC10

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MIPS scripting language for IC10 housings / chips

# Text after a # will be ignored to the end of the line. The amount of white
# space between arguments isn't important, but new lines start a new command.


Registers

The IC contains 16 registers, numbered r0-r15. Think of these as variables in other programming languages. In fact, you can name them with the alias command (see below).

To set a register directly (such as r0=2), use the move command. To read a value from a device, use l (load). To write a value back to a device, use s (set). Note that like most machine languages, the destination goes first, so instructions always look like: action destination source.

There are two more registers. One called ra (return address) and one called sp (stack pointer). The ra is used by certain jump and branching instructions (those ending with -al) to remember which line in the script it should return to. The sp tracks the number of values that have been placed in the stack (a memory that can store up to 50 values). Neither ra or sp is protected, their values can be changed by instructions like any other register.

move r0 10
Sets r0 to the value 10

move r0 r1
Copies the value of r1 to r0

l r0 d0
Reads from device 0 and places the value in r0

s d0 r0
Writes the value from register 0 out to device 0

Device Ports

ICs can interact with up to 6 other devices via d0 - d5, and the device it is attached to via db. To change or set a device, use a screwdriver and adjust the device in the IC housing. You can read or set any of the device's properties, so it is possible to do things like read the pressure and oxygen content of a room on the same Device port.

The l (load) and s (set) instructions let you read and set values on a device.

l r0 d0 Temperature #Reads the temperature from an atmosphere sensor into r0.

s d1 r0 Setting #SWrites from r0 out to a device on port 1.

Labels

Lables are used to make it easier to jump between lines in the script. The label will refer to the same value as its line number. Even though it's possible to use a labels value for calculations, doing so is a bad idea since any changes to the code can change the line numbers of the labels.
main:
j main

Constants

Instead of using a register to store a fixed value, a constant can be made. Referring to this name will give the assigned value.
define pi 3.14159
move r0 pi

Indirect referencing

This is a way of accessing a register by using another register as a pointer. Adding an additional r infront of the register turns on this behaviour. The value stored in the register being used as the pointer must be between 0 to 15, this will then point to a register from r0 to r15, higher or lower values will cause an error.

move r0 5 stores the value 5 in r0
move rr0 10 is now the same as move r5 10 since r0 has the value 5, rr0 points at the register r5

Additional r's can be added to do indirect referencing multiple times in a row.
move r1 2
move r2 3
move rrr1 4 is now the same as move r3 4 since r1 points at r2 which points at r3


Instructions


alias
alias str r? d? # labels register or device reference with name. When alias is applied to a device, it will affect what shows on the screws in the IC base. (housing)

alias vTemperature r0
alias dAutoHydro1 d0

move
d s # stores the value of s in d

move r0 42 # Store 42 in register 0

l (load)
l r# d# parameter

Reads from a device (d#) and stores the value in a register (r#)

l r0 d0 Setting
Read from the device on d0 into register 0

l r1 d5 Pressure
Read the pressure from a sensor

This also works with aliases. For example: alias Sensor d0 l r0 Sensor Temperature

s (set)
l d# parameter r#

Reads from a device (d#) and stores the value in a register (r#)

s d0 Setting r0


add
d s t # calculates s + t and stores the result in d

add r0 r1 1 # add 1 to r1 and store the result as r0
add r0 r0 1 # increment r0 by one

sub
d s t # calculates s - t and stores the result in d
mul
d s t # calculates s * t and stores the result in d
div
d s t # calculates s / t and stores the result in d
mod
d s t
  1. calculates s mod t and stores the result in d. Note this
  2. doesn't behave like the % operator - the result will be
  3. positive even if the either of the operands are negative
slt
d s t # stores 1 in d if s < t, 0 otherwise
sqrt
d s # calculates sqrt(s) and stores the result in d
round
d s # finds the rounded value of s and stores the result in d
trunc
d s # finds the truncated value of s and stores the result in d
ceil
d s # calculates the ceiling of s and stores the result in d
floor
d s # calculates the floor of s and stores the result in d
max
d s t # calculates the maximum of s and t and stores the result in d
min
d s t # calculates the minimum of s and t and stores the result in d
abs
d s # calculates the absolute value of s and stores the result in d
log
d s # calculates the natural logarithm of s and stores the result
  1. in d
exp
d s # calculates the exponential of s and stores the result in d
rand
d # selects a random number uniformly at random between 0 and 1
  1. inclusive and stores the result in d
  1. boolean arithmetic uses the C convention that 0 is false and any non-zero
  2. value is true.
and
d s t # stores 1 in d if both s and t have non-zero values,
  1. 0 otherwise
or
d s t # stores 1 in d if either s or t have non-zero values,
  1. 0 otherwise
xor
d s t # stores 1 in d if exactly one of s and t are non-zero,
  1. 0 otherwise
nor
d s t # stores 1 in d if both s and t equal zero, 0 otherwise


  1. Lines are numbered starting at zero
j
a # jumps to line a.
bltz
s a # jumps to line a if s < 0
blez
s a # jumps to line a if s <= 0
bgez
s a # jumps to line a if s >= 0
bgtz
s a # jumps to line a if s > 0
beq
s t a # jumps to line a if s == t
bne
s t a # jumps to line a if s != t
bdseal
d? a(r?|num) # Jump execution to line a and store current line number if device d? is set.

bdseal d0 32 #Store line number and jump to line 32 if d0 is assigned.
bdseal dThisVictim HarvestCrop #Store line in ra and jump to sub HarvestCrop if device dThisVictim is assigned.

yield
# ceases code execution for this power tick
#
# The following text will be ignored during compiling; use this to create comments.

Conditional functions cheatsheet

suffix description branch to line branch and store return address relative jump to line set register
prefix: b- b-al br- s-
unconditional j jal jr
-eq if a == b beq beqal breq seq
-eqz if a == 0 beqz beqzal breqz seqz
-ge if a >= b bge bgeal brge sge
-gez if a >= 0 bgez bgezal brgez sgez
-gt if a > b bgt bgtal brgt sgt
-gtz if a > 0 bgtz bgtzal brgtz sgtz
-le if a <= b ble bleal brle sle
-lez if a <= 0 blez blezal brlez slez
-lt if a < b blt bltal brlt slt
-ltz if a < 0 bltz bltzal brltz sltz
-ne if a != b bne bneal brne sne
-nez if a != 0 bnez bnezal brnez snez
-dns if device d is not set bdns bdnsal brdns sdns
-dse if device d is set bdse bdseal brdse sdse
-ap if a approximately equals b bap bapal brap sap
-apz if a approximately equals 0 bapz bapzal brapz sapz
-na if a not approximately equals b bna bnaal brna sna
-naz if a not approximately equals 0 bnaz bnazal brnaz snaz

All b- commands require target line as last argument, all s- commands require register to store result as first argument.

All approximate functions require additional argument denoting how close two numbers need to be considered equal. E.g.: sap r0 100 101 0.01 will consider 100 and 101 almost equal (not more than 1%=0.01 different) and will set r0 to 1. The exact formula is if abs(a - b) <= max(c * max(abs(a), abs(b)), float.epsilon * 8) for -ap and is similar for other approximate functions.

Device Variables


Activate
1 if device is activated (usually means running), otherwise 0
l r0 d0 Activate # sets r0 to 1 if on or 0 if off
AirRelease
Charge
The current charge the device has.
CLearMemory
When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to 0 when triggered.
Color
0 = Blue
1 = White
2 = Green
3 = Orange
4 = Red
5 = Yellow
6 = White
7 = Black
8 = Brown
9 = Dark Green
10 = Pink
11 = Dark Blue
12+ = Dark Blue
CompletionRatio
ElevatorLevel
ElevatorSpeed
Error
1 if device is in error state, otherwise 0
ExportCount
How many items exporfted since last ClearMemory.
Filtration
The current state of the filtration system. For example filtration = 1 for a Hardsuit when filtration is On.
Harvest
Performs the harvesting action for any plant based machinery.
s d0 Harvest 1 # Performs 1 harvest action on device d0
Horizontal
HorizontalRatio
Idle
ImportCount
Lock
Maximum
Mode
On
Open
Output
Plant
Performs the planting operation for any plant based machinery.
s d0 Plant 1 # Plants one crop in device d0
PositionX
PositionY
PositionZ
Power
PowerActual
PowerPotential
PowerRequired
Pressure
PressureExternal
PressureInteral
PressureSetting
Quantity
Total quantity in the device.
Ratio
Context specific value depending on device, 0 to 1 based ratio.
RatioCarbonDioxide
RatioNitrogen
The ratio of nitrogen in device atmosphere.
RatioOxygen
The ratio of oxygen in device atmosphere.
RatioPollutant
The ratio of pollutant in device atmosphere.
RatioVolatiles
The ratio of volatiles in device atmosphere.
RatioWater
The ratio of water in device atmosphere.
Reagents
RecipeHash
RequestHash
RequiredPower
Setting
SolarAngle
Solar angle of the device.
l r0 d0 SolarAngle # Sets r0 to the solar angle of d0.
Temperature
TemperatureSettings
TotalMoles
VelocityMagnitude
VelocityRelativeX
VelocityRelativeY
VelocityRelativeZ
Vertical
Vertical setting of the device.
VerticalRatio
Ratio of vertical setting for device.
Volume
Returns the device atmosphere volume

Slot Variables

In general (always?) slots are assigned as follows.

Slot 0: Import
Slot 1: Export
Slot 2: Inside Machine


Occupied
ls r0 d0 2 Occupied #Stores 1 in r0 if d0 has more seeds
ls vOccupied dThisVictim 2 Occupied #stores 1 in vOccupied if dThisVictim has more seeds
OccupantHash
Quantity
Damage
Efficiency
Health
Growth
ls r0 d0 0 Growth # Store the numerical growth stage of d0 in r0
Pressure
Temperature
Charge
ChargeRatio
Class
PressureWaste
PressureAir
MaxQuantity
Mature
ls r0 d0 0 Mature # Store 1 in r0 if d0 has a mature crop
ls vMature dThisVictim 0 Mature # Store 1 in vMature if dThisVictim has a mature crop

Examples



This example script automates autohydro units and powers the lights off during the day when they're not needed. (Hit Expand)

Uses aliases, sub-routines and comments to minimize lines of code and adaptability.

alias vMature r0​
alias vOccupied r1​
alias isDayLight r2​
alias isOccupied r3​
alias dSensor d5​
​
​
#start of Program Loop​
start:​
l isDayLight dSensor Activate​  #Check if it's daytime or not.
​
# For each device, harvest, plant, powerdown, then power on depending on conditions.
alias dThisVictim d0​  #Begin processing device 0
bdseal dThisVictim HarvestCrop​
bdseal dThisVictim PlantCrop​
bgtzal isDayLight PowerDown​
blezal isDayLight TurnitOn​
alias dThisVictim d1​  #Begin processing device 1
bdseal dThisVictim HarvestCrop​
bdseal dThisVictim PlantCrop​
bgtzal isDayLight PowerDown​
blezal isDayLight TurnitOn​
alias dThisVictim d2​  #Begin processing device 2
bdseal dThisVictim HarvestCrop​
bdseal dThisVictim PlantCrop​
bgtzal isDayLight PowerDown​
blezal isDayLight TurnitOn​
alias dThisVictim d3​  #Begin processing device 3
bdseal dThisVictim HarvestCrop​
bdseal dThisVictim PlantCrop​
bgtzal isDayLight PowerDown​
blezal isDayLight TurnitOn​
alias dThisVictim d4​  #Begin processing device 4
bdseal dThisVictim HarvestCrop​
bdseal dThisVictim PlantCrop​
bgtzal isDayLight PowerDown​
blezal isDayLight TurnitOn​
#Can't do a D5 because that's our sensor.​
​
j start​ #Return to the beginning of the program loop.  (Yields here may save processing power)
​
​​
HarvestCrop:​
ls vMature dThisVictim 0 Mature​
blez vMature ra​  #If the crop is not mature, return
s dThisVictim Harvest 1​ #If the crop is mature, harvest it (one).
j ra​ #return
​

PlantCrop:​
ls vOccupied dThisVictim 2 Occupied #seeds to plant​
blez vOccupied ra​ #If the machine has no seeds to plant, return.
ls vOccupied dThisVictim 0 Occupied #something growin​g
bgtz vOccupied ra​  # If the crop plot is occupied, return.
s dThisVictim Plant 1​  # if we made it this far, plant the crop
j ra​ #return
​
​
​
PowerDown:​
s dThisVictim On 0​ #Power the machine down.
​
j ra #Jump to line we came from​
​
​
TurnitOn:​
s dThisVictim On 1​ #Power the machine up
j ra

##########
#### End Script
##########




This is a sample timer command set, alternating between 1 for 1 tick (0.5s), then off for 2 ticks (1s).

move r0 0		# Line 0: move the value 0 to register0
sub r1 r0 3		# Line 1: subtract 3 from the value in r0 and write it to r1
bltz r1 4		# Line 2: jump to line 4 if r1 < 0 (skip the next line)
move r0 0		# Line 3: move the value 0 to register0 
slt o r0 1		# Line 4: if r0 < 1 write 1 to the output, otherwise 0.
add r0 r0 1		# Line 5: increment r0 by 1
yield			# Line 6: wait until next power tick (0.5s)
j 1			# Line 7: jump back to line 1	

##########
#### End Script
##########

Example:

so you will do l r0 d0 SolarAngle
Sorry had last args swapped
That would read in the value
while,
s d1 Vertical r0
Would write the contents of r0 into the devices 1's Vertical property
additionally you can make some aliases
alias SolarSensor d0
l r0 SolarSensor SolarAngle

##########
#### End Script
##########

Another example:

Now the IC is inserted into the housing. The screws D0-D5 can be adjusted directly to the equipment (sensor, console, solar panel, etc.). The ports 'o' and 'i0-i2' have been removed. Instead, commands that directly read and write hardware parameters are added.
l <register> <data_channel> <parameter>
 reads the value of the parameter
s <data_channel> <parameter> <register_or_value>
 writes the value of the parameter
ls <register> <data_channel> <slot_number> <parameter> 
 reads the parameter value from the slot
For example, 
l r0 d0 Horizontal
 
s d5 Activate 1
 
ls r3 db 0 OccupantHash

##########
#### End Script
##########

Links


  • [1] Stationeering.com offers a programmable circuits simulator so you can develop your code without repeatedly dying in game!
  • [2]
  • [3]
  • [4] syntax highlighting for IC10 MIPS for KDE kwrite/kate text editor
  • [5] syntax highlighting for IC10 MIPS for Notepad++

Index


Functions


Device Variables

Slot Variables