Difference between revisions of "Air"
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==Description== | ==Description== | ||
Air is primarily used to create breathable, pressurized rooms that eliminate the need for EVA suits for humans. It is, however, ill-fitted for use in an EVA suit's oxygen supply, as the nitrogen will not be filtered out of the helmet, which, over time, lowers oxygen concentration in the helmet to unbreathable concentrations. When filling tanks in a nitrox environment, it is advised to use nitrogen filters alongside carbon dioxide filters in the EVA suit to keep the oxygen concentration high in the helmet. | Air is primarily used to create breathable, pressurized rooms that eliminate the need for EVA suits for humans. It is, however, ill-fitted for use in an EVA suit's oxygen supply, as the nitrogen will not be filtered out of the helmet, which, over time, lowers oxygen concentration in the helmet to unbreathable concentrations. When filling tanks in a nitrox environment, it is advised to use nitrogen filters alongside carbon dioxide filters in the EVA suit to keep the oxygen concentration high in the helmet. | ||
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+ | Breathable air is defined in game as a mixture of 75% [[nitrogen]] to 25% [[oxygen]]. | ||
==Breathable atmosphere: composition== | ==Breathable atmosphere: composition== | ||
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A human player can breathe normally with a room air temperature between 15 and 40 degrees? | A human player can breathe normally with a room air temperature between 15 and 40 degrees? | ||
− | <to check and add:> Colder or hotter air will give heavy breathing and ultimately cause lung damage | + | <to check and add:> Colder or hotter air will give heavy breathing and ultimately cause lung damage |
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==Comparison to real world== | ==Comparison to real world== |
Revision as of 22:06, 19 October 2024
Specific heat | Variable |
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Contents
Description
Air is primarily used to create breathable, pressurized rooms that eliminate the need for EVA suits for humans. It is, however, ill-fitted for use in an EVA suit's oxygen supply, as the nitrogen will not be filtered out of the helmet, which, over time, lowers oxygen concentration in the helmet to unbreathable concentrations. When filling tanks in a nitrox environment, it is advised to use nitrogen filters alongside carbon dioxide filters in the EVA suit to keep the oxygen concentration high in the helmet.
Breathable air is defined in game as a mixture of 75% nitrogen to 25% oxygen.
Breathable atmosphere: composition
For a human player, in order to open or remove the space helmet safely, a room atmosphere with at least 21 kPa oxygen (O2) is safe to breathe and does not generate lung-related warnings. An environment with at least 16 kPa O2 partial pressure is sufficient (will give lung warning but no damage).
The presence of other inert gasses (nitrogen, carbon dioxide, water) in the room atmosphere is allowed and not harmful for breathing. It is advisable to add other gasses, to allow plant growth,to increase heat capacity and reduce the risk of ignition.
The presence of some other gas fractions (pollutants, nitrous oxide, volatiles) is harmful for the human player. It will result in warnings in low quantities and damage or loss of consciousness when present in larger quantities.
Breathable atmosphere temperature
Air should be maintained within temperature limits in order to breathe normally as well. If it is too cold or too hot, with open (or without) helmet, it will cause the player to have heavy breathing and/or take lung damage.
A human player can breathe normally with a room air temperature between 15 and 40 degrees? <to check and add:> Colder or hotter air will give heavy breathing and ultimately cause lung damage
Comparison to real world
Real-world Earth air comprises 78% Nitrogen, 21% Oxygen, 1% Argon, and 0.04% Carbon Dioxide (up from 0.025% pre-industrial level), plus other trace gasses.
The game allows much more Carbon Dioxide than is typically found in the real-world: anything more that 0.5% CO2 causes headaches, more than 1% CO2 causes cognitive impairment, and more than about 7% causes suffocation (even if there is also sufficient Oxygen).
Gases and Liquids
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Elements | Compounds | Mixtures | Other |
Fuel (66.6% H2 + 33.3% O2) |