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Difference between revisions of "Rocket Manufactory/Data Network"

From Unofficial Stationeers Wiki

m (small styleguide fix)
(Adding a few informations)
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| rowspan="2" | Boolean
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
| The current state of the device, 0 for off, 1 for on
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| Turns the device off.
 
|-
 
|-
 
| style="text-align:center;" | 1
 
| style="text-align:center;" | 1
| The current state of the device, 0 for off, 1 for on
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| Turns the device on.
 
|-
 
|-
  
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| rowspan="2" | Boolean
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
| 1 if device is open, otherwise 0.
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| Stops purging of stored materials in the structure. Also resets the lever accordingly.
 
|-
 
|-
 
| style="text-align:center;" | 1
 
| style="text-align:center;" | 1
| 1 if device is open, otherwise 0.
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| Starts purging of stored materials in the structure. Also pulls the lever accordingly. Without powering the structure it won't purge anything.
 
|-
 
|-
  
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| rowspan="2" | Boolean
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
| 1 if device is activated (usually means running), otherwise 0.
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| Writing a 0 to the device stops the construction of the chosen item.
 
|-
 
|-
 
| style="text-align:center;" | 1
 
| style="text-align:center;" | 1
| 1 if device is activated (usually means running), otherwise 0.
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| Writing a 1 to the device starts the construction of the chosen item. If there are not enough materials inside the structure it will starts to fabricate the item anyway but won't fabricate the item and won't consume any stored ressources.
 
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| rowspan="2" | Boolean
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
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| Allows manual interaction with the structure.
 
|-
 
|-
 
| style="text-align:center;" | 1
 
| style="text-align:center;" | 1
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
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| Completely blocks any manual interaction with the structure. This doesn't inculdes interaction by logic.
 
|-
 
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| rowspan="2" | Boolean
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
| When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to O when actioned
+
| Writing a 0 to a structure doesn't have any impact.
 
|-
 
|-
 
| style="text-align:center;" | 1
 
| style="text-align:center;" | 1
| When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to O when actioned
+
| Clears the counter memory. Will set itself back to 0 when actioned
 
|-
 
|-
  
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| Integer
 
| Integer
 
|  
 
|  
| Current hash of the recipe the device is set to produce
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| Sets the machine to the recipe corresponding to the written hash number.
 
|-
 
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Revision as of 07:03, 30 December 2023

These are all of the Rocket Manufactory parameter in the game. The parameters have been scraped from the Stationpedia.

Input Data (Write)

These are all parameters, that can be written to with different means of using logic.

Parameter Name Data Type Value Description
On Boolean 0 Turns the device off.
1 Turns the device on.
Open Boolean 0 Stops purging of stored materials in the structure. Also resets the lever accordingly.
1 Starts purging of stored materials in the structure. Also pulls the lever accordingly. Without powering the structure it won't purge anything.
Activate Boolean 0 Writing a 0 to the device stops the construction of the chosen item.
1 Writing a 1 to the device starts the construction of the chosen item. If there are not enough materials inside the structure it will starts to fabricate the item anyway but won't fabricate the item and won't consume any stored ressources.
Lock Boolean 0 Allows manual interaction with the structure.
1 Completely blocks any manual interaction with the structure. This doesn't inculdes interaction by logic.
ClearMemory Boolean 0 Writing a 0 to a structure doesn't have any impact.
1 Clears the counter memory. Will set itself back to 0 when actioned
RecipeHash Integer Sets the machine to the recipe corresponding to the written hash number.
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network

Output Data (Read)

These are all parameters, that can be read by using different means of logic.

Parameter Name Data Type Value Description
On Boolean 0 The Rocket Manufactory is not powered. This is the same as the physical red powerswitch located on the structure.
1 The Rocket Manufactory is powered. This is the same as the physical red powerswitch located on the structure.
Open Boolean 0 Output of the Rocket Manufactory is closed. This is the same as the physical lever located on the structure.
1 Output of the Rocket Manufactory is opened. This is the same as the physical lever located on the structure.
Activate Boolean 0 The structure is currently producing nothing.
1 The structure is currently producing something.
Lock Boolean 0 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
1 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
Power Boolean 0 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
1 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
Error Boolean 0 1 if device is in error state, otherwise 0.
1 1 if device is in error state, otherwise 0.
RecipeHash Integer Current hash of the recipe the device is set to produce
Reagents Integer Total number of reagents recorded by the device
RequiredPower Integer Idle operating power quantity, does not necessarily include extra demand power
CompletionRatio Integer How complete the current production is for this device, bewteen 0 and 1
ExportCount Integer How many items exported since last ClearMemory
ImportCount Integer How many items imported since last ClearMemory
PrefabHash Integer The hash of the structure
Referenceld Integer Unique Reference Identifier for this object
Update 0.2.4677.21598 - Fri 29/12/2023 /Data Network