Difference between revisions of "Bug List"
From Unofficial Stationeers Wiki
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* Heavy Cable junctions are always placed upsidedown and damage is only show on a single side | * Heavy Cable junctions are always placed upsidedown and damage is only show on a single side | ||
* Fixing plant decay made produce also invincible because it's the same item class | * Fixing plant decay made produce also invincible because it's the same item class | ||
+ | ** Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr. | ||
* Autominer doesn't work networkmessage issues | * Autominer doesn't work networkmessage issues | ||
* First worldchunks generated ignore the mineableoverrides | * First worldchunks generated ignore the mineableoverrides | ||
* IC LR function uses localnames for reagent so breaks when playing on non-english for example | * IC LR function uses localnames for reagent so breaks when playing on non-english for example | ||
* Forcefeeding a stun-pill to another player will crash that players game | * Forcefeeding a stun-pill to another player will crash that players game | ||
− | |||
* Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation | * Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation | ||
* passive vent smart rotate | * passive vent smart rotate | ||
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** wrong world textures | ** wrong world textures | ||
** etc etc | ** etc etc | ||
− | * wall corners not placeable | + | * wall corners not placeable. |
− | ** wall corners not covering point of cube | + | ** wall corners not covering point of cube. |
+ | * Rovers do not return plastic sheets properly, you only get the rover kit back unlike every other machine in the game. | ||
+ | * clicking on scenarios button main menu causes errors. (put a screen or pop up saying scenarious are temporarily disabled). | ||
+ | * Fires appear for clients at 0,0,0 but not for host. And fire is only visual not effecting anything. Also plants randomly appear. | ||
+ | * Canned french fries are rotated wrong in lockers. | ||
+ | * Canned french fries recipe is wrong. stationpedia states it takes 1x frenchfries and 1x frenchfries, but the recipe only needs 1xfrenchfries. (the canning machine when you put in | ||
+ | 1 french fries shows it repeated. It should make clear that you only need 1 french fries to make it work. | ||
+ | * Refrigerated vending machine stacker wheel translation is broken, wheel is pointed the wrong way. | ||
+ | * All rovers currently do not function. They don't move. |
Latest revision as of 04:08, 2 August 2022
- Printer lists have weird gaps, overlapping texts sometimes when searching for items.
- Network Messages
- Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
- Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately.
- Client sees update once assigned devices are changed.
- Computer + Sorter motherboard to set whitelist, get this error : "Messages should only be processed on the server. Message : (Assets.Scripts.Networking.SorterFilterMessage) Assets.Scripts.Networking.SorterFilterMEssage
- Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
- text on tablet is no longer lined up, overlapping like the size or font changed.
- Thrown when a client splits stack on something in a bottom row of a back pack:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <7b935204f5ff4bcab44b3b0ebca330bf>:0 at Assets.Scripts.Networking.InteractionMessage.Process () [0x00037] in <39374a2742c348ada627094b2c3f3664>:0 at NetworkBase.DeserializeReceivedData (Assets.Scripts.Networking.RocketBinaryReader reader) [0x000d8] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.HandleGeneralTraffic (System.Int32 incReceivedSize) [0x0004c] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.HandleDataEvent (System.Int32 incChannelId, System.Int32 incReceivedSize) [0x0004a] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0
- low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
- Clicking on scenarios on main menu throws errors.
- Chickens are not moving around.
- Chickens dont die when health is at 0.
- Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
- Cyrotubes and sorter have Very Deep bases that stick through floors below them.
- Pipe lables have no texture, they come out pink from the printer
- Diode slides have no color
- IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.
- Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.
- Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be.
- Ores appear and disappear as you mine. (long time bug)
- Regional input of "," instead of "." does not work depending on region. (though, I cannot test). (long time bug). (Risu posted a potential fix).
- Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network
- Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
- Fixing plant decay made produce also invincible because it's the same item class
- Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr.
- Autominer doesn't work networkmessage issues
- First worldchunks generated ignore the mineableoverrides
- IC LR function uses localnames for reagent so breaks when playing on non-english for example
- Forcefeeding a stun-pill to another player will crash that players game
- Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation
- passive vent smart rotate
- Tooltips elements overlap themselves
- IC labels not pushed to tooltip (actually hiding behind bigger tooltip, overlap).
- custom savepath also effects mods folder
- steam_autocloud.vdf still gets saved in the default location when savepath is set
- PlayerCosmetics_0.xml still gets saved in the default location when savepath is set
- Mousedragging a seedbag in growing slot will glitch and throw errors
- (Just a general) Resource rockets can't be disassembled completely, usually the couplers can't be targeted successfully.
- Doors will still remember being tied to airlock circuitboards that are not in a console anymore
- (seem to randomly switch back and forth between which one it operates on loading of save)
- There is no version check on joining multiplayer.
-
When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use.- Wireless transmitters cause issues deserializing networkings, avoid them for now
- save data is not cleared between loading up completely other saves
- overlapping bases
- wrong world textures
- etc etc
- wall corners not placeable.
- wall corners not covering point of cube.
- Rovers do not return plastic sheets properly, you only get the rover kit back unlike every other machine in the game.
- clicking on scenarios button main menu causes errors. (put a screen or pop up saying scenarious are temporarily disabled).
- Fires appear for clients at 0,0,0 but not for host. And fire is only visual not effecting anything. Also plants randomly appear.
- Canned french fries are rotated wrong in lockers.
- Canned french fries recipe is wrong. stationpedia states it takes 1x frenchfries and 1x frenchfries, but the recipe only needs 1xfrenchfries. (the canning machine when you put in
1 french fries shows it repeated. It should make clear that you only need 1 french fries to make it work.
- Refrigerated vending machine stacker wheel translation is broken, wheel is pointed the wrong way.
- All rovers currently do not function. They don't move.