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Difference between revisions of "Dedicated Server Guide"

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(Modding on Servers)
(Modding on Servers)
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== Modding on Servers ==
 
== Modding on Servers ==
 
'''Undocumented feature'''<br>
 
'''Undocumented feature'''<br>
Mods are supported on Dedicated servers, however require additional manual configuration necessitating direct file access on the dedicated server.  To install mods, you'll need to manually obtain the mod data first - Either manually from the Steam Workshop, or built yourself.  Store the mods in a specific folder on the server (either  manually defined or a hard coded default system directory), manually add ModConfig.xml in the root directory of the server files, and manually edit the file to add each individual mod.<br>
+
Mods are supported on Dedicated servers, however it requires additional manual configuration - Necessitating direct file access and editing on the dedicated server.  To install mods, you'll need to manually obtain the mod data first - Either from the Steam Workshop, or built yourself.  Upload/Store the mods in a specific folder on the server (either  manually defined or a hard coded default system directory).  Then manually add ModConfig.xml in the root directory of the server files, and manually edit the file to add each individual mod. You will also likely want to edit default.ini on the server to point to a particular server folder rather than the default<br>
  
 
=== ModConfig.xml ===
 
=== ModConfig.xml ===

Revision as of 18:36, 23 October 2020


Getting the server files

SteamCmd on Windows and Linux
https://developer.valvesoftware.com/wiki/SteamCMD

This is a command line tool

steamcmd +login anonymous +app_update 600760 validate +quit

Dedicated Server Commands

String parameters can take space with double quotes.

parameter value etc
-batchmode Dedicated server runs without UI and start to listen port.
-nographics When running in batch mode, do not initialize graphics device at all.
-logfile "path" If no output_log.txt use this parameter. Check examples below for syntax
-autostart Dedicated server start to listen port without player input.
It's always enabled on Linux dedicated server
-autosaveinterval integer Save world in every interval.
-creator int64 Set creator's steam id as gamedata and key-value.

This is for future integration of server instancing.

-worldname string Save game data automatically to existing file.
-worldtype string Worldtype(Moon, Mars, Europa2, Mimas, Vulcan2, Space, Loulan)
Will overwrite actual map on server browser if you use rocket to travel beween maps etc
-loadworld string Load world from saved file. If loadworld is enabled, worldname command is ignored.
-gameport integer UDP port for game. Avoid to set 27015-27020. It's steam's local server query ports.
-updateport integer UDP port for steam query
-servername string Server title.
(Depreciated: commandline only uses the first word, use servername in default.ini instead)
-basedirectory string Absolute base directory for custom profile Ex)
-basedirectory C:\Profile\Player1
Config Path : default.ini C:\Profile\Player1\
Save Path : C:\Profile\Player1\saves\[worldname]
-password string set server password
-maxplayer integer set maxplayer of dedicated server
-clearallinterval integer set the interval to run clearall command.

Default and minimum value is 60 seconds.

-bindip string Bind specific IP address on dedicated server when it has multiple IP addresses.

batchmode, nographics and logfile are Unity3D commands.

https://docs.unity3d.com/Manual/CommandLineArguments.html

Examples

Dedicated server starts new Mars world. Autosave every 5 mins to Mars1.

rocketstation_DedicatedServer.exe -batchmode -nographics -autostart -autosaveinterval=300 -worldtype=Mars -worldname=Mars1 -basedirectory="C:\Server\User1"

Load Mothership file. Autosave every 5 mins.

rocketstation_DedicatedServer.exe -batchmode -nographics -autostart  -gameport=27200 -updateport=27016 -autosaveinterval=300 -loadworld=Mothership


Load . Autosave every 5 mins. C:\Profile\Player1\saves\Mothership C:\Profile\Player1\saves\map1

rocketstation_DedicatedServer.exe -batchmode -nographics -autostart -autosaveinterval=300 -gameport=27200 -updateport=27016 -loadwo
rld=Mothership -worldname=map1 -basedirectory="C:\Profile\Player1"


Example -logfile syntax -logFile "C:\Server_Path\rocketstation_DedicatedServer_Data\output_log.txt"


Example -loadworld="myworld" directory structure. Note: BaseDirectory is by default in SteamApps/common/Stationeers Dedicated Server/<Contents of BaseDirectory> if installed with SteamCMD

Linux:
-loadworld="myworld" will look for a folder named "myworld" in the saves directory like this:
BaseDirectory/saves/myworld/

Windows:
-loadworld="myworld" will look for a folder named "myworld" in the saves directory like this:
BaseDirectory\saves\myworld\

Details:
In the world directory named "myworld", there must be a few files:

  • world.bin
  • world.xml
  • world_meta.xml

Note: The names of these files do not correspond to your custom world name. These will always be called world.bin etc..
The server will automatically generate these upon first start. If you are importing another world, make sure these are in place in the correct directory for the server to load them.
There is also one more file that will be created:

  • worldsettings.xml
Configuration from default.ini

default.ini will be created once you start it up for the first time. Command parameters override default.ini


 [SERVER]
 SERVERNAME=My First Stationeers Server
 GAMEPORT=27500
 UPDATERPORT=27015
 PASSWORD=
 MAPNAME=Moon
 DESCRIPTION=Stationeers
 MAXPLAYER=10
 [RCON]
 RCONPASSWORD=stationeers

MAPNAME is always ignored

Configuration from setting.xml

Undocumented feature

The server is mostly a stripped down client as such it inherits certain features

XML Attribute Parameter
Case Sensitive
Details
<RespawnCondition> Easy, Normal, Stationeer Or a custom key from a mod.
Seems to be used as spawn conditions instead for new players
<StartingConditions> Default, Minimal, Vulcan, BareBones Or a custom key from a mod.
Server ignores this, define custom worldtype
<ResearchPoolKey> ResearchOff, ResearchOn Or a custom key from a mod.
Server ignores this
<SunOrbitPeriod> default=1 Multiplier on the time it takes for the sun to orbit, default is 20 minutes, 10 minute day 10 night.
Undocumented
<UseCustomWorkThreadsCount>false</UseCustomWorkThreadsCount> true, false
<MinWorkerThreads> number default=8
<MinCompletionPortThreads> number default=8
<MaxWorkerThreads>100</MaxWorkerThreads> number default=100
<MaxCompletionPortThreads>50</MaxCompletionPortThreads> number default=50
<CoroutineTimeBudget>1</CoroutineTimeBudget> number default=1

Example Setting.xml

<?xml version="1.0" encoding="utf-8"?>
<SettingData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<RespawnCondition>Stationeer</RespawnCondition>
<StartingConditions>Mimimal</StartingConditions>
<ResearchPoolKey>ResearchOff</ResearchPoolKey>
<SunOrbitPeriod>1</SunOrbitPeriod>
</SettingData>

Savegames

Configuration from worldsettings.xml

Undocumented feature

The server is mostly a stripped down client as such it inherits certain features

XML Attribute Parameter Details
<GameMode> Creative, Survival
<HungerRate> default=0.25 Multiplier on the amount of hunger generated per game tick.
<StartingCondition> N/A Can only be defined in custom world before generation

Configuration from world.xml

XML Attribute Parameter Details
<ResearchKey> ResearchOff, ResearchOn Or a custom key from a mod.
<RespawnCondition> Easy, Normal, Stationeer Or a custom key from a mod.
Seems to be used as spawn conditions instead for new players

Remote Administrator

You can send commands on web browser.

Link : http://[dedicated server address]:[GamePort]

Dediserv1.png

Command Lists

Command Parameter Details
login password RCONPASSWORD is defined in default.ini. Default rcon password is stationeers.
save worldname Save world to basedirectory

When basedirectory is "C:\Profile\Player1",

>> save "Moon 2"

Save world to "C:\Profile\Player1\Moon 2"

>> save Moon

Save world to "C:\Profile\Player1\Moon"

shutdown [-m message] [-t timeout in seconds] Shutdown dedicated server. If you run this command without any parameters, dedicated server will shutdown immediately. Countdown starts from 10 seconds. >> shutdown -m "Server will shutdown in 30 seconds" -t 30
notice message Notice to all players. >> notice "Welcome to Stationeers!"
status Display game state and player lists.
ban steamId timeout Ban player for specific time. Timeout is double in hour. 0.5 is 30 minutes. 0 is infinite. >> ban 76561198299941358 0.5
unban steamId Remove player from the ban lists.
kick steamId Kick player from the current server.
clearall Delete disconnected players
hungerRate hunger rate Set hunger rate of server. 0 to disable hunger, higher numbers to make hunger drop more quickly.

Game client displays messages in the system message window at this moment. Dediserv2.png

Modding on Servers

Undocumented feature
Mods are supported on Dedicated servers, however it requires additional manual configuration - Necessitating direct file access and editing on the dedicated server. To install mods, you'll need to manually obtain the mod data first - Either from the Steam Workshop, or built yourself. Upload/Store the mods in a specific folder on the server (either manually defined or a hard coded default system directory). Then manually add ModConfig.xml in the root directory of the server files, and manually edit the file to add each individual mod. You will also likely want to edit default.ini on the server to point to a particular server folder rather than the default

ModConfig.xml

Place a modconfig.xml in the serverfiles root (next to executable).


<?xml version="1.0" encoding="utf-8"?>
<ModConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Mods>
    <unsignedLong>1</unsignedLong>
    <unsignedLong>1001</unsignedLong>
    <unsignedLong>1002</unsignedLong>
  </Mods>
  <DisabledMods>
  </DisabledMods>
  <LocalMods>
    <LocalMod>
      <folder>YourFirstModFolderHere</folder>
      <modID>1001</modID>
    </LocalMod>
    <LocalMod>
      <folder>YourSecondModFolderHere</folder>
      <modID>1002</modID>
    </LocalMod>
  </LocalMods>
</ModConfig>

Assign a number to each entry you want to add.
Numbers seem to default to 4 digits for mods when generated by the client,
so try and keep the same structure in the server to prevent complications.
1 is core file and always need to be enabled

Storing Mods

WIN: C:\Users\USERNAME_HERE\Documents\My Games\Stationeers\mods\
LIN: /home/USERNAME_HERE/My Games/Stationeers/mods/
OSX: /Users/USERNAME_HERE/My Games/Stationeers/mods/


\Modname or workshopid\About\

(file containing description about mod and thumbnail)

\Modname or workshopid\GameData\

(files you want to append to the core gamedata)

It's recommended to only put entries in the mod files you want to add or replace,
do not try and replace the whole file for compatibility issues and errors.

There are some examples of how to make your own mods in:

\Steam\steamapps\common\Stationeers\rocketstation_Data\StreamingAssets\

Look for ExampleMod.zip and AttributesExampleMod.zip .

Linux Server with LinuxGSM

You could run a Linux Dedicated Server on these Distros:

  • Ubuntu 16.04/18.04 LTS
  • Debian 8
  • CentOS 7

Installation on a Ubuntu 18.04 LTS Server

It's possible to download the iso-file for installation from here:
https://ubuntu.com/download/server

This should not be a tutorial how to set up a VM and install Ubuntu. There are many of them already out there.
First it#s necessary to install all the dependencies for LinuxGSM:

   sudo dpkg --add-architecture i386; sudo apt update; sudo apt install mailutils postfix curl wget file tar bzip2 gzip unzip bsdmainutils python util-linux ca-certificates binutils bc jq tmux lib32gcc1 libstdc++6 lib32stdc++6 steamcmd zlib1g


To not having the server running whit root privilges it is recomend to setup a new user for the gameserver.
To create a new user in linux use:

   adduser stserver

For security best practice, ensure you set a strong password!

After installing the dependencies and creating a user its time to switch to that user and do the rest of the job.

   su - stserver


Download linuxgsm.sh whit wget.

  wget -O linuxgsm.sh https://linuxgsm.sh 


Make the script executeable.

  chmod +x linuxgsm.sh


Setup the Stationeers Server instance.

  bash linuxgsm.sh stserver


Run the installer following the on-screen instructions.

  ./stserver install


The script now download the server binarys and default configuration.

Start and Stop the Server

To start the server use this command.

  ./stserver start


In Default the server will start a Moon map. To join the server use the local IP whit the Port 27500.
To join the server from a different lokation, it's necessary to forward the port 27500/tcp and 27015/tcp to the local server.
If its not possible to connect make sure the Ubuntu Firewall is of or configured to let this ports open. To check this run this as root user.

  ufw status


or to disable it

  ufw disable


To see the details

  ./stserver details


To stop the server use

  ./stserver stop


This command shows all atributes

  ./stserver help


To show the live console of the server use:

  ./stserver console

To exit the console pres CTRL+b and then "d"

Edit configuration

The Configuration is stored under the folder lgsm/config-lgsm/stserver. There are three files:

  • _default.cfg (contains the whole configuration with the default values Do not edit this file)
  • common.cfg (the settings for this server)
  • stserver.cfg (the settings for this instance)

If there is only one instance/server running and there will not be any other server it doesn't matter if you change the settings in common.cfg or stserver.cfg. If you planing to run more than on server or instance on the same VM you have to consider if the setting should apply server wide (all instances), or just for a specific Stationeers instance.

Example: Change map to Mars

Use your favorite texteditor (ex. vi or nano) and open the _default.cfg (remember not to do any changes here) search for the setting you want to change and copy the text. In our example it is this:

  worldtype="Moon"
  worldname="moon_save"


Now open the file you want to configure. If you want any instance to run a Mars map use common.cfg or if only one instance should run this map use stserver.cfg (or stserver-2.cfg for the next instance). Paste the text at the end of the file and change "Moon" to "Mars"

  worldtype="Mars"
  worldname="mars_save"


Now restart your server with ./stserver restart
Make sure you also change the worldname (this is the folder where the savegame is) if the savegame-file is for a different world than the config is set to the server will not start.