Difference between revisions of "Update v0.2.5064.23017"
From Unofficial Stationeers Wiki
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We've added a new chute bin, the Export Chute Bin, to allow items leaving chute networks to be slightly more controllable to players (and LARrE). In the process we've also renamed the existing Chute Bin to Chute Import Bin. | We've added a new chute bin, the Export Chute Bin, to allow items leaving chute networks to be slightly more controllable to players (and LARrE). In the process we've also renamed the existing Chute Bin to Chute Import Bin. | ||
| − | == | + | == Changelog == |
| − | < | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Default thumbnail for Workshop-published mods if none supplied. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> ProgressBar to Workshop publish action. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Prefab command for spawnPrefabs validation. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> WorldObjectives.xml with draft helper hints data. |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> InteractableCondition and ThingPrefabCondition classes. | |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Classes for WorldObjective & WorldObjectiveCollection. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Interactable Lookup to Thing (by InteractableType). |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> WorldObjectiveCollections to WorldSettingData. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> BuildStateCondition, ReagentCondition, LogicCondition. |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Profiler tags & lazy evaluate for helper hints. | |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Tooltip method to WorldObjective.cs. |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Save/load functionality for world objectives. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> PartialPressure option to GasCondition. |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Data for Stations, Concepts, Trading Trees in WorldObjectives.xml. | |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Room Atmosphere caching job. |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> RoomCondition, PressureCondition. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Prototype improved Harvie system. |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> ObjectiveCompleteCondition. | |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> PlantRecordCondition, PlantStatusCondition. |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> PlayerCondition, GrowthStateCondition, TemperatureComparableCondition. | |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Generic EnumReference class. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> AsString() overloads for GameString. |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Background & resizing for helper hints panel. | |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> More natural text for common interactable conditions. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> MachineTier attribute to BuildStateCondition. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> NetworkCondition, SizeCondition, TraderContactCondition. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Hidden attribute for areaPowercontroller reversed condition in BuildAndPowerAutolathe objective. |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> 'Undefined' room type, renamed 'None' to 'Default'. | |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> WorldObjective strings to localisation. | |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Optional info element for WorldObjectives. |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Stationpedia links in helper hints info text. | |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Expand/collapse buttons to helper hints panel. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Helper hints panel into base scene. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Concepts helper hints tree. |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> CustomNameCondition. | |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> CablesBurn and smelt Ice helper hints. |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> New keybind for toggling helper hints (F2), toggle UI default to keypad *. |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Helper hints command for debugging. |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Dismiss all & show dismissed buttons to helper hints (WIP). | |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Altitude Logic Value to Rocket Avionics. |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Labeller can set Mode/Setting Values on Logic dial. |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Vulcan-specific helper hints. | |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> PortableAC Package to Survival supplies crate. |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Rail Harvey sounds: plant, clear, harvest. |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Thumbnails for rail harvey components. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> End cap to LARrE dock left side. |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Robot Arm rails allow pipes/cables in same grid if ends are separate. |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Recipes for LARrE to electronics printer. | |
| − | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Placeholder & animation sounds for robot arm. | |
| − | * Added | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Sheets & cable coils visible in active hand. |
| − | * | + | *<span style="color:#267F00;font-weight:bold">[Added]</span> RobotArm animation sound. |
| − | * | + | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> SpaceMaps now in base gamedata, worlds subscribe to them. | |
| − | * Added | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Bodies decay slower for first 5 corpses, faster afterwards; stripping inventory speeds decay. |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Completed objectives only cross out title. | |
| − | * Added | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Power world objective now requires solid-fuel generator. |
| − | * | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Helper hints text tweaks for legibility. |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Disposable cardboard packages insulate items. | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Portable generator fuel canister spawns inside insulated storage. | |
| − | * | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> ChuteExportBin closes unless bin slot has item. |
| − | * | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Robot arm sound volume & radius reduced. |
| − | + | ||
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Possible null ref saving SpawnActionData with null player. | |
| − | * Added | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Lander exit before door opens; now unlocks after door pops. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Plants offset/sway speed issues far from origin. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Capsule mesh overlap between net & wall. | |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Lander capsule header in start conditions showing without lander. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> New world items spawning with wrong custom name. | |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Spray gun lever animation speed too slow. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Spawning items into unset slot caused errors. | |
| − | * Added | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Jetpack using gas indoors in zero-g worlds. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Respawning in lander after death/decay. | |
| − | * Added | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Water Replenishment Trader buy never evaluating true. |
| − | * Added | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Decay timers reset on load. |
| − | * Added | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> DynamicSkeleton client position incorrect. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Control settings not reflected in menu after restart. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Flare gun painted thumbnail wrong. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> LogicDial behaviour inconsistent with others. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> World objectives not initialising conditions/triggers. | |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Incorrect data pointer for WorldObjectiveState. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Thing list passed to objectives sometimes incorrect. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> HelperHints init on legacy saves. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Room objective sub-conditions missing from hint text. | |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Centrifuge hint not triggered. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Helper hints without completion crossed off immediately. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Clients dismissing helper hints not syncing to server. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Rockets setting target via logic during landing exploding. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Prototype harvey not animating for clients. | |
| − | * Fixed | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> PressureCondition & GasConditions with rooms. |
| − | * Fixed | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Insulated canister storage not fitting in CardboardBox. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Many SmallGrid objects not blocking rails. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Broken gas canisters not mixing with environment / not saving state. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Harvest sound playing on immature plants. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fertiliser not adding to hydroponics tray. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Planting/clearing/harvesting sounds missing or misplaced. | |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Mining charge tooltip incorrect. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> LARrE dock placement cursor inaccurate. | |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Some objects not set paintable when spawning disabled. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Robot arm could add/remove from closed bins. | |
| − | * Fixed | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> KitLinearRail build time from 150s to 5s. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> LARrE sounds not turning off on error/off state. |
| − | + | ||
| − | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> Unused depth cutouts on several devices. | |
| − | * | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> Mode from rail harvey; now contextual actions only. |
| − | |||
| − | * Fixed | ||
| − | * | ||
| − | * | ||
| − | * Fixed | ||
| − | |||
| − | * Fixed | ||
| − | * | ||
| − | |||
| − | * | ||
| − | * | ||
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| − | * | ||
| − | * | ||
| − | * | ||
| − | * Fixed | ||
| − | * | ||
| − | |||
| − | * Fixed PressureCondition | ||
| − | * Fixed | ||
| − | |||
| − | * Fixed | ||
| − | * | ||
| − | |||
| − | * | ||
| − | * | ||
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| − | |||
| − | * | ||
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| − | * | ||
| − | |||
| − | |||
| − | |||
| − | * Fixed | ||
| − | * | ||
| − | * | ||
| − | * | ||
| − | * Fixed LARrE | ||
| − | * | ||
| − | |||
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| − | * Removed | ||
| − | |||
| − | </ | ||
== References == | == References == | ||
# [https://steamdb.info/patchnotes/14960694/ Update on SteamDB] | # [https://steamdb.info/patchnotes/14960694/ Update on SteamDB] | ||
Latest revision as of 14:35, 10 August 2025
| v0.2.5064.23017 | |
|---|---|
| Type | Big Update |
| Release | 08.07.2024 (Mon) 04:28 UTC |
| Hyperlink | SteamDB |
| Adjacent Updates | |
| Subsequent | Walls, Doors, and Valves (v0.2.5085.23101) |
| Previous | Brutal Starts: New Challenges, and Better Window Shutters (v0.2.5025.22811) |
| Back to overview of all updates | |
A New System[edit]
The Stationeers team often plans updates around polishing and iterating on features and systems that either need the most amount of work to be fun, or conversely, the most fun systems that can be expanded to have even more gameplay. Well, today is an example of us adding a cool new feature, that wasn't explicitly required, but fits the game well by allowing cool new structure system that can interact with other aspects of the game.
LARrE, the Linear Articulated Rail Entity is a track mounted robotic arm. The arm moves from its dock along placed tracks towards station track pieces, which are addressable by their index. When activated, it behaves just like a Harvie, picking up, or putting down an item, or for plants, harvesting fruit, or seeds, and clearing the crop if it's not harvest able. Other than planter trays, LARrE is currently only allowed to place items into import chute bins, and he can take items from the new export chute bins.
In the future we may add other robotic arms to this system. Things we've discussed include allowing arms to place canisters into refill stations, or use water bottle fillers, or arm variants that can activate buttons, or read logic from nearby devices. Also allowing an arm to read genetic plant data, use appliances like microwaves and giving LARrE a Harvie-like emotive face have also been discussed
Export Chute Bin[edit]
We've added a new chute bin, the Export Chute Bin, to allow items leaving chute networks to be slightly more controllable to players (and LARrE). In the process we've also renamed the existing Chute Bin to Chute Import Bin.
Changelog[edit]
- [Added] Default thumbnail for Workshop-published mods if none supplied.
- [Added] ProgressBar to Workshop publish action.
- [Added] Prefab command for spawnPrefabs validation.
- [Added] WorldObjectives.xml with draft helper hints data.
- [Added] InteractableCondition and ThingPrefabCondition classes.
- [Added] Classes for WorldObjective & WorldObjectiveCollection.
- [Added] Interactable Lookup to Thing (by InteractableType).
- [Added] WorldObjectiveCollections to WorldSettingData.
- [Added] BuildStateCondition, ReagentCondition, LogicCondition.
- [Added] Profiler tags & lazy evaluate for helper hints.
- [Added] Tooltip method to WorldObjective.cs.
- [Added] Save/load functionality for world objectives.
- [Added] PartialPressure option to GasCondition.
- [Added] Data for Stations, Concepts, Trading Trees in WorldObjectives.xml.
- [Added] Room Atmosphere caching job.
- [Added] RoomCondition, PressureCondition.
- [Added] Prototype improved Harvie system.
- [Added] ObjectiveCompleteCondition.
- [Added] PlantRecordCondition, PlantStatusCondition.
- [Added] PlayerCondition, GrowthStateCondition, TemperatureComparableCondition.
- [Added] Generic EnumReference class.
- [Added] AsString() overloads for GameString.
- [Added] Background & resizing for helper hints panel.
- [Added] More natural text for common interactable conditions.
- [Added] MachineTier attribute to BuildStateCondition.
- [Added] NetworkCondition, SizeCondition, TraderContactCondition.
- [Added] Hidden attribute for areaPowercontroller reversed condition in BuildAndPowerAutolathe objective.
- [Added] 'Undefined' room type, renamed 'None' to 'Default'.
- [Added] WorldObjective strings to localisation.
- [Added] Optional info element for WorldObjectives.
- [Added] Stationpedia links in helper hints info text.
- [Added] Expand/collapse buttons to helper hints panel.
- [Added] Helper hints panel into base scene.
- [Added] Concepts helper hints tree.
- [Added] CustomNameCondition.
- [Added] CablesBurn and smelt Ice helper hints.
- [Added] New keybind for toggling helper hints (F2), toggle UI default to keypad *.
- [Added] Helper hints command for debugging.
- [Added] Dismiss all & show dismissed buttons to helper hints (WIP).
- [Added] Altitude Logic Value to Rocket Avionics.
- [Added] Labeller can set Mode/Setting Values on Logic dial.
- [Added] Vulcan-specific helper hints.
- [Added] PortableAC Package to Survival supplies crate.
- [Added] Rail Harvey sounds: plant, clear, harvest.
- [Added] Thumbnails for rail harvey components.
- [Added] End cap to LARrE dock left side.
- [Added] Robot Arm rails allow pipes/cables in same grid if ends are separate.
- [Added] Recipes for LARrE to electronics printer.
- [Added] Placeholder & animation sounds for robot arm.
- [Added] Sheets & cable coils visible in active hand.
- [Added] RobotArm animation sound.
- [Changed] SpaceMaps now in base gamedata, worlds subscribe to them.
- [Changed] Bodies decay slower for first 5 corpses, faster afterwards; stripping inventory speeds decay.
- [Changed] Completed objectives only cross out title.
- [Changed] Power world objective now requires solid-fuel generator.
- [Changed] Helper hints text tweaks for legibility.
- [Changed] Disposable cardboard packages insulate items.
- [Changed] Portable generator fuel canister spawns inside insulated storage.
- [Changed] ChuteExportBin closes unless bin slot has item.
- [Changed] Robot arm sound volume & radius reduced.
- [Fixed] Possible null ref saving SpawnActionData with null player.
- [Fixed] Lander exit before door opens; now unlocks after door pops.
- [Fixed] Plants offset/sway speed issues far from origin.
- [Fixed] Capsule mesh overlap between net & wall.
- [Fixed] Lander capsule header in start conditions showing without lander.
- [Fixed] New world items spawning with wrong custom name.
- [Fixed] Spray gun lever animation speed too slow.
- [Fixed] Spawning items into unset slot caused errors.
- [Fixed] Jetpack using gas indoors in zero-g worlds.
- [Fixed] Respawning in lander after death/decay.
- [Fixed] Water Replenishment Trader buy never evaluating true.
- [Fixed] Decay timers reset on load.
- [Fixed] DynamicSkeleton client position incorrect.
- [Fixed] Control settings not reflected in menu after restart.
- [Fixed] Flare gun painted thumbnail wrong.
- [Fixed] LogicDial behaviour inconsistent with others.
- [Fixed] World objectives not initialising conditions/triggers.
- [Fixed] Incorrect data pointer for WorldObjectiveState.
- [Fixed] Thing list passed to objectives sometimes incorrect.
- [Fixed] HelperHints init on legacy saves.
- [Fixed] Room objective sub-conditions missing from hint text.
- [Fixed] Centrifuge hint not triggered.
- [Fixed] Helper hints without completion crossed off immediately.
- [Fixed] Clients dismissing helper hints not syncing to server.
- [Fixed] Rockets setting target via logic during landing exploding.
- [Fixed] Prototype harvey not animating for clients.
- [Fixed] PressureCondition & GasConditions with rooms.
- [Fixed] Insulated canister storage not fitting in CardboardBox.
- [Fixed] Many SmallGrid objects not blocking rails.
- [Fixed] Broken gas canisters not mixing with environment / not saving state.
- [Fixed] Harvest sound playing on immature plants.
- [Fixed] Fertiliser not adding to hydroponics tray.
- [Fixed] Planting/clearing/harvesting sounds missing or misplaced.
- [Fixed] Mining charge tooltip incorrect.
- [Fixed] LARrE dock placement cursor inaccurate.
- [Fixed] Some objects not set paintable when spawning disabled.
- [Fixed] Robot arm could add/remove from closed bins.
- [Fixed] KitLinearRail build time from 150s to 5s.
- [Fixed] LARrE sounds not turning off on error/off state.
- [Removed] Unused depth cutouts on several devices.
- [Removed] Mode from rail harvey; now contextual actions only.
