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Difference between revisions of "Sorter"

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(Clarifying which output is which when using Logic mode.)
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Changing Output or Mode via logic or IC can cause an item to get stuck in the sorter until the logic circuit or IC command the Output to either 0 or 1.  This behavior is normal.  After the first output, the Output variable is set to -1. This is normal behavior and a reset circuit (using logic chips) or Output loop (using IC) will serve the purpose of using the ports properly so long as they send the Output variable after each item enters the sorter.
 
Changing Output or Mode via logic or IC can cause an item to get stuck in the sorter until the logic circuit or IC command the Output to either 0 or 1.  This behavior is normal.  After the first output, the Output variable is set to -1. This is normal behavior and a reset circuit (using logic chips) or Output loop (using IC) will serve the purpose of using the ports properly so long as they send the Output variable after each item enters the sorter.
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In Logic mode, when Output is set to 0 the item input into the sorter will exit the output slot closest to the power switch.  When set to 1, the output is through the slot furthest from the power switch.
  
 
{{Data Network Header}}
 
{{Data Network Header}}

Revision as of 17:09, 8 June 2024

Sorter
StructureSorter.png
Operation
Power Usage 5W
Prefab Hash -1009150565
Prefab Name StructureSorter
Construction
Placed with Kit (Sorter)
Placed on Small Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Sorter)


Description

No amount of automation is complete without some way of moving different items to different parts of a system. The Xigo A2B sorter can be programmed via a computer with a Sorter Motherboard to direct various items into different chute networks. Filtered items are always passed out the righthand side of the sorter, while non filtered items continue straight through.
- Stationpedia

When the Mode is set to 0 or if there is no WhiteList configured on a computer, the Sorter will act as a splitter: items will alternate their output lane each time. The Output property will switch value accordingly.

When controlled by a computer with a Motherboard (Sorter) you can whitelist item(s) or itemgroup(s) and discard the rest out the alternate lane. If you are looking at the output side of the machine (with the power switch on your right) whitelist output is left, discarded items output is right.

Changing Output or Mode via logic or IC can cause an item to get stuck in the sorter until the logic circuit or IC command the Output to either 0 or 1. This behavior is normal. After the first output, the Output variable is set to -1. This is normal behavior and a reset circuit (using logic chips) or Output loop (using IC) will serve the purpose of using the ports properly so long as they send the Output variable after each item enters the sorter.

In Logic mode, when Output is set to 0 the item input into the sorter will exit the output slot closest to the power switch. When set to 1, the output is through the slot furthest from the power switch.

Data Network Properties

These are all Data Network properties of this device.

Data Parameters

These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10), and can be read with a Logic Reader, Batch Reader, or Integrated Circuit (IC10).

Click here to see/hide all the data network properties
Parameter Name Data Type Access Value Description
Power Boolean
Read
0 Unpowered Can be read to return if the Sorter is correctly powered or not, set via the power system, return 1 if powered and 0 if not
1 Powered
Mode Integer
Read Write
0 Split The mode of the Sorter, Split does alternate outputs, Filter decides output via Motherboard (Sorter), Logic determines output via parameter Output
1 Filter
2 Logic
Error Boolean
Read
0

1 if device is in error state, otherwise 0
1 Error
Lock Boolean
Read Write
0 Unlocked Disable manual operation of the Sorter.
1 Locked
On Boolean
Read Write
0 Off The current state of the Sorter.
1 On
RequiredPower Integer
Read
Idle operating power quantity, does not necessarily include extra demand power
ClearMemory Integer
Write
When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to 0 when actioned
ExportCount Integer
Read
How many items exported since last ClearMemory
ImportCount Integer
Read
How many items imported since last ClearMemory
Output Integer
Read Write
-1 Unset
Decides which side the next item will be sent to.
In Logic mode, defaults to -1 after action. In Split mode, alternates between 0 and 1 after action. Does nothing in Filter mode.
0 Straight
1 Side
PrefabHash Integer
Read
The hash of the structure
ReferenceId Integer
Read
Unique Reference Identifier for this object
NameHash Integer
Read
Provides the hash value for the name of the object as a 32 bit integer.


Data Slots

These are all parameters, that can be read with a Slots Reader. The outputs are listed in the order a Slots Reader's "VAR" setting cycles through them.

Number Name Description
0 Import Import slot.
1 Export (accept) Export slot.
2 Export (reject) Export slot.
3 Data Disk Diskslot
Name Data Type Description
MaxQuantity Integer Returns maximum stacksize.
Damage Integer Item durability in percent.
Class Integer Item class ID.
Quantity Integer Size of stack.
PrefabHash Integer Returns ItemHash of item in slot.
Occupied Boolean Returns whether the slot occupied. (0 for no, 1 for yes).
OccupantHash Integer Returns ItemHash of item in slot.

Item Slot Classes / Types

Reading the class attribute of the input slot will give one of the following values:

Note that you can use
SlotClass.<Item>
directly in IC code instead of the numeric value
  • NOTE The classes listed in this section are FilterSlotTypeCompare and NOT sorting class.
Item values and descriptions
Item Value Description Item Value Description Item Value Description
None 0 Helmet 1 Suit 2
Back 3 GasFilter 4 GasCanister 5
Motherboard 6 Circuitboard 7 DataDisk 8
Organ 9 Ore 10 Includes reagent mixes from recycler and ices Plant 11
Uniform 12 Entity 13 Battery 14
Egg 15 Belt 16 Tool 17
Appliance 18 Ingot 19 Torpedo 20
Cartridge 21 AccessCard 22 Magazine 23
Circuit 24 Bottle 25 ProgrammableChip 26
Glasses 27 CreditCard 28 DirtCanister 29
SensorProcessingUnit 30 LiquidCanister 31 LiquidBottle 32
Wreckage 33 SoundCartridge 34 DrillHead 35
ScanningHead 36 Flare 37 Blocked 38
SuitMod 39 Crate 40 Portables 41