Difference between revisions of "IC10"
From Unofficial Stationeers Wiki
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#2 Axis Solar Tracking adapted from CowsAreEvil. | #2 Axis Solar Tracking adapted from CowsAreEvil. | ||
#Place all panels in uniform manner. | #Place all panels in uniform manner. | ||
− | #Set one to 15 | + | #Set one to 15 Vertical(Min value). 0 Horizontal. |
#Take note direction panel faces. | #Take note direction panel faces. | ||
#Place daylight sensor flat pointing in the direction | #Place daylight sensor flat pointing in the direction | ||
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sb HeavyDual Vertical r0 | sb HeavyDual Vertical r0 | ||
sb Solar Vertical r0 | sb Solar Vertical r0 | ||
− | sb | + | sb SolarDual Vertical r0 |
j start | j start | ||
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sb HeavyDual Vertical 0 | sb HeavyDual Vertical 0 | ||
sb Solar Vertical 0 | sb Solar Vertical 0 | ||
− | sb | + | sb SolarDual Vertical 0 |
sleep 10 | sleep 10 | ||
j start | j start |
Revision as of 13:18, 15 April 2024
Contents
MIPS scripting language for IC10 housings / chips
MIPS is Stationeers' in-game scripting language. It runs on IC10 chips crafted at the Electronics Printer.
Registers
Internal registers r?: The IC contains 16 CPU registers, numbered r0 to r15. From now on referred to as r?.
Device registers d? logicType: Device registers are written to and from the IC. A device register is numbered d0 to d5 (select via screw), or db (connected device). From now on referred to as d?.
Logic and algorithmic with Internal registers
All calculations are exclusively performed to and from r? registers, or generally more understood as variables in programming. You can use aliases to give convenient names with the alias string r?|d?
command (see below).
Internal registers can be manipulated in various ways.
- Write constant values
move r? (r?|num)
: Example:move r0 2
sets r0 to the number 2. - Calculate: Calculations are done to- and from these registers, like
add r? a(r?|num) b(r?|num)
. Example:add r1 r0 3
adds 3 to r0, and writes to r1.
Note, for any kind of if statements or loop behaviours, knowing about labels, branching, and jumps is essential knowledge. See below.
IO to Device registers
Acronym d? stands for device, where ? is a number corresponding to the screw device selector on the socket. You can also read/write to the device where the IC is planted in using device db.
Generally, there are up to 6 devices which can be set using the screwdriver d0 to d5. A special device register db is the device wherever the IC is mounted upon. Very convenient for atmospheric devices where no separate IC socket is required.
Note, the IC is completely unaware where d? is actually connected to. So if you get a logicType error, check d? number, or check if the screw has been set opn the socket. An alias is only convenient to convey what is expected to be set on the d? screw, it does not actually set or program the screq.
- Read from device (load)
l r? d? logicType
: Reads logicType, like Pressure from a gas sensor, from device d? to register r?. Values can be read from connected devices and put into the register using the l (load) command. For example, if you want to load the state of a door.
Example:l r0 Door Open
reads the 'Open' field of an object named 'Door', that would be connected to the IC housing of the chip. - Write to a device (set)
s d? logicType r?
: Write a value from a register back to a device using the commands d? logicType r?
. For example, if d0 is set to a door using the screwdriver,s d0 Open 0
sets the 'Open' status of the d0 (a door) to 0, effectively closing the door.
batch IO to - Device registers
Batch writing needs to be done to a specific deviceHash instead of d?. Is unique per device type, which you can find in the Stationpedia entries.
-
lb r? deviceHash logicType batchMode
-
sb deviceHash logicType r?
Additionally, using the following batch commands, a nameHash can be provided to only modify devices with a certain name.
-
lbn r? deviceHash nameHash logicType batchMode
-
sbn deviceHash nameHash logicType r?
batchMode is a parameter equal to 0, 1, 2, or 3. These are also defined as the constants Average, Sum, Minimum, and Maximum respectively. The word or number can be used.
Combining one of these functions with the HASH()
function can be advantageous:
lbn r0 HASH("StructureGasSensor") HASH("Sensor 1") Temperature Average
This code will load the average temperature of all gas sensors on the network named "Sensor 1" onto register r0
If the batch read (lb/lbn) is done on a network without any matching devices the results will be as specified in the table:
Batch Mode | Result |
---|---|
Average (0) | nan |
Sum (1) | 0 |
Minimum (2) | 0 |
Maximum (3) | ninf |
Examples
Stationeers online IC10 Emulators:
https://ic10.dev/
https://ryex.github.io/ic10emu
Here are some examples demonstrating all three operations:
move r0 10
Sets register r0 to the value 10
move r0 r1
Copies the value of register r1 to register r0
l r0 d0 Temperature
Reads the Temperature parameter from device d0 and places the value in register r0.
Note: not all devices have a Temperature parameter, check the in-game stationpedia.
To set a device specific value (like On), you can write into this value.
s d0 On r0
Writes the value from register r0 out to On parameter of device d0. In this example the device will be turned On, if valve of register r0 equals 1, otherwise (register r0 equals 0) it will turned off. See section Device Variables.
It's recommended to use labels (like: someVariable) instead of a direct reference to the register. See alias in section Instructions.
Special registers
There are two more registers. One called ra (return address) and one called sp (stack pointer). The ra is used by certain jump and branching instructions (those ending with -al) to remember which line in the script it should return to. The sp tracks the next index within the stack (a memory that can store up to 512 values) to be pushed (written) to or popped (read) from. Neither ra or sp is protected, their values can be changed by instructions like any other register.
Stack Memory
- push r?
- adds the value of register r? to the stack memory at index sp and increments the sp by 1.
- pop r?
- loads the value in the stack memory at index
sp-1
into register r? and decrements the sp by 1. - peek r?
- loads the value in the stack memory at index
sp-1
into register r?.
As mentioned previously, sp can be both written to and read from any time. When reading (peek or pop), sp must be between 1 and 512, inclusive. While writing (push), sp must be between 0 and 511, inclusive.
Stack memory is persistent on logic chips. This means that if you have a logic chip and push values to the stack, the code that pushes those values can be removed and the stack will retain those values.
Note that this does not carry over to any other logic chips which receive the program of the original; They will need to have their stack memories programmed individually.
Stack Traversing
Traversing the stack can be done similarly to how an array would be traversed in some other languages:
#this will traverse indices {min value} through {max value} - 1
move sp {min value}
loop:add sp sp 1
peek r0 #do something here with your stack values (loaded into r0)
blt sp {max value} loop
#continue on
Alternatively, you can use the pop function's decrementing to make a more efficient loop:
move sp {max value}
add sp sp 1
loop:pop r0
#do something here with your stack values (loaded into r0)
bgt sp {min value} loop
#continue on
Device Ports
ICs can interact with up to 6 other devices via d0 - d5, as well as the device it's attached to via db. To change or set a device, use a screwdriver and adjust the device in the IC housing. You can read or set any of the device's properties, so it is possible to do things like read the pressure or oxygen content of a room on the same Device port.
Additionally, is possible to set other IC housings as devices, allowing you to create programs that run across multiple ICs together. For example, an Gas Mixing IC could check the Setting field of a Atmosphere Sensor IC and act based on the value of the sensor chip.
The l (load) or s (set) instructions you have to read or set these values to your device. Examples:
l r0 d0 Temperature
#Reads the Temperature from an atmosphere sensor at device port d0 into register r0.
s d1 Setting r0
# Writes the value of the register r0 to the device on port d1 into the variable Setting.
Labels
Labels are used to make it easier to jump between lines in the script. The label will have a numerical value that is the same as its line number. Even though it's possible to use a labels value for calculations, doing so is a bad idea since any changes to the code can change the line numbers of the labels.
main:
# define a jump mark with label main
j main
# jumps back to main
Constants
Instead of using a register to store a fixed value, a constant can be made. Using this name will refer to the assigned value. With the help of Constants you can save register places.
define pi 3.14159
# defines a Constant with name pi and set it's value to 3.14159
You can use these constants like any other variables (see: alias in section Instructions). Example:
move r0 pi
# set the value of register r0 to the value of constant named pi.
Indirect referencing
This is a way of accessing a register by using another register as a pointer. Adding an additional r in front of the register turns on this behaviour. The value stored in the register being used as the pointer must be between 0 to 15, this will then point to a register from r0 to r15, higher or lower values will cause an error.
move r0 5
stores the value 5 in r0
move rr0 10
is now the same as move r5 10
since r0 has the value 5, rr0 points at the register r5
Additional r's can be added to do indirect referencing multiple times in a row.
move r1 2
move r2 3
move rrr1 4
is now the same as move r3 4
since r1 points at r2 which points at r3
This also works with devices
move r0 2
stores the value 2 in r0
s dr0 On 1
is now the same as s d2 On 1
, r0 has the value 2 so dr0 points at d2
Network Referencing / Channels
All cable networks have 8 Channels which can have data loaded from/stored to via a device and connection reference. Connections for each supported device are listed in the stationpedia. All 'connections' a device can make are a connection (pipe, chute, cable), but only cable networks have channels.
The 8 channels (Channel0 to Channel7) are however volatile, in that data is destroyed if any part of the cable network is changed, removed, or added to, and also whenever the world is exited. All these channels default to NaN. Strictly speaking, they default to what we would call "quiet NaN", in that its not an error it simply means its not a number yet. Recommend you use these channels for reading and writing between networks, rather than as a data store. This effectively means an IC can read all the networks for all devices to connected to it, so not just their own local network, but any networks any device they can reference is connected to.
l r0 d0:0 Channel0
d0 is device zero, and the :0 refers to that device's 0 connection
For example: on an IC Housing, the 0 connection is the data port and 1 is power, so you could write out r0 to Channel0 of the power network of the Housing using s db:1 Channel0 r0
Comments
Comments can be placed using a # symbol. All comments are ignored by the game when it reads commands. Below is an example of valid code with two comments.
alias MyAlias r0 # Text after the hash tag will be ignored to the end of the line.
# You can also write comments on their own lines, like this.
Debugging advices
The value stored in a register or variable can easily be displayed by writing it to the Setting parameter of the IC housing. This has no side effects. To see the value, just stand close to the IC housing and look directly at the housing.
s db Setting r0
. # sets/writes the value of register r0 into the parameter Setting of the IC Housing(db)
To check if a certain block of code is executed, use the above trick but with a random number that you choose, like the line number.
This example will display the number 137 on the IC housing.
s db Setting 137
# sets/writes the number 137 into the parameter Setting of the IC Housing(db)
Always use unique names for labels. When a label is named after a MIPS keyword like "Temperature:" or "Setting:" the original meaning of the keyword is overwritten, so when an instruction tries to use it an error will occur.
A configuration cartridge installed in a tablet can be used to see all available values and configuration parameter for all devices you focus on.
Learning MIPS
MIPS can be difficult to get started with. So here is a list of instructions that are useful for beginners. These can be used to write many different scripts.
General:
-
alias
make the script easier to read by assigning a name to a register or device, example:alias rTemperature r15
-
label:
where "label" can be replaced with almost any word, jump and branch instructions can use these in place of line numbers, example:start:
-
yield
pause for 1-tick and then resume, if not used the script will automatically pause for 1-tick after 128 lines
Jumps:
j someLabelName
jump to line with someLabelNamejal someLabelName
stores the next line number into the register ra (return address) and then jump to someLabelNamej ra
jump to register ra (return address)
Branching (jump-if):
beq a(r?|num) b(r?|num) c(r?|num)
if a is equal to b goto c (label or linenumber)
bne a(r?|num) b(r?|num) c(r?|num)
if a not-equal b goto c (label or linenumber)
bgt a(r?|num) b(r?|num) c(r?|num)
if a greater than b goto c (label or linenumber)
blt a(r?|num) b(r?|num) c(r?|num)
if a less than b goto c (label or linenumber)
The suffix -al can be added to each of these (example: beqal) to save the next line number into the "return address" register. this is called using j ra
Device interactions:
l (load) lb (load batch, requires one of the following: 0(Average) / 1(Sum) / 2(Minimum) / 3(Maximum)) ls (load slot) s (store) sb (store batch)
Logic and Math:
seqz (common NOT-gate: turns 0 into 1, and all other values into 0) move add (addition) sub (subtraction) mul (multiplication) div (division)
Common device variables:
On (1 is on, 0 is off) Open (1 is open, 0 is closed) Setting (meaning varies between devices, example: a LED display(console) will show this value) Activate (1 usually means running, example: a Daylight sensor is 1 when the sun shines on it) Temperature (in Kelvin, Celsius - 273.15) Pressure (in kPa)
Notes:
-All instructions and variables can be seen in-game in the MIPS editor window by clicking the "f", "x" and "s(x)" buttons on the top right.
-The stationpedia is the best source to see which variables are available to each device.
-Most scripts are loops, they end with a jump instruction that leads back up to the start. Otherwise they will just run once and then stop.
Two practice scripts:
Automatic Night Light: Load "Activate" from a Daylight sensor, flip the value with a NOT-gate, store the value to the "On" variable of one or more lights.
Automatic Wall Cooler: Read "Temperature" from a Gas Sensor. Branch if the value is greater than X, turn on the cooler. Branch if the value is less than Y, turn off the cooler. (Wall coolers need a minimum of 12.5 kPa pressure in the connected pipe)
Instructions
- alias
- alias str r? d? # labels register or device reference with name. When alias is applied to a device, it will affect what shows on the screws in the IC base. (housing)
alias vTemperature r0
alias dAutoHydro1 d0
- move
- d s # stores the value of s in d
move r0 42 # Store 42 in register 0
- l (load)
- l r# d# parameter
Reads from a device (d#) and stores the value in a register (r#)
l r0 d0 Setting
Read from the device on d0 into register 0
l r1 d5 Pressure
Read the pressure from a sensor
This also works with aliases. For example:
alias Sensor d0
l r0 Sensor Temperature
- ls (load slot)
- ls r# d# slotNum parameter
Reads from a slot (slotNum) of a device (d#) and stores the value in a register (r#)
ls r0 d0 2 Occupied
Read from the second slot of device on d0, stores 1 in r0 if it's occupied, 0 otherwise.
And here is the code to read the charge of an AIMeE:
alias robot d0
alias charge r0
ls charge robot 0 Charge
- s (set)
- s d# parameter r#
Writes a setting to a device.
s d0 Setting r0
- add
- d s t # calculates s + t and stores the result in d
add r0 r1 1 # add 1 to r1 and store the result as r0
add r0 r0 1 # increment r0 by one
- sub
- d s t # calculates s - t and stores the result in d
- mul
- d s t # calculates s * t and stores the result in d
- div
- d s t # calculates s / t and stores the result in d
- mod
- d s t
- calculates s mod t and stores the result in d. Note this
- doesn't behave like the % operator - the result will be
- positive even if the either of the operands are negative
- slt
- d s t # stores 1 in d if s < t, 0 otherwise
- sqrt
- d s # calculates sqrt(s) and stores the result in d
- round
- d s # finds the rounded value of s and stores the result in d
- trunc
- d s # finds the truncated value of s and stores the result in d
- ceil
- d s # calculates the ceiling of s and stores the result in d
- floor
- d s # calculates the floor of s and stores the result in d
- max
- d s t # calculates the maximum of s and t and stores the result in d
- min
- d s t # calculates the minimum of s and t and stores the result in d
- abs
- d s # calculates the absolute value of s and stores the result in d
- log
- d s # calculates the natural logarithm of s and stores the result
- in d
- exp
- d s # calculates the exponential of s and stores the result in d
- rand
- d # selects a random number uniformly at random between 0 and 1
- inclusive and stores the result in d
- boolean arithmetic uses the C convention that 0 is false and any non-zero
- value is true.
- and
- d s t # stores 1 in d if both s and t have non-zero values,
- 0 otherwise
- or
- d s t # stores 1 in d if either s or t have non-zero values,
- 0 otherwise
- xor
- d s t # stores 1 in d if exactly one of s and t are non-zero,
- 0 otherwise
- nor
- d s t # stores 1 in d if both s and t equal zero, 0 otherwise
- Lines are numbered starting at zero
- j
- a # jumps to line a.
- bltz
- s a # jumps to line a if s < 0
- blez
- s a # jumps to line a if s <= 0
- bgez
- s a # jumps to line a if s >= 0
- bgtz
- s a # jumps to line a if s > 0
- beq
- s t a # jumps to line a if s == t
- bne
- s t a # jumps to line a if s != t
- bdseal
- d? a(r?|num) # Jump execution to line a and store current line number if device d? is set.
bdseal d0 32 #Store line number and jump to line 32 if d0 is assigned.
bdseal dThisVictim HarvestCrop #Store line in ra and jump to sub HarvestCrop if device dThisVictim is assigned.
- yield
- # ceases code execution for this power tick
- lb
- r? deviceHash logicType batchMode # Loads LogicType from all output network devices with the provided type hash using the provided batch mode. Average (0), Sum (1), Minimum (2), Maximum (3). Can use either the word, or the number. The result is stored into r?.
- sb
- deviceHash logicType r? # Stores the register value to LogicType on all output network devices with the provided type hash.
- lbn
- r? deviceHash nameHash logicType batchMode # Loads LogicType from all output network devices with the provided type and name hashes using provided batch mode. Average(0), Sum (1), Minimum (2), Maximum (3). Can use either the word, or the number. The result is stored into r?.
- sbn
- deviceHash nameHash logicType r? # Stores the register value to LogicType on all output network devices with the provided type and name hashes.
- #
- # The following text will be ignored during compiling; use this to create comments.
Conditional functions cheatsheet
suffix | description | branch to line | branch and store return address | relative jump to line | set register |
---|---|---|---|---|---|
prefix: | b- | b-al | br- | s- | |
unconditional | j | jal | jr | ||
-eq | if a == b | beq | beqal | breq | seq |
-eqz | if a == 0 | beqz | beqzal | breqz | seqz |
-ge | if a >= b | bge | bgeal | brge | sge |
-gez | if a >= 0 | bgez | bgezal | brgez | sgez |
-gt | if a > b | bgt | bgtal | brgt | sgt |
-gtz | if a > 0 | bgtz | bgtzal | brgtz | sgtz |
-le | if a <= b | ble | bleal | brle | sle |
-lez | if a <= 0 | blez | blezal | brlez | slez |
-lt | if a < b | blt | bltal | brlt | slt |
-ltz | if a < 0 | bltz | bltzal | brltz | sltz |
-ne | if a != b | bne | bneal | brne | sne |
-nez | if a != 0 | bnez | bnezal | brnez | snez |
-dns | if device d is not set | bdns | bdnsal | brdns | sdns |
-dse | if device d is set | bdse | bdseal | brdse | sdse |
-ap | if a approximately equals b | bap | bapal | brap | sap |
-apz | if a approximately equals 0 | bapz | bapzal | brapz | sapz |
-na | if a not approximately equals b | bna | bnaal | brna | sna |
-naz | if a not approximately equals 0 | bnaz | bnazal | brnaz | snaz |
All b-
commands require target line as last argument, all s-
commands require register to store result as first argument. All br-
commands require number to jump relatively as last argument. e.g. breq a b 3
means if a=b then jump to 3 lines after.
All approximate functions require additional argument denoting how close two numbers need to be considered equal. E.g.: sap r0 100 101 0.01
will consider 100 and 101 almost equal (not more than 1%=0.01 different) and will set r0 to 1. The exact formula is if abs(a - b) <= max(c * max(abs(a), abs(b)), float.epsilon * 8)
for -ap
and is similar for other approximate functions.
https://en.wikipedia.org/wiki/Machine_epsilon
Example:
FLT_EPSILON = 2^(−23) ≈ 1.19e−07; float (32 bit) DBL_EPSILON = 2^(−52) ≈ 2.20e−16; double (64 bit)
if abs(100 - 101) <= max(0.01 * max(abs(100), abs(101)), float.epsilon * 8)
if abs(-1) <= max(0.01 * 101), float.epsilon * 8)
if 1 <= max(0.01 * 101, float.epsilon * 8)
if 1 <= max(1.01, FLT_EPSILON * 8) if 1 <= max(1.01, DBL_EPSILON * 8)
if 1 <= max(1.01, 1.19e−07 * 8) if 1 <= max(1.01, 2.20e−16 * 8)
if 1 <= max(1.01, 0.000000952) if 1 <= max(1.01, 0.00000000000000176)
if 1 <= 1.01 TRUE 1 if 1 <= 1.01 TRUE 1
Device Variables
- Activate
- 1 if device is activated (usually means running), otherwise 0
l r0 d0 Activate # sets r0 to 1 if on or 0 if off
- AirRelease
- Charge
- The current charge the device has.
- ClearMemory
- When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to 0 when triggered.
- Color
- ▇▇▇ 0 (or lower) = Blue
- ▇▇▇ 1 = Grey
- ▇▇▇ 2 = Green
- ▇▇▇ 3 = Orange
- ▇▇▇ 4 = Red
- ▇▇▇ 5 = Yellow
- ▇▇▇ 6 = White
- ▇▇▇ 7 = Black
- ▇▇▇ 8 = Brown
- ▇▇▇ 9 = Khaki
- ▇▇▇ 10 = Pink
- ▇▇▇ 11 (or higher) = Purple
- CompletionRatio
- ElevatorLevel
- ElevatorSpeed
- Error
- 1 if device is in error state, otherwise 0
- ExportCount
- How many items exporfted since last ClearMemory.
- Filtration
- The current state of the filtration system. For example filtration = 1 for a Hardsuit when filtration is On.
- Harvest
- Performs the harvesting action for any plant based machinery.
-
s d0 Harvest 1 # Performs 1 harvest action on device d0
- Horizontal
- HorizontalRatio
- Idle
- ImportCount
- Lock
- Maximum
- Mode
- On
- Open
- Output
- Plant
- Performs the planting operation for any plant based machinery.
-
s d0 Plant 1 # Plants one crop in device d0
- PositionX
- PositionY
- PositionZ
- Power
- PowerActual
- PowerPotential
- PowerRequired
- Pressure
- PressureExternal
- PressureInteral
- PressureSetting
- Quantity
- Total quantity in the device.
- Ratio
- Context specific value depending on device, 0 to 1 based ratio.
- RatioCarbonDioxide
- RatioNitrogen
- The ratio of nitrogen in device atmosphere.
- RatioOxygen
- The ratio of oxygen in device atmosphere.
- RatioPollutant
- The ratio of pollutant in device atmosphere.
- RatioVolatiles
- The ratio of volatiles in device atmosphere.
- RatioWater
- The ratio of water in device atmosphere.
- Reagents
- RecipeHash
- ReferenceId
- Unique Identifier of a Device, this value is different for every device in a save.
- RequestHash
- RequiredPower
- Setting
- SolarAngle
- Solar angle of the device.
-
l r0 d0 SolarAngle # Sets r0 to the solar angle of d0.
- Temperature
- TemperatureSettings
- TotalMoles
- VelocityMagnitude
- VelocityRelativeX
- VelocityRelativeY
- VelocityRelativeZ
- Vertical
- Vertical setting of the device.
- VerticalRatio
- Ratio of vertical setting for device.
- Volume
- Returns the device atmosphere volume
Slot Variables
In general (always?) slots are assigned as follows.
- Slot 0: Import
- Slot 1: Export
- Slot 2: Inside Machine
- Occupied
ls r0 d0 2 Occupied #Stores 1 in r0 if d0 has more seeds
ls vOccupied dThisVictim 2 Occupied #stores 1 in vOccupied if dThisVictim has more seeds
- OccupantHash
- Quantity
- Damage
- Efficiency
- Health
- Growth
ls r0 d0 0 Growth # Store the numerical growth stage of d0 in r0
- Pressure
- Temperature
- Charge
- ChargeRatio
- Class
- PressureWaste
- PressureAir
- MaxQuantity
- Mature
ls r0 d0 0 Mature # Store 1 in r0 if d0 has a mature crop
ls vMature dThisVictim 0 Mature # Store 1 in vMature if dThisVictim has a mature crop
- ReferenceId
- Unique Identifier of a Device, this value is different for every device in a save.
Examples
Previous examples were obsolete due to game changes, or confusing, they have been moved into the Discussions section
Harvie automation
This script uses the batch instruction sb ...
to control all Harvie devices on the network. But only one Harvie and one Tray will be the master and have their values read, the rest of the Harvies will repeat exactly what this unit does. Some problems with this design is that different types of crops mature at different speeds, and if seeds were manually planted and the master unit recieved the first seed, the harvesting action will be performed too early on all the other plants since they are growing a few seconds slower.
alias dHarvie d0 alias dTray d1 alias rHarvieHash r8 alias rTrayHash r9 l rHarvieHash dHarvie PrefabHash l rTrayHash dTray PrefabHash main: yield #read plant data from the Tray ls r0 dTray 0 Mature #harvestable plants return 1, young plants return 0 #nothing planted returns -1 beq r0 -1 plantCrop beq r0 1 harvestCrop ls r0 dTray 0 Seeding #seeds available returns 1, all seeds picked returns 0 #plants too young or old for seeds returns -1 beq r0 1 harvestCrop j main plantCrop: #stop the planting if no seeds available #otherwise it will plant nothing repeatedly ls r0 dHarvie 0 Occupied beq r0 0 main sb rHarvieHash Plant 1 j main harvestCrop: sb rHarvieHash Harvest 1 j main ### End Script ###
Solar Panel 2-axis tracking
#2 Axis Solar Tracking adapted from CowsAreEvil. #Place all panels in uniform manner. #Set one to 15 Vertical(Min value). 0 Horizontal. #Take note direction panel faces. #Place daylight sensor flat pointing in the direction #the panel now faces. (Cable port facing opposite) #Alias the sensor to d0 alias sensor d0 define the Panel variants define Heavy -934345724 define HeavyDual -1545574413 define Solar -2045627372 define SolarDual -539224550 start: yield #Check for daylight. l r0 sensor Activate beqz r0 reset #Read the Horizontal data. l r0 sensor Horizontal #Set batch to the panels. sb Heavy Horizontal r0 sb HeavyDual Horizontal r0 sb Solar Horizontal r0 sb SolarDual Horizontal r0 #Read the Vertical data and subtract 90 l r0 sensor Vertical sub r0 90 r0 #Set batch to the panels. sb Heavy Vertical r0 sb HeavyDual Vertical r0 sb Solar Vertical r0 sb SolarDual Vertical r0 j start reset: yield sb Heavy Horizontal 270 #Edit this to face sunrise. sb HeavyDual Horizontal 270 #Edit this sb Solar Horizontal 270 #Edit this sb SolarDual Horizontal 270 #Edit this sb Heavy Vertical 0 sb HeavyDual Vertical 0 sb Solar Vertical 0 sb SolarDual Vertical 0 sleep 10 j start
Example experiment: how many lines of code are executed each tick?
To determine this, a script without yield
will be used. It should have as few lines as possible (so no labels are used, but a reset value at the top will be needed) and count the number of lines, the IC Housing will be used to display the result.
move r0 1 #the first line has number 0 add r0 r0 3 s db Setting r0 j 1
Result (the numbers appears every 0.5 seconds):
127
256 (+129)
385 (+129)
511 (+126)
640 (+129)
769 (+129)
895 (+126)
1024 (+129)
1153 (+129)
There is a repeating +129, +129, +126 sequence, a hint that the real value is 128. Which also happens to be the number of lines in a script, which makes sense. A variation of this experiment will show that empty rows are also counted towards this number.
Links
- [1] Stationeering.com offers a programmable circuits simulator so you can develop your code without repeatedly dying in game!
- [2] EASy68K is a 68000 Structured Assembly Language IDE.
- [3] syntax highlighting for IC10 MIPS for Visual Studio Code (updated Feb 10th 2022)
- [4] syntax highlighting for IC10 MIPS for KDE kwrite/kate text editor
- [5] syntax highlighting for IC10 MIPS for Notepad++
- [6] syntax highlighting for IC10 MIPS for Notepad++ (updated: 05/05/2021)
- [7] syntax highlighting for IC10 MIPS for Notepad++ (updated: 11/08/2022)