Difference between revisions of "Bug List"
From Unofficial Stationeers Wiki
(Created page with "-Printer lists have weird gaps, overlapping texts sometimes when searching for items. -Clients updating advanced air lock chip pressures, the pressures on the dipslay update...") |
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− | + | * Printer lists have weird gaps, overlapping texts sometimes when searching for items. | |
− | + | * Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately, but the client still sees old pressures, for a long time. | |
− | + | * Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message." | |
− | + | * text on tablet is no longer lined up, overlapping like the size or font changed. | |
− | + | * Thrown when a client splits stack on something in a bottom row of a back pack: | |
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. | ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. | ||
Parameter name: index | Parameter name: index | ||
Line 14: | Line 14: | ||
at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0 | at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0 | ||
− | + | * Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct. | |
− | + | * low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm. | |
− | + | * Clicking on scenarios on main menu throws errors. | |
− | + | * Chickens are not moving around. | |
− | + | * Chickens dont die when health is at 0. | |
− | + | * Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent. | |
− | + | * Cyrotubes and sorter have Very Deep bases that stick through floors below them. | |
− | + | * Pipe lables have no texture, they come out pink from the printer | |
− | + | * IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select. | |
− | + | * Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again. | |
− | + | * Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be. | |
− | + | * Ores appear and disappear as you mine. (long time bug) | |
− | + | * Regional input of "," instead of "." does not work depending on region. (though, I cannot test). (long time bug). (Risu posted a potential fix). | |
− | + | * Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network | |
− | + | * Heavy Cable junctions are always placed upsidedown and damage is only show on a single side | |
− | + | * lights can't be controlled by airlock unless you also add a speaker | |
− | + | * Fixing plant decay made produce also invincible because it's the same item class |
Revision as of 02:12, 24 July 2022
- Printer lists have weird gaps, overlapping texts sometimes when searching for items.
- Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately, but the client still sees old pressures, for a long time.
- Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
- text on tablet is no longer lined up, overlapping like the size or font changed.
- Thrown when a client splits stack on something in a bottom row of a back pack:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <7b935204f5ff4bcab44b3b0ebca330bf>:0 at Assets.Scripts.Networking.InteractionMessage.Process () [0x00037] in <39374a2742c348ada627094b2c3f3664>:0 at NetworkBase.DeserializeReceivedData (Assets.Scripts.Networking.RocketBinaryReader reader) [0x000d8] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.HandleGeneralTraffic (System.Int32 incReceivedSize) [0x0004c] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.HandleDataEvent (System.Int32 incChannelId, System.Int32 incReceivedSize) [0x0004a] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0
- Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
- low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
- Clicking on scenarios on main menu throws errors.
- Chickens are not moving around.
- Chickens dont die when health is at 0.
- Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
- Cyrotubes and sorter have Very Deep bases that stick through floors below them.
- Pipe lables have no texture, they come out pink from the printer
- IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.
- Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.
- Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be.
- Ores appear and disappear as you mine. (long time bug)
- Regional input of "," instead of "." does not work depending on region. (though, I cannot test). (long time bug). (Risu posted a potential fix).
- Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network
- Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
- lights can't be controlled by airlock unless you also add a speaker
- Fixing plant decay made produce also invincible because it's the same item class