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Difference between revisions of "Update v0.2.5366.24104"

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(Change Log)
 
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We've introduced bespoke storage options: single-slot shelves designed for specific items. The initial implementations are for the Gas Mask and Fire Extinguisher, both emergency items that benefit from being easily accessible.
 
We've introduced bespoke storage options: single-slot shelves designed for specific items. The initial implementations are for the Gas Mask and Fire Extinguisher, both emergency items that benefit from being easily accessible.
  
== Change Log ==
+
== Changelog ==
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> First pass of global vegetation visualiser showing global count of gorse, flax, and grass using the clutter system.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> Growable plant versions of Grass, Flax, and Gorse.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> First pass on new terrain generation (feature flag).
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> Models and scripts for future content.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> Easier debug helpers for ImGui.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> First pass on mining new terrain.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> Default colors for ImGui debug methods.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> Dynamic Atmospherics Scattering based on GlobalAtmosphere composition.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> White GGHost logo to PreferredServerProviders folder and reference in ServerProviders.xml.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> LayoutElement component to ServerProviderButton prefab.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> Gas Mask with filter slots mixing with external atmosphere.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> Very basic pass on mineables in new terrain (not threaded).
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> New Creative spawn panel with improved ImGui UI and search functionality.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> Ability to specify a prefab hash for slot asset creation to restrict accepted item.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> Gas mask storage (gas mask only).
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> Stationpedia entries for gas mask and its storage.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> Fire extinguisher storage.
 +
*<span style="color:#267F00;font-weight:bold">[Added]</span> Verbose logging in MoveToParent for debugging corrupted saves.
  
<pre>
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Clutter chance calculation now uses System.Random for even spread.
* Added first pass of global vegetation visualiser. It currently shows the global count of gorse, flax and grass and uses the clutter system to draw them.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Power generated by wind turbines during storms now varies with storm wind strength.
* Fixed soybeans not inhaling Nitrogen. Added life requirements data for soybean and updated plant.xml for soybean to point to the new life requirements data.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Global Vegetation can now use any plant type with GeneCollection for genetic average.
* Added Grow-able plant versions of the Global Vegetation plants: Grass, Flax and Gorse.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> ServerProviderPanel moved from join game to create world menu.
* Fixed null ref when looking at certain plants with the plant analyser tablet.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Mineables in new terrain now drop ore when mined.
* Fixed ImGui related build issue.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> New terrain blocks air in most cases (WIP).
* Added first pass on new terrain generation and put it behind a feature flag.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Slowed down mining on new terrain.
* Removed some references to deleted objects in the worldmanager.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Tweaked terrain shader for new terrain.
* Removed some unused classes.
+
 
* Committed removed metafile for terraforming script.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Soybeans not inhaling Nitrogen; added life requirements and updated plant.xml.
* Fixed editor script being included in the build.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Null ref when analysing certain plants with plant analyser tablet.
* Fixed Global Vegetation was using incorrect model for gorse and flax.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> ImGui-related build issue.
* Fixed NRE when deconstructing iExtendable Structures.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> References to deleted objects in WorldManager.
* Changed clutter chance calculation to use System.random as simplex-noise algorithm was not returning an even spread of results.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Editor script included in build.
* Added Models and scripts for future content.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Global Vegetation using wrong models for gorse and flax.
* Added easier to use debug helpers for imgui.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> NRE when deconstructing iExtendable structures.
* Added first pass on mining new terrain.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Error in WorldManager prefab instance in Scene.
* Fixed error in WorldManager prefab instance in Scene.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Old saves with active weather event triggering partial events.
* Updated unity version to 2022.3.7f1.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Error spam when using vegetation debug command.
* Added default colors for imgui debug methods.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Mining new terrain not subdividing octree in certain cases.
* Fixed an issue loading old saves with active weather event where a partial weather event could trigger (i.e items would get damaged and force applied but no weather effects).
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Heightmap terrain offset from origin.
* Added scripts and prefabs for future content.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Performance regression in UI update loop caused by creative spawn panel.
* Fixed error spam when using vegetation debug command.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Performance issue with OreScanner cartridge.
* Changed power generated by wind turbines during storms is now affected by the storm's wind strength, it will vary over time during the storm rather than be a fixed value.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Server build error.
* Fixed mining new terrain was not subdividing octree in certain instances.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Custom plants not showing in new spawn menu.
* Fixed terrain generated from heightmap was offset from origin.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Gas mask slot types incorrect.
* Improved performance of mining on new terrain (more improvements to come).
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Missing thumbnails and blueprints.
* Fixed performance regression in UI Update loop caused by creative spawn panel. There are still a number of issues with the panel so plan is to replace it with a new system as it is very old and poorly optimised.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Authoring tool copy function broken.
* Updated Rider unity integration module.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Server list not displaying.
* Updated unity linux toolchain modules.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Stationpedia offscreen dragging on main menu.
* Fixed a performance issue with OreScanner cartridge. Players with one or more OreScanner cartridges in their saves will see increased FPS.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> 'Mark Watney' achievements not working after plant update.
* Changed Global Vegetation can now use any plant type. Global vegetation plants now have a GeneCollection that represents the global average genetic make-up.
+
 
* Added Dynamic Atmospherics Scattering driven off GlobalAtmosphere composition (only enabled when mixing to GlobalAtmosphere is enabled).
+
*<span style="color:#E50000;font-weight:bold">[Removed]</span> Unused classes and references.
* Added white GGHost logo to PreferredServerProviders folder and a commented reference in ServerProviders.xml.
+
*<span style="color:#E50000;font-weight:bold">[Removed]</span> Unused plant prefabs and scripts.
* Added LayoutElement component to the ServerProviderButton.prefab.
+
*<span style="color:#E50000;font-weight:bold">[Removed]</span> Ability to click text to select prefab in creative spawn menu.
* Moved serverProviderPanel from join game menu to create world menu.
+
*<span style="color:#E50000;font-weight:bold">[Removed]</span> Kit, recipe, and assets for stellar anchor.
* Refactored a few parts of terrain generation for better clarity.
 
* Added Gas Mask. The gas mask just mixes with the external atmosphere while filtering any gas based on the filters inserted into its two slots.
 
* Added very basic first pass on minables showing up in new terrain (not yet threaded).
 
* Made mineables in new terrain drop ore when mined.
 
* Added new Creative spawn panel. The old panel was rendered unusable by the engine upgrade. The new panel uses Imgui and is much more resilient. Items are now listed by their localised prefab name and search functionality has been improved. Clicking on an icon or text will select the prefab and close the panel. Clicking on a plus symbol next to an item will spawn it while leaving the panel open. The window is now resizable and the previous search will be remembered upon re-opening the panel.
 
* Fixed server build error.
 
* Fixed custom plants not showing in new spawn menu.
 
* Removed ability to click on text to select spawn prefab in creative spawn menu as the method to calculate it did not always work.
 
* Tweaked terrain shader for new terrain.
 
* Added the ability to specify a prefab hash for a slot during asset creation that restricts the slot to only accept the specific item.
 
* Added gas mask storage that can only store the gas mask storage.
 
* Fixed gas mask slot types not being the correct type.
 
* Fixed missing thumbnails and blueprints.
 
* Added stationpedia entries for the new storage and the gas mask.
 
* Added fire extinguisher storage.
 
* Fixed authoring tool copy function being broken (hold F and attack to copy a target structure).
 
* Fixed issue with server list not displaying.
 
* Made new terrain block air in most cases (WIP - some edge cases still remain).
 
* Added verbose logging in MoveToParent to help debugging corrupted saves.
 
* Fixed stationpedia being moved offscreen when attempting to drag on while on the main menu. The window is still draggable while the game is running but will be fixed in place when in the main menu.
 
* Fixed 'Mark Watney' and 'Still Mark Watney' achievement no longer working after plant update.
 
* Removed unused plant prefabs (which are no longer in world manager).
 
* Removed unused scripts inheriting from plant.
 
* Slowed down mining slightly on new terrain.
 
* Removed kit, recipe and related assets for stellar anchor which was partially removed from the game some time ago.
 
</pre>
 
  
 
== References ==
 
== References ==
 
# [https://steamdb.info/patchnotes/16702758/ Update on SteamDB]
 
# [https://steamdb.info/patchnotes/16702758/ Update on SteamDB]

Latest revision as of 14:36, 10 August 2025

Emergency Kit: Gas Masks & Engine Upgrade
v0.2.5366.24104
Type Big Update
Release 11.12.2024 (Wed) UTC
Hyperlink SteamDB
Adjacent Updates
Subsequent Hotfix (v0.2.5366.24104)
Previous Redefining Plants: Moddable Plants, Berries, & Watermelons (v0.2.5314.23994)
Back to overview of all updates

Engine Upgrade[edit]

We've updated Unity to align with our other projects and leverage recent editor improvements. While most changes will be invisible in the final product, some saves may see minor performance gains.

The update spent extra time in Beta since upgrading engine versions often introduces risks. For example, this update caused significant UI issues, which should now be resolved. However, please report any lingering problems. As noted in a recent post, our beta userbase has decreased due to more frequent updates, which has also reduced issue reporting.

Gas Mask[edit]

The new Gas Mask accommodates two filters, filtering specific gases while blending with the ambient atmosphere. This feature is particularly useful for managing contamination in bases or isolating sections with abnormal atmospheres.

Bespoke Storage Options[edit]

We've introduced bespoke storage options: single-slot shelves designed for specific items. The initial implementations are for the Gas Mask and Fire Extinguisher, both emergency items that benefit from being easily accessible.

Changelog[edit]

  • [Added] First pass of global vegetation visualiser showing global count of gorse, flax, and grass using the clutter system.
  • [Added] Growable plant versions of Grass, Flax, and Gorse.
  • [Added] First pass on new terrain generation (feature flag).
  • [Added] Models and scripts for future content.
  • [Added] Easier debug helpers for ImGui.
  • [Added] First pass on mining new terrain.
  • [Added] Default colors for ImGui debug methods.
  • [Added] Dynamic Atmospherics Scattering based on GlobalAtmosphere composition.
  • [Added] White GGHost logo to PreferredServerProviders folder and reference in ServerProviders.xml.
  • [Added] LayoutElement component to ServerProviderButton prefab.
  • [Added] Gas Mask with filter slots mixing with external atmosphere.
  • [Added] Very basic pass on mineables in new terrain (not threaded).
  • [Added] New Creative spawn panel with improved ImGui UI and search functionality.
  • [Added] Ability to specify a prefab hash for slot asset creation to restrict accepted item.
  • [Added] Gas mask storage (gas mask only).
  • [Added] Stationpedia entries for gas mask and its storage.
  • [Added] Fire extinguisher storage.
  • [Added] Verbose logging in MoveToParent for debugging corrupted saves.
  • [Changed] Clutter chance calculation now uses System.Random for even spread.
  • [Changed] Power generated by wind turbines during storms now varies with storm wind strength.
  • [Changed] Global Vegetation can now use any plant type with GeneCollection for genetic average.
  • [Changed] ServerProviderPanel moved from join game to create world menu.
  • [Changed] Mineables in new terrain now drop ore when mined.
  • [Changed] New terrain blocks air in most cases (WIP).
  • [Changed] Slowed down mining on new terrain.
  • [Changed] Tweaked terrain shader for new terrain.
  • [Fixed] Soybeans not inhaling Nitrogen; added life requirements and updated plant.xml.
  • [Fixed] Null ref when analysing certain plants with plant analyser tablet.
  • [Fixed] ImGui-related build issue.
  • [Fixed] References to deleted objects in WorldManager.
  • [Fixed] Editor script included in build.
  • [Fixed] Global Vegetation using wrong models for gorse and flax.
  • [Fixed] NRE when deconstructing iExtendable structures.
  • [Fixed] Error in WorldManager prefab instance in Scene.
  • [Fixed] Old saves with active weather event triggering partial events.
  • [Fixed] Error spam when using vegetation debug command.
  • [Fixed] Mining new terrain not subdividing octree in certain cases.
  • [Fixed] Heightmap terrain offset from origin.
  • [Fixed] Performance regression in UI update loop caused by creative spawn panel.
  • [Fixed] Performance issue with OreScanner cartridge.
  • [Fixed] Server build error.
  • [Fixed] Custom plants not showing in new spawn menu.
  • [Fixed] Gas mask slot types incorrect.
  • [Fixed] Missing thumbnails and blueprints.
  • [Fixed] Authoring tool copy function broken.
  • [Fixed] Server list not displaying.
  • [Fixed] Stationpedia offscreen dragging on main menu.
  • [Fixed] 'Mark Watney' achievements not working after plant update.
  • [Removed] Unused classes and references.
  • [Removed] Unused plant prefabs and scripts.
  • [Removed] Ability to click text to select prefab in creative spawn menu.
  • [Removed] Kit, recipe, and assets for stellar anchor.

References[edit]

  1. Update on SteamDB