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Difference between revisions of "Rocket Manufactory/Data Network"

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<noinclude>
 
<noinclude>
These are all of the [[Rocket Manufactory]] parameter in the game. The parameters have been scraped from the [[Stationpedia]].
+
These are all of the [[Rocket Manufactory]] parameter in the game.
 
</noinclude>
 
</noinclude>
 +
<div style="width:auto; overflow:auto;">
 +
=== Input Data (Write) ===
 +
These are all parameters, that can be written to with different means of using logic.
 +
 
{| class="wikitable sortable" style="width:100%;"
 
{| class="wikitable sortable" style="width:100%;"
! '''Parameter Name'''
+
! Parameter Name
! '''Data Interaction'''
+
! class="unsortable" | Data Type
! '''Data Type'''
+
! class="unsortable" | Value
! '''Description'''
+
! class="unsortable" | Description
 +
|-
 +
 
 +
! rowspan="2" | On
 +
| rowspan="2" | Boolean
 +
| style="text-align:center;" | 0
 +
| Turns the device off. Also toogles the switch accordingly.
 +
|-
 +
| style="text-align:center;" | 1
 +
| Turns the device on. Also toogles the switch accordingly.
 +
|-
 +
 
 +
! rowspan="2" | Open
 +
| rowspan="2" | Boolean
 +
| style="text-align:center;" | 0
 +
| Stops purging of stored materials in the structure. Also resets the lever accordingly.
 +
|-
 +
| style="text-align:center;" | 1
 +
| Starts purging of stored materials in the structure. Also pulls the lever accordingly. Without powering the structure it won't purge anything.
 +
|-
 +
 
 +
! rowspan="2" | Activate
 +
| rowspan="2" | Boolean
 +
| style="text-align:center;" | 0
 +
| Writing a 0 to the device stops the construction of the chosen item.
 +
|-
 +
| style="text-align:center;" | 1
 +
| Writing a 1 to the device starts the construction of the chosen item. If there are not enough materials inside the structure it will starts to fabricate the item anyway but won't fabricate the item and won't consume any stored ressources.
 
|-
 
|-
  
! Power
+
! rowspan="2" | Lock
| Read
+
| rowspan="2" | Boolean
| Boolean
+
| style="text-align:center;" | 0
| Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
+
| Allows manual interaction with the structure.
 +
|-
 +
| style="text-align:center;" | 1
 +
| Completely blocks any manual interaction with the structure. This doesn't inculdes interaction by logic.
 +
|-
 +
 
 +
! rowspan="2" | ClearMemory
 +
| rowspan="2" | Boolean
 +
| style="text-align:center;" | 0
 +
| Writing a 0 to a structure doesn't have any impact.
 +
|-
 +
| style="text-align:center;" | 1
 +
| Clears the counter memory. Will set itself back to 0 when actioned
 
|-
 
|-
  
! Open
+
! RecipeHash
| Read & Write
+
| Integer
| Boolean
+
|  
| 1 if device is open, otherwise 0.
+
| Sets the machine to the recipe corresponding to the written hash number.
 
|-
 
|-
  
! Error
+
! colspan="4" | <i>Update 0.2.4677.21598 - Fri 29/12/2023</i> <span class="right">[[Rocket_Manufactory/Data Network|/Data_Network]]</span>
| Read
+
|}
| Boolean
+
 
| 1 if device is in error state, otherwise 0.
+
=== Output Data (Read) ===
 +
These are all parameters, that can be read by using different means of logic.
 +
{| class="wikitable sortable" style="width:100%;"
 +
! Parameter Name
 +
! class="unsortable" | Data Type
 +
! class="unsortable" | Value
 +
! class="unsortable" | Description
 +
|-
 +
 
 +
! rowspan="2" | On
 +
| rowspan="2" | Boolean
 +
| style="text-align:center;" | 0
 +
| The <b>Rocket Manufactory</b> is not powered. This is the same as the physical red powerswitch located on the structure.
 +
|-
 +
| style="text-align:center;" | 1
 +
| The <b>Rocket Manufactory</b> is powered. This is the same as the physical red powerswitch located on the structure.
 +
|-
 +
 
 +
! rowspan="2" | Open
 +
| rowspan="2" | Boolean
 +
| style="text-align:center;" | 0
 +
| Output of the <b>Rocket Manufactory</b> is closed. This is the same as the physical lever located on the structure.
 +
|-
 +
| style="text-align:center;" | 1
 +
| Output of the <b>Rocket Manufactory</b> is opened. This is the same as the physical lever located on the structure.
 
|-
 
|-
  
! Activate
+
! rowspan="2" | Activate
| Read & Write
+
| rowspan="2" | Boolean
| Boolean
+
| style="text-align:center;" | 0
| 1 if device is activated (usually means running), otherwise 0.
+
| The structure is currently producing nothing.
 +
|-
 +
| style="text-align:center;" | 1
 +
| The structure is currently producing something.
 
|-
 
|-
  
! Lock
+
! rowspan="2" | Lock
| Read & Write
+
| rowspan="2" | Boolean
| Boolean
+
| style="text-align:center;" | 0
 +
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
 +
|-
 +
| style="text-align:center;" | 1
 
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
 
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
 
|-
 
|-
  
! Reagents
+
! rowspan="2" | Power
| Read
+
| rowspan="2" | Boolean
| to be checked
+
| style="text-align:center;" | 0
| Total number of reagents recorded by the device
+
| Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
 +
|-
 +
| style="text-align:center;" | 1
 +
| Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
 
|-
 
|-
  
! On
+
! rowspan="2" | Error
| Read & Write
+
| rowspan="2" | Boolean
| Boolean
+
| style="text-align:center;" | 0
| The current state of the device, 0 for off, 1 for on
+
| 1 if device is in error state, otherwise 0.
 
|-
 
|-
 
+
| style="text-align:center;" | 1
! RequiredPower
+
| 1 if device is in error state, otherwise 0.
| Read
 
| to be checked
 
| Idle operating power quantity, does not necessarily include extra demand power
 
 
|-
 
|-
  
 
! RecipeHash
 
! RecipeHash
| Read & Write
+
| Integer
| to be checked
+
|  
 
| Current hash of the recipe the device is set to produce
 
| Current hash of the recipe the device is set to produce
 +
|-
 +
 +
! Reagents
 +
| Integer
 +
|
 +
| Total number of reagents inside the device (e.g. 92g of iron = 92)
 +
|-
 +
 +
! RequiredPower
 +
| Integer
 +
|
 +
| Idle operating power quantity. That does not include extra demand power for recipes.
 
|-
 
|-
  
 
! CompletionRatio
 
! CompletionRatio
| Read
+
| Integer
| to be checked
+
|  
 
| How complete the current production is for this device, bewteen 0 and 1
 
| How complete the current production is for this device, bewteen 0 and 1
|-
 
 
! ClearMemory
 
| Write
 
| Boolean
 
| When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to O when actioned
 
 
|-
 
|-
  
 
! ExportCount
 
! ExportCount
| Read
+
| Integer
| to be checked
+
|  
| How many items exported since last ClearMemory
+
| How many items exported since last ClearMemory. This count is based on every ouput stack of items (e.g. 1 item and 12g of iron =2)
 
|-
 
|-
  
 
! ImportCount
 
! ImportCount
| Read
+
| Integer
| to be checked
+
|  
| How many items imported since last ClearMemory
+
| How many items imported since last ClearMemory. The count is based on stacks (e.g. 92g of iron in on stack = 1)
 
|-
 
|-
  
 
! PrefabHash
 
! PrefabHash
| Read
+
| Integer
| to be checked
+
|  
 
| The hash of the structure
 
| The hash of the structure
 
|-
 
|-
  
 
! Referenceld
 
! Referenceld
| Read
+
| Integer
| to be checked
+
|  
 
| Unique Reference Identifier for this object
 
| Unique Reference Identifier for this object
 
|-
 
|-
  
! colspan="8" | Update 0.2.4677.21598 - Thu 21/12/2023 <span class="right">[[Rocket_Manufactory/Data Network|/Data Network]]</span>
+
! colspan="4" | <i>Update 0.2.4677.21598 - Fri 29/12/2023</i> <span class="right">[[Rocket_Manufactory/Data Network|/Data_Network]]</span>
 
|}
 
|}
 +
</div>

Latest revision as of 07:17, 30 December 2023

These are all of the Rocket Manufactory parameter in the game.

Input Data (Write)[edit]

These are all parameters, that can be written to with different means of using logic.

Parameter Name Data Type Value Description
On Boolean 0 Turns the device off. Also toogles the switch accordingly.
1 Turns the device on. Also toogles the switch accordingly.
Open Boolean 0 Stops purging of stored materials in the structure. Also resets the lever accordingly.
1 Starts purging of stored materials in the structure. Also pulls the lever accordingly. Without powering the structure it won't purge anything.
Activate Boolean 0 Writing a 0 to the device stops the construction of the chosen item.
1 Writing a 1 to the device starts the construction of the chosen item. If there are not enough materials inside the structure it will starts to fabricate the item anyway but won't fabricate the item and won't consume any stored ressources.
Lock Boolean 0 Allows manual interaction with the structure.
1 Completely blocks any manual interaction with the structure. This doesn't inculdes interaction by logic.
ClearMemory Boolean 0 Writing a 0 to a structure doesn't have any impact.
1 Clears the counter memory. Will set itself back to 0 when actioned
RecipeHash Integer Sets the machine to the recipe corresponding to the written hash number.
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network

Output Data (Read)[edit]

These are all parameters, that can be read by using different means of logic.

Parameter Name Data Type Value Description
On Boolean 0 The Rocket Manufactory is not powered. This is the same as the physical red powerswitch located on the structure.
1 The Rocket Manufactory is powered. This is the same as the physical red powerswitch located on the structure.
Open Boolean 0 Output of the Rocket Manufactory is closed. This is the same as the physical lever located on the structure.
1 Output of the Rocket Manufactory is opened. This is the same as the physical lever located on the structure.
Activate Boolean 0 The structure is currently producing nothing.
1 The structure is currently producing something.
Lock Boolean 0 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
1 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
Power Boolean 0 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
1 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
Error Boolean 0 1 if device is in error state, otherwise 0.
1 1 if device is in error state, otherwise 0.
RecipeHash Integer Current hash of the recipe the device is set to produce
Reagents Integer Total number of reagents inside the device (e.g. 92g of iron = 92)
RequiredPower Integer Idle operating power quantity. That does not include extra demand power for recipes.
CompletionRatio Integer How complete the current production is for this device, bewteen 0 and 1
ExportCount Integer How many items exported since last ClearMemory. This count is based on every ouput stack of items (e.g. 1 item and 12g of iron =2)
ImportCount Integer How many items imported since last ClearMemory. The count is based on stacks (e.g. 92g of iron in on stack = 1)
PrefabHash Integer The hash of the structure
Referenceld Integer Unique Reference Identifier for this object
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network