Difference between revisions of "LED"
From Unofficial Stationeers Wiki
Eleftherios (talk | contribs) (Added redirect for LED to Kit (Lights) so it shows up in search) |
|||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
| − | + | {{Structurebox | |
| + | | name = LED | ||
| + | | image = [[File:LED.png]] | ||
| + | | prefab_hash = 1944485013 | ||
| + | | power_usage = 25W | ||
| + | | placed_with_item = [[Kit (Lights)]] | ||
| + | | placed_on_grid = Small Grid, On Frames | ||
| + | | decon_with_tool1 = [[Hand Drill]] | ||
| + | | item_rec1 = [[Kit (Lights)]] | ||
| + | }} | ||
| + | |||
| + | = Description = | ||
| + | The LED variant consumes half the power of the default larger wall light though is not as bright. It's color can also be changed with logic, making for a great status indicator within logic circuits. | ||
| + | |||
| + | = Data Network = | ||
| + | {{Data Parameters}} | ||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Parameter Name !! Data Type !! Description | ||
| + | |- | ||
| + | | On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0. | ||
| + | |- | ||
| + | | Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player. | ||
| + | |- | ||
| + | | Color || Integer || Sets the color of the LED Light. (See [[Data Network Colors]]) | ||
| + | |} | ||
| + | |||
| + | {{Data Outputs}} | ||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Output Name !! Data Type !! Description | ||
| + | |- | ||
| + | | On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes) | ||
| + | |- | ||
| + | | Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes) | ||
| + | |- | ||
| + | | Color || Integer || Returns the color setting of the LED Light. (See [[Data Network Colors]]) | ||
| + | |- | ||
| + | | RequiredPower || Integer || Returns the current amount of power required by the Light, in watts. | ||
| + | |- | ||
| + | | PrefabHash || Integer || | ||
| + | |- | ||
| + | | Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes) | ||
| + | |} | ||
| + | |||
| + | = See Also = | ||
| + | * [[Kit (Lights)]] | ||
Latest revision as of 19:00, 18 June 2025
![]() | |
| Operation | |
|---|---|
| Power Usage | 25W |
| Prefab Hash | 1944485013 |
| Construction | |
| Placed with | Kit (Lights) |
| Placed on | Small Grid, On Frames |
| Stage 1 | |
| Deconstruction | |
| Deconstructed with | Hand Drill |
| Item received | Kit (Lights) |
Description[edit]
The LED variant consumes half the power of the default larger wall light though is not as bright. It's color can also be changed with logic, making for a great status indicator within logic circuits.
Data Network[edit]
Data Parameters[edit]
These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10).
| Parameter Name | Data Type | Description |
|---|---|---|
| On | Boolean | Turns the Light on, when set to 1. Turns it off, when set to 0. |
| Lock | Boolean | Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player. |
| Color | Integer | Sets the color of the LED Light. (See Data Network Colors) |
Data Outputs[edit]
These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.
| Output Name | Data Type | Description |
|---|---|---|
| On | Boolean | Returns whether the Light is turned on. (0 for no, 1 for yes) |
| Lock | Boolean | Returns whether the Light is locked. (0 for no, 1 for yes) |
| Color | Integer | Returns the color setting of the LED Light. (See Data Network Colors) |
| RequiredPower | Integer | Returns the current amount of power required by the Light, in watts. |
| PrefabHash | Integer | |
| Power | Boolean | Returns whether the Light is turned on and receives power. (0 for no, 1 for yes) |

