Difference between revisions of "Bug List"
From Unofficial Stationeers Wiki
Haxihoovis (talk | contribs) (Added the Hangar Door bug report at the bottom.) |
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* Printer lists have weird gaps, overlapping texts sometimes when searching for items. | * Printer lists have weird gaps, overlapping texts sometimes when searching for items. | ||
| − | * | + | * Network Messages |
| − | * Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message." | + | ** Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message." |
| + | ** Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately. | ||
| + | *** Client sees update once assigned devices are changed. | ||
| + | ** Computer + Sorter motherboard to set whitelist, get this error : "Messages should only be processed on the server. Message : (Assets.Scripts.Networking.SorterFilterMessage) Assets.Scripts.Networking.SorterFilterMEssage | ||
| + | ** Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct. | ||
* text on tablet is no longer lined up, overlapping like the size or font changed. | * text on tablet is no longer lined up, overlapping like the size or font changed. | ||
* Thrown when a client splits stack on something in a bottom row of a back pack: | * Thrown when a client splits stack on something in a bottom row of a back pack: | ||
| Line 13: | Line 17: | ||
at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 | at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 | ||
at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0 | at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0 | ||
| − | |||
| − | |||
* low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm. | * low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm. | ||
* Clicking on scenarios on main menu throws errors. | * Clicking on scenarios on main menu throws errors. | ||
* Chickens are not moving around. | * Chickens are not moving around. | ||
| − | * Chickens dont die when health is at 0. | + | ** Chickens dont die when health is at 0. |
* Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent. | * Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent. | ||
* Cyrotubes and sorter have Very Deep bases that stick through floors below them. | * Cyrotubes and sorter have Very Deep bases that stick through floors below them. | ||
* Pipe lables have no texture, they come out pink from the printer | * Pipe lables have no texture, they come out pink from the printer | ||
| + | ** Diode slides have no color | ||
* IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select. | * IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select. | ||
| − | * Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again. | + | ** Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again. |
* Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be. | * Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be. | ||
* Ores appear and disappear as you mine. (long time bug) | * Ores appear and disappear as you mine. (long time bug) | ||
| Line 29: | Line 32: | ||
* Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network | * Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network | ||
* Heavy Cable junctions are always placed upsidedown and damage is only show on a single side | * Heavy Cable junctions are always placed upsidedown and damage is only show on a single side | ||
| − | |||
* Fixing plant decay made produce also invincible because it's the same item class | * Fixing plant decay made produce also invincible because it's the same item class | ||
| − | * | + | ** Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr. |
* Autominer doesn't work networkmessage issues | * Autominer doesn't work networkmessage issues | ||
* First worldchunks generated ignore the mineableoverrides | * First worldchunks generated ignore the mineableoverrides | ||
| + | * IC LR function uses localnames for reagent so breaks when playing on non-english for example | ||
| + | * Forcefeeding a stun-pill to another player will crash that players game | ||
| + | * Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation | ||
| + | * passive vent smart rotate | ||
| + | * Tooltips elements overlap themselves | ||
| + | ** IC labels not pushed to tooltip (actually hiding behind bigger tooltip, overlap). | ||
| + | * custom savepath also effects mods folder | ||
| + | ** steam_autocloud.vdf still gets saved in the default location when savepath is set | ||
| + | ** PlayerCosmetics_0.xml still gets saved in the default location when savepath is set | ||
| + | * Mousedragging a seedbag in growing slot will glitch and throw errors | ||
| + | * (Just a general) Resource rockets can't be disassembled completely, usually the couplers can't be targeted successfully. | ||
| + | * Doors will still remember being tied to airlock circuitboards that are not in a console anymore | ||
| + | ** (seem to randomly switch back and forth between which one it operates on loading of save) | ||
| + | * There is no version check on joining multiplayer. | ||
| + | * <s>When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use.</s> | ||
| + | ** Wireless transmitters cause issues deserializing networkings, avoid them for now | ||
| + | * save data is not cleared between loading up completely other saves | ||
| + | ** overlapping bases | ||
| + | ** wrong world textures | ||
| + | ** etc etc | ||
| + | * wall corners not placeable. | ||
| + | ** wall corners not covering point of cube. | ||
| + | * Rovers do not return plastic sheets properly, you only get the rover kit back unlike every other machine in the game. | ||
| + | * clicking on scenarios button main menu causes errors. (put a screen or pop up saying scenarious are temporarily disabled). | ||
| + | * Fires appear for clients at 0,0,0 but not for host. And fire is only visual not effecting anything. Also plants randomly appear. | ||
| + | * Canned french fries are rotated wrong in lockers. | ||
| + | * Canned french fries recipe is wrong. stationpedia states it takes 1x frenchfries and 1x frenchfries, but the recipe only needs 1xfrenchfries. (the canning machine when you put in | ||
| + | 1 french fries shows it repeated. It should make clear that you only need 1 french fries to make it work. | ||
| + | * Refrigerated vending machine stacker wheel translation is broken, wheel is pointed the wrong way. | ||
| + | * All rovers currently do not function. They don't move. | ||
| + | *Hangar doors sometimes cannot be placed properly. If this occurs, try: | ||
| + | **Changing the order you place the doors in. | ||
| + | **Using a hangar door from a different item package. | ||
| + | **Going far enough away to un/reload. Notes: | ||
| + | ***It is unclear if just one of these fixes are needed, or multiple, due to a lack of data. | ||
| + | **Additionally, this could've occurred because: | ||
| + | ***It was intersecting some damaged rubble. | ||
| + | ***There was another door in the way. Notes: | ||
| + | ****Due to lack of data, it is unclear if those are the exact reasons. | ||
| + | ****While testing, a door got destroyed by a trader ship. The door could've remained there (invisible), or could've spawned some rubble. | ||
Latest revision as of 14:41, 24 May 2025
- Printer lists have weird gaps, overlapping texts sometimes when searching for items.
- Network Messages
- Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
- Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately.
- Client sees update once assigned devices are changed.
- Computer + Sorter motherboard to set whitelist, get this error : "Messages should only be processed on the server. Message : (Assets.Scripts.Networking.SorterFilterMessage) Assets.Scripts.Networking.SorterFilterMEssage
- Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
- text on tablet is no longer lined up, overlapping like the size or font changed.
- Thrown when a client splits stack on something in a bottom row of a back pack:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <7b935204f5ff4bcab44b3b0ebca330bf>:0 at Assets.Scripts.Networking.InteractionMessage.Process () [0x00037] in <39374a2742c348ada627094b2c3f3664>:0 at NetworkBase.DeserializeReceivedData (Assets.Scripts.Networking.RocketBinaryReader reader) [0x000d8] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.HandleGeneralTraffic (System.Int32 incReceivedSize) [0x0004c] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.HandleDataEvent (System.Int32 incChannelId, System.Int32 incReceivedSize) [0x0004a] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0
- low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
- Clicking on scenarios on main menu throws errors.
- Chickens are not moving around.
- Chickens dont die when health is at 0.
- Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
- Cyrotubes and sorter have Very Deep bases that stick through floors below them.
- Pipe lables have no texture, they come out pink from the printer
- Diode slides have no color
- IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.
- Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.
- Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be.
- Ores appear and disappear as you mine. (long time bug)
- Regional input of "," instead of "." does not work depending on region. (though, I cannot test). (long time bug). (Risu posted a potential fix).
- Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network
- Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
- Fixing plant decay made produce also invincible because it's the same item class
- Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr.
- Autominer doesn't work networkmessage issues
- First worldchunks generated ignore the mineableoverrides
- IC LR function uses localnames for reagent so breaks when playing on non-english for example
- Forcefeeding a stun-pill to another player will crash that players game
- Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation
- passive vent smart rotate
- Tooltips elements overlap themselves
- IC labels not pushed to tooltip (actually hiding behind bigger tooltip, overlap).
- custom savepath also effects mods folder
- steam_autocloud.vdf still gets saved in the default location when savepath is set
- PlayerCosmetics_0.xml still gets saved in the default location when savepath is set
- Mousedragging a seedbag in growing slot will glitch and throw errors
- (Just a general) Resource rockets can't be disassembled completely, usually the couplers can't be targeted successfully.
- Doors will still remember being tied to airlock circuitboards that are not in a console anymore
- (seem to randomly switch back and forth between which one it operates on loading of save)
- There is no version check on joining multiplayer.
-
When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use.- Wireless transmitters cause issues deserializing networkings, avoid them for now
- save data is not cleared between loading up completely other saves
- overlapping bases
- wrong world textures
- etc etc
- wall corners not placeable.
- wall corners not covering point of cube.
- Rovers do not return plastic sheets properly, you only get the rover kit back unlike every other machine in the game.
- clicking on scenarios button main menu causes errors. (put a screen or pop up saying scenarious are temporarily disabled).
- Fires appear for clients at 0,0,0 but not for host. And fire is only visual not effecting anything. Also plants randomly appear.
- Canned french fries are rotated wrong in lockers.
- Canned french fries recipe is wrong. stationpedia states it takes 1x frenchfries and 1x frenchfries, but the recipe only needs 1xfrenchfries. (the canning machine when you put in
1 french fries shows it repeated. It should make clear that you only need 1 french fries to make it work.
- Refrigerated vending machine stacker wheel translation is broken, wheel is pointed the wrong way.
- All rovers currently do not function. They don't move.
- Hangar doors sometimes cannot be placed properly. If this occurs, try:
- Changing the order you place the doors in.
- Using a hangar door from a different item package.
- Going far enough away to un/reload. Notes:
- It is unclear if just one of these fixes are needed, or multiple, due to a lack of data.
- Additionally, this could've occurred because:
- It was intersecting some damaged rubble.
- There was another door in the way. Notes:
- Due to lack of data, it is unclear if those are the exact reasons.
- While testing, a door got destroyed by a trader ship. The door could've remained there (invisible), or could've spawned some rubble.
