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Difference between revisions of "Bug List"

From Unofficial Stationeers Wiki

(Created page with "-Printer lists have weird gaps, overlapping texts sometimes when searching for items. -Clients updating advanced air lock chip pressures, the pressures on the dipslay update...")
 
(Added the Hangar Door bug report at the bottom.)
 
(11 intermediate revisions by one other user not shown)
Line 1: Line 1:
-Printer lists have weird gaps, overlapping texts sometimes when searching for items.  
+
* Printer lists have weird gaps, overlapping texts sometimes when searching for items.  
-Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately, but the client still sees old pressures, for a long time.
+
* Network Messages
-Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
+
** Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
-text on tablet is no longer lined up, overlapping like the size or font changed.  
+
** Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately.
-Thrown when a client splits stack on something in a bottom row of a back pack:
+
*** Client sees update once assigned devices are changed.
 +
** Computer + Sorter motherboard to set whitelist, get this error : "Messages should only be processed on the server. Message : (Assets.Scripts.Networking.SorterFilterMessage) Assets.Scripts.Networking.SorterFilterMEssage
 +
** Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
 +
* text on tablet is no longer lined up, overlapping like the size or font changed.  
 +
* Thrown when a client splits stack on something in a bottom row of a back pack:
 
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
 
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
 
Parameter name: index
 
Parameter name: index
Line 13: Line 17:
 
   at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0  
 
   at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0  
 
   at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0  
 
   at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0  
 
+
* low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
-Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
+
* Clicking on scenarios on main menu throws errors.  
-low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
+
* Chickens are not moving around.  
-Clicking on scenarios on main menu throws errors.  
+
** Chickens dont die when health is at 0.  
-Chickens are not moving around.  
+
* Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
-Chickens dont die when health is at 0.  
+
* Cyrotubes and sorter have Very Deep bases that stick through floors below them.
-Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
+
* Pipe lables have no texture, they come out pink from the printer
-Cyrotubes and sorter have Very Deep bases that stick through floors below them.
+
** Diode slides have no color
-Pipe lables have no texture, they come out pink from the printer
+
* IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.  
-IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.  
+
** Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.  
-Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.  
+
* Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be.  
-Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be.  
+
* Ores appear and disappear as you mine. (long time bug)
-Ores appear and disappear as you mine. (long time bug)
+
* Regional input of "," instead of "." does not work depending on region. (though, I cannot test). (long time bug). (Risu posted a potential fix).  
-Regional input of "," instead of "." does not work depending on region. (though, I cannot test). (long time bug). (Risu posted a potential fix).  
+
* Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network
-Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network
+
* Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
-Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
+
* Fixing plant decay made produce also invincible because it's the same item class
-lights can't be controlled by airlock unless you also add a speaker
+
** Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr.
-Fixing plant decay made produce also invincible because it's the same item class
+
* Autominer doesn't work networkmessage issues
 +
* First worldchunks generated ignore the mineableoverrides
 +
* IC LR function uses localnames for reagent so breaks when playing on non-english for example
 +
* Forcefeeding a stun-pill to another player will crash that players game
 +
* Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation
 +
* passive vent smart rotate
 +
* Tooltips elements overlap themselves
 +
** IC labels not pushed to tooltip (actually hiding behind bigger tooltip, overlap).
 +
* custom savepath also effects mods folder
 +
** steam_autocloud.vdf still gets saved in the default location when savepath is set
 +
** PlayerCosmetics_0.xml still gets saved in the default location when savepath is set
 +
* Mousedragging a seedbag in growing slot will glitch and throw errors
 +
* (Just a general) Resource rockets can't be disassembled completely, usually the couplers can't be targeted successfully.
 +
* Doors will still remember being tied to airlock circuitboards that are not in a console anymore
 +
** (seem to randomly switch back and forth between which one it operates on loading of save)
 +
* There is no version check on joining multiplayer.
 +
* <s>When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use.</s>
 +
** Wireless transmitters cause issues deserializing networkings, avoid them for now
 +
* save data is not cleared between loading up completely other saves
 +
** overlapping bases
 +
** wrong world textures
 +
** etc etc
 +
* wall corners not placeable.
 +
** wall corners not covering point of cube.
 +
* Rovers do not return plastic sheets properly, you only get the rover kit back unlike every other machine in the game.
 +
* clicking on scenarios button main menu causes errors. (put a screen or pop up saying scenarious are temporarily disabled).
 +
* Fires appear for clients at 0,0,0 but not for host. And fire is only visual not effecting anything. Also plants randomly appear.
 +
* Canned french fries are rotated wrong in lockers.
 +
* Canned french fries recipe is wrong. stationpedia states it takes 1x frenchfries and 1x frenchfries, but the recipe only needs 1xfrenchfries. (the canning machine when you put in
 +
1 french fries shows it repeated. It should make clear that you only need 1 french fries to make it work.
 +
* Refrigerated vending machine stacker wheel translation is broken, wheel is pointed the wrong way.
 +
* All rovers currently do not function. They don't move.
 +
*Hangar doors sometimes cannot be placed properly. If this occurs, try:
 +
**Changing the order you place the doors in.
 +
**Using a hangar door from a different item package.
 +
**Going far enough away to un/reload. Notes:
 +
***It is unclear if just one of these fixes are needed, or multiple, due to a lack of data.
 +
**Additionally, this could've occurred because:
 +
***It was intersecting some damaged rubble.
 +
***There was another door in the way. Notes:
 +
****Due to lack of data, it is unclear if those are the exact reasons.
 +
****While testing, a door got destroyed by a trader ship. The door could've remained there (invisible), or could've spawned some rubble.

Latest revision as of 14:41, 24 May 2025

  • Printer lists have weird gaps, overlapping texts sometimes when searching for items.
  • Network Messages
    • Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
    • Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately.
      • Client sees update once assigned devices are changed.
    • Computer + Sorter motherboard to set whitelist, get this error : "Messages should only be processed on the server. Message : (Assets.Scripts.Networking.SorterFilterMessage) Assets.Scripts.Networking.SorterFilterMEssage
    • Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
  • text on tablet is no longer lined up, overlapping like the size or font changed.
  • Thrown when a client splits stack on something in a bottom row of a back pack:

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index

 at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <7b935204f5ff4bcab44b3b0ebca330bf>:0 
 at Assets.Scripts.Networking.InteractionMessage.Process () [0x00037] in <39374a2742c348ada627094b2c3f3664>:0 
 at NetworkBase.DeserializeReceivedData (Assets.Scripts.Networking.RocketBinaryReader reader) [0x000d8] in <39374a2742c348ada627094b2c3f3664>:0 
 at Assets.Scripts.Networking.NetworkManager.HandleGeneralTraffic (System.Int32 incReceivedSize) [0x0004c] in <39374a2742c348ada627094b2c3f3664>:0 
 at Assets.Scripts.Networking.NetworkManager.HandleDataEvent (System.Int32 incChannelId, System.Int32 incReceivedSize) [0x0004a] in <39374a2742c348ada627094b2c3f3664>:0 
 at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 
 at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0 
  • low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
  • Clicking on scenarios on main menu throws errors.
  • Chickens are not moving around.
    • Chickens dont die when health is at 0.
  • Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
  • Cyrotubes and sorter have Very Deep bases that stick through floors below them.
  • Pipe lables have no texture, they come out pink from the printer
    • Diode slides have no color
  • IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.
    • Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.
  • Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be.
  • Ores appear and disappear as you mine. (long time bug)
  • Regional input of "," instead of "." does not work depending on region. (though, I cannot test). (long time bug). (Risu posted a potential fix).
  • Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network
  • Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
  • Fixing plant decay made produce also invincible because it's the same item class
    • Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr.
  • Autominer doesn't work networkmessage issues
  • First worldchunks generated ignore the mineableoverrides
  • IC LR function uses localnames for reagent so breaks when playing on non-english for example
  • Forcefeeding a stun-pill to another player will crash that players game
  • Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation
  • passive vent smart rotate
  • Tooltips elements overlap themselves
    • IC labels not pushed to tooltip (actually hiding behind bigger tooltip, overlap).
  • custom savepath also effects mods folder
    • steam_autocloud.vdf still gets saved in the default location when savepath is set
    • PlayerCosmetics_0.xml still gets saved in the default location when savepath is set
  • Mousedragging a seedbag in growing slot will glitch and throw errors
  • (Just a general) Resource rockets can't be disassembled completely, usually the couplers can't be targeted successfully.
  • Doors will still remember being tied to airlock circuitboards that are not in a console anymore
    • (seem to randomly switch back and forth between which one it operates on loading of save)
  • There is no version check on joining multiplayer.
  • When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use.
    • Wireless transmitters cause issues deserializing networkings, avoid them for now
  • save data is not cleared between loading up completely other saves
    • overlapping bases
    • wrong world textures
    • etc etc
  • wall corners not placeable.
    • wall corners not covering point of cube.
  • Rovers do not return plastic sheets properly, you only get the rover kit back unlike every other machine in the game.
  • clicking on scenarios button main menu causes errors. (put a screen or pop up saying scenarious are temporarily disabled).
  • Fires appear for clients at 0,0,0 but not for host. And fire is only visual not effecting anything. Also plants randomly appear.
  • Canned french fries are rotated wrong in lockers.
  • Canned french fries recipe is wrong. stationpedia states it takes 1x frenchfries and 1x frenchfries, but the recipe only needs 1xfrenchfries. (the canning machine when you put in

1 french fries shows it repeated. It should make clear that you only need 1 french fries to make it work.

  • Refrigerated vending machine stacker wheel translation is broken, wheel is pointed the wrong way.
  • All rovers currently do not function. They don't move.
  • Hangar doors sometimes cannot be placed properly. If this occurs, try:
    • Changing the order you place the doors in.
    • Using a hangar door from a different item package.
    • Going far enough away to un/reload. Notes:
      • It is unclear if just one of these fixes are needed, or multiple, due to a lack of data.
    • Additionally, this could've occurred because:
      • It was intersecting some damaged rubble.
      • There was another door in the way. Notes:
        • Due to lack of data, it is unclear if those are the exact reasons.
        • While testing, a door got destroyed by a trader ship. The door could've remained there (invisible), or could've spawned some rubble.