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Difference between revisions of "Itembox"

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(fix missing paren)
(add flashpoint and autoignition, and move them and stacks + paintable to a new header Properties)
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Infobox
 
{{Infobox
| name = Itembox
+
| name = Itembox
| title = {{{name|}}}
+
| title = {{{name|}}}
| image =  {{{image|}}}
+
| image =  {{{image|}}}
| label2 = Stacks
 
| data2 = {{#if: {{{stacks|}}} |
 
{{#iferror:
 
  {{#expr: {{{stacks|}}}+1 }}
 
  | {{{stacks|}}} |
 
  {{#ifexpr: {{{stacks|}}} = 1 | No | Yes ({{{stacks|}}}) }}
 
}}}}
 
| label4 = Paintable
 
| data4 = {{{paintable|}}}
 
| label6 = Constructing Options
 
| data6 = {{{constructs|}}}
 
| header60 = {{ #if: {{{createdwith|}}} | Recipe}}
 
| label62 = Created With
 
| data62 = {{{createdwith|}}}
 
| label64 = Cost
 
| data64 = {{{cost|}}}
 
<!-- New recipe style -->
 
| header65 = {{ #if: {{{recipe_machine1|}}} | Recipes}}
 
| label67 = [[{{{recipe_machine1|}}}]]
 
| data67 = {{{recipe_cost1|}}}
 
| label70 = [[{{{recipe_machine2|}}}]]
 
| data70 = {{{recipe_cost2|}}}
 
| label72 = [[{{{recipe_machine3|}}}]]
 
| data72 = {{{recipe_cost3|}}}
 
  
| label30 = Used With
+
| header19 = {{ #if: {{{stacks|}}}{{{autoignition|}}}{{{flashpoint|}}}{{{paintable|}}} | Properties
| data30 = {{{usedwith|}}}
+
  {{Infobox | decat = yes | child = yes
| label32 = Max Input Power
+
    | label1 = Stacks
| data32 = {{{maxinpower|}}}
+
    | data1 = {{#if: {{{stacks|}}} |
| label34 = Max Output Power
+
      {{#iferror:
| data34 = {{{maxoutpower|}}}
+
        {{#expr: {{{stacks|}}}+1 }}
| label36 = Max Pressure
+
        | {{{stacks|}}} |
| data36 = {{{maxpressure|}}}
+
        {{#ifexpr: {{{stacks|}}} = 1 | No | Yes ({{{stacks|}}}) }}
| label37 = Pressure Range
+
      }}
| data37 = {{{pressurerange|}}}
+
    }}
| label38 = Max Temperature
+
    | label2 = Paintable
| data38 = {{{maxtemp|}}}
+
    | data2 = {{{paintable|}}}
| label39 = Temperature Range
+
    | label3 = Autoignition
| data39 = {{{temprange|}}}
+
    | data3 = {{{autoignition|}}}
| label47 = Logic Parameters
+
    | label4 = Flashpoint
| data47 = {{{logic|}}}
+
    | data4 = {{{flashpoint|}}}
| label42 = Volume
+
  }}
| data42 = {{{volume|}}}
+
| label6 = Constructing Options
| label44 = Prefab Hash
+
| data6 = {{{constructs|}}}
| data44 = {{#if: {{{prefabhash|}}} | <span style="font-family: monospace;">{{{prefabhash|}}}</span> | {{#if: {{{hashid|}}}| <span style="font-family: monospace;">{{{hashid|}}}</span> }}}}
+
| label7 = Used With
| label45 = Prefab Name
+
| data7 = {{{usedwith|}}}
| data45 = {{#if: {{{prefabname|}}} | <span style="font-family: monospace;">{{{prefabname|}}}</span>}}
+
| label8 = Max Input Power
| label46 = Logic Classes
+
| data8 = {{{maxinpower|}}}
| data46 = {{#if: {{{slot_class|}}}| <div style="font-family: monospace;">{{{slot_class|}}}</div> }}{{#if: {{{sorting_class|}}}|<div style="font-family: monospace;">{{{sorting_class|}}}</div> }}
+
| label9 = Max Output Power
| header50 = {{ #if: {{{nutrition|}}}{{{quality|}}}{{{growthtime|}}}{{{moodbonus|}}} | Food }}
+
| data9 = {{{maxoutpower|}}}
| label51 = Food Nutrition
+
| label10 = Max Pressure
| data51 = {{{nutrition|}}}
+
| data10 = {{{maxpressure|}}}
| label52 = Food Quality
+
| label11 = Pressure Range
| data52 = {{{quality|}}}
+
| data11 = {{{pressurerange|}}}
| label53 = Growth Time
+
| label12 = Max Temperature
| data53 = {{{growthtime|}}}
+
| data12 = {{{maxtemp|}}}
| label54 = Mood Bonus
+
| label13 = Temperature Range
| data54 = {{{moodbonus|}}}
+
| data13 = {{{temprange|}}}
 +
| label14 = Volume
 +
| data14 = {{{volume|}}}
 +
| header15 = {{ #if: {{{createdwith|}}} | Recipe
 +
  <!-- Old recipe style -->
 +
  {{Infobox | decat = yes | child = yes
 +
    | label1 = Created With
 +
    | data1 = {{{createdwith|}}}
 +
    | label2 = Cost
 +
    | data2 = {{{cost|}}}
 +
    }}
 +
  }}
 +
| header16 = {{ #if: {{{recipe_machine1|}}} | Recipes
 +
  <!-- New recipe style -->
 +
  {{Infobox | decat = yes | child = yes
 +
    | label1 = [[{{{recipe_machine1|}}}]]
 +
    | data1 = {{{recipe_cost1|}}}
 +
    | label4 = [[{{{recipe_machine2|}}}]]
 +
    | data4 = {{{recipe_cost2|}}}
 +
    | label6 = [[{{{recipe_machine3|}}}]]
 +
    | data6 = {{{recipe_cost3|}}}
 +
  }}
 +
}}
 +
 
 +
| header17 = {{ #if: {{{logic|}}} | Logic
 +
  {{Infobox | decat = yes | child = yes
 +
    | label1 = Prefab Hash
 +
    | data1 = {{#if: {{{prefabhash|}}} | <span style="font-family: monospace;">{{{prefabhash|}}}</span> | {{#if: {{{hashid|}}}| <span style="font-family: monospace;">{{{hashid|}}}</span> }} }}
 +
    | label2 = Prefab Name
 +
    | data2 = {{#if: {{{prefabname|}}} | <span style="font-family: monospace;">{{{prefabname|}}}</span>}}
 +
    | label3 = Logic Classes
 +
    | data3 = {{#if: {{{slot_class|}}}| <div style="font-family: monospace;">{{{slot_class|}}}</div> }}{{#if: {{{sorting_class|}}}|<div style="font-family: monospace;">{{{sorting_class|}}}</div> }}
 +
    | label4 = Logic Parameters
 +
    | data4 = {{{logic|}}}
 +
  }}
 +
}}
 +
| header18 = {{ #if: {{{nutrition|}}}{{{quality|}}}{{{growthtime|}}}{{{moodbonus|}}} | Food  
 +
  {{Infobox | decat = yes | child = yes
 +
    | label1 = Food Nutrition
 +
    | data1 = {{{nutrition|}}}
 +
    | label2 = Food Quality
 +
    | data2 = {{{quality|}}}
 +
    | label3 = Growth Time
 +
    | data3 = {{{growthtime|}}}
 +
    | label4 = Mood Bonus
 +
    | data4 = {{{moodbonus|}}}
 +
  }}
 +
}}
 
}}
 
}}
 
<includeonly>
 
<includeonly>

Revision as of 06:51, 19 May 2024

{{Infobox | name = Itembox | title = | image =

| header19 = label6 = Constructing Options

Template documentation[view] [edit] [history] [purge]
item's name
item's image
Constructing Options item's constructing variations
Used With usedwith
Max Input Power item's maximum input power
Max Output Power item's maximum output power
Max Pressure item's maximum pressure
Pressure Range item's pressure range
Max Temperature item's maximum temperature
Temperature Range item's temperature range
Volume item's volume
Properties
Stacks item's stacks (number only)
Paintable item is paintable
Recipe
Created With old style item's recipe machine
Cost old style item's recipe cost
Recipes
new style recipe machine (1) new style recipe machine (1) cost
new style recipe machine (2) new style recipe machine (2) cost
new style recipe machine (3) new style recipe machine (3) cost
Logic
Prefab Hash item's prefab. hash
Prefab Name item's prefab. name
Logic Classes
item's slot class when in a slot (SlotClass.None, etc)
item's sorting class (used in Logic Sorter) (SortingClass.Default, etc)
Logic Parameters item's logic parameter
Food
Food Nutrition item's nutrition
Food Quality item's quality
Growth Time item's growth time



Example

The following code produces the box presented on the right. All possible arguments are utilized in this example.

{{Itembox
 |            name = item's name
 |           image = item's image
 |          stacks = item's stacks (number only)
 |       paintable = item is paintable
 |      constructs = item's constructing variations
 |     createdwith = old style item's recipe machine
 |            cost = old style item's recipe cost
 | recipe_machine1 = new style recipe machine (1)
 |    recipe_cost1 = new style recipe machine (1) cost
 | recipe_machine2 = new style recipe machine (2)
 |    recipe_cost2 = new style recipe machine (2) cost
 | recipe_machine3 = new style recipe machine (3)
 |    recipe_cost3 = new style recipe machine (3) cost
 |        usedwith = usedwith
 |      maxinpower = item's maximum input power
 |     maxoutpower = item's maximum output power
 |     maxpressure = item's maximum pressure
 |   pressurerange = item's pressure range
 |         maxtemp = item's maximum temperature
 |       temprange = item's temperature range
 |           logic = item's logic parameter
 |          volume = item's volume
 |      prefabhash = item's prefab. hash
 |      prefabname = item's prefab. name
 |      slot_class = item's slot class when in a slot (SlotClass.None, etc)
 |   sorting_class = item's sorting class (used in Logic Sorter) (SortingClass.Default, etc)
 |       nutrition = item's nutrition value (if food)
 |         quality = item's quality rating (if food)
 |      growthtime = item's growth time (if plant)
}}

Template

Here's a blank example you can copy to fill in the data

{{Itembox
 |            name = 
 |           image = 
 |          stacks = 
 |       paintable = 
 |      constructs = 
 |     createdwith = 
 |            cost = 
 | recipe_machine1 = 
 |    recipe_cost1 = 
 | recipe_machine2 = 
 |    recipe_cost2 = 
 | recipe_machine3 = 
 |    recipe_cost3 = 
 |        usedwith = 
 |      maxinpower = 
 |     maxoutpower = 
 |     maxpressure = 
 |   pressurerange = 
 |         maxtemp = 
 |       temprange = 
 |           logic = 
 |          volume = 
 |      prefabhash = 
 |      prefabname =
 |      slot_class =
 |   sorting_class =
 |       nutrition =
 |         quality =
 |      growthtime =
}}