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Difference between revisions of "Itembox"

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(add flashpoint and autoignition, and move them and stacks + paintable to a new header Properties)
(fix logic box)
 
(3 intermediate revisions by the same user not shown)
Line 21: Line 21:
 
     | data4 = {{{flashpoint|}}}
 
     | data4 = {{{flashpoint|}}}
 
   }}
 
   }}
 +
}}
 
| label6 = Constructing Options
 
| label6 = Constructing Options
 
| data6 = {{{constructs|}}}
 
| data6 = {{{constructs|}}}
Line 39: Line 40:
 
| label14 = Volume
 
| label14 = Volume
 
| data14 = {{{volume|}}}
 
| data14 = {{{volume|}}}
| header15 = {{ #if: {{{createdwith|}}} | Recipe
+
| header20 = {{ #if: {{{createdwith|}}} | Recipe
 
   <!-- Old recipe style -->
 
   <!-- Old recipe style -->
 
   {{Infobox | decat = yes | child = yes
 
   {{Infobox | decat = yes | child = yes
Line 48: Line 49:
 
     }}
 
     }}
 
   }}
 
   }}
| header16 = {{ #if: {{{recipe_machine1|}}} | Recipes
+
| header21 = {{ #if: {{{recipe_machine1|}}} | Recipes
 
   <!-- New recipe style -->
 
   <!-- New recipe style -->
 
   {{Infobox | decat = yes | child = yes
 
   {{Infobox | decat = yes | child = yes
Line 60: Line 61:
 
}}
 
}}
  
| header17 = {{ #if: {{{logic|}}} | Logic  
+
| header22 = {{ #if: {{{logic|}}}{{{prefabhash|}}}{{{prefabname|}}}{{{slot_class|}}}{{{sorting_class|}}}{{{hashid|}}} | Logic  
 
   {{Infobox | decat = yes | child = yes
 
   {{Infobox | decat = yes | child = yes
 
     | label1 = Prefab Hash
 
     | label1 = Prefab Hash
Line 72: Line 73:
 
   }}
 
   }}
 
}}
 
}}
| header18 = {{ #if: {{{nutrition|}}}{{{quality|}}}{{{growthtime|}}}{{{moodbonus|}}} | Food  
+
| header23 = {{ #if: {{{nutrition|}}}{{{quality|}}}{{{growthtime|}}}{{{moodbonus|}}} | Food  
 
   {{Infobox | decat = yes | child = yes
 
   {{Infobox | decat = yes | child = yes
 
     | label1 = Food Nutrition
 
     | label1 = Food Nutrition

Latest revision as of 07:04, 20 May 2024

Template documentation[view] [edit] [history] [purge]
item's name
item's image
Constructing Options item's constructing variations
Used With usedwith
Max Input Power item's maximum input power
Max Output Power item's maximum output power
Max Pressure item's maximum pressure
Pressure Range item's pressure range
Max Temperature item's maximum temperature
Temperature Range item's temperature range
Volume item's volume
Properties
Stacks item's stacks (number only)
Paintable item is paintable
Recipe
Created With old style item's recipe machine
Cost old style item's recipe cost
Recipes
new style recipe machine (1) new style recipe machine (1) cost
new style recipe machine (2) new style recipe machine (2) cost
new style recipe machine (3) new style recipe machine (3) cost
Logic
Prefab Hash item's prefab. hash
Prefab Name item's prefab. name
Logic Classes
item's slot class when in a slot (SlotClass.None, etc)
item's sorting class (used in Logic Sorter) (SortingClass.Default, etc)
Logic Parameters item's logic parameter
Food
Food Nutrition item's nutrition
Food Quality item's quality
Growth Time item's growth time



Example[edit]

The following code produces the box presented on the right. All possible arguments are utilized in this example.

{{Itembox
 |            name = item's name
 |           image = item's image
 |          stacks = item's stacks (number only)
 |       paintable = item is paintable
 |      constructs = item's constructing variations
 |     createdwith = old style item's recipe machine
 |            cost = old style item's recipe cost
 | recipe_machine1 = new style recipe machine (1)
 |    recipe_cost1 = new style recipe machine (1) cost
 | recipe_machine2 = new style recipe machine (2)
 |    recipe_cost2 = new style recipe machine (2) cost
 | recipe_machine3 = new style recipe machine (3)
 |    recipe_cost3 = new style recipe machine (3) cost
 |        usedwith = usedwith
 |      maxinpower = item's maximum input power
 |     maxoutpower = item's maximum output power
 |     maxpressure = item's maximum pressure
 |   pressurerange = item's pressure range
 |         maxtemp = item's maximum temperature
 |       temprange = item's temperature range
 |           logic = item's logic parameter
 |          volume = item's volume
 |      prefabhash = item's prefab. hash
 |      prefabname = item's prefab. name
 |      slot_class = item's slot class when in a slot (SlotClass.None, etc)
 |   sorting_class = item's sorting class (used in Logic Sorter) (SortingClass.Default, etc)
 |       nutrition = item's nutrition value (if food)
 |         quality = item's quality rating (if food)
 |      growthtime = item's growth time (if plant)
}}

Template[edit]

Here's a blank example you can copy to fill in the data

{{Itembox
 |            name = 
 |           image = 
 |          stacks = 
 |       paintable = 
 |      constructs = 
 |     createdwith = 
 |            cost = 
 | recipe_machine1 = 
 |    recipe_cost1 = 
 | recipe_machine2 = 
 |    recipe_cost2 = 
 | recipe_machine3 = 
 |    recipe_cost3 = 
 |        usedwith = 
 |      maxinpower = 
 |     maxoutpower = 
 |     maxpressure = 
 |   pressurerange = 
 |         maxtemp = 
 |       temprange = 
 |           logic = 
 |          volume = 
 |      prefabhash = 
 |      prefabname =
 |      slot_class =
 |   sorting_class =
 |       nutrition =
 |         quality =
 |      growthtime =
}}