Portable Generator
From Unofficial Stationeers Wiki
Example savedata to make Power connector work
<ThingSaveData xsi:type="StructureSaveData">
<ReferenceId>1337</ReferenceId>
<PrefabName>StructurePowerConnector</PrefabName>
<CustomName />
<WorldPosition>
<x>0</x>
<y>0</y>
<z>0</z>
</WorldPosition>
<WorldRotation>
<x>0</x>
<y>0</y>
<z>0</z>
<w>1</w>
<eulerAngles>
<x>0</x>
<y>0</y>
<z>0</z>
</eulerAngles>
</WorldRotation>
<States>
<State>
<StateName>Open</StateName>
<State>1</State>
</State>
</States>
<IsCustomName>false</IsCustomName>
<CustomColorIndex>-1</CustomColorIndex>
<OwnerSteamId>0</OwnerSteamId>
<Reagents />
<Indestructable>false</Indestructable>
<CurrentBuildState>0</CurrentBuildState>
<MothershipReferenceId>0</MothershipReferenceId>
</ThingSaveData>
<ThingSaveData xsi:type="DynamicThingSaveData">
<ReferenceId>7331</ReferenceId>
<PrefabName>DynamicGenerator</PrefabName>
<CustomName />
<WorldPosition>
<x>-0.24999988</x>
<y>0.791668355</y>
<z>-0.23657024</z>
</WorldPosition>
<WorldRotation>
<x>0</x>
<y>-0.707106769</y>
<z>0</z>
<w>0.7071068</w>
<eulerAngles>
<x>0</x>
<y>270</y>
<z>0</z>
</eulerAngles>
</WorldRotation>
<States>
<State>
<StateName>OnOff</StateName>
<State>0</State>
</State>
<State>
<StateName>Powered</StateName>
<State>0</State>
</State>
<State>
<StateName>Error</StateName>
<State>0</State>
</State>
</States>
<IsCustomName>false</IsCustomName>
<CustomColorIndex>-1</CustomColorIndex>
<OwnerSteamId>0</OwnerSteamId>
<Reagents />
<Indestructable>false</Indestructable>
<ParentReferenceId>1337</ParentReferenceId>
<ParentSlotId>0</ParentSlotId>
<Dragged>false</Dragged>
<DraggedInteractionIndex>0</DraggedInteractionIndex>
<DragOffset>
<x>0</x>
<y>0</y>
<z>0</z>
</DragOffset>
<Velocity>
<x>0</x>
<y>0</y>
<z>0</z>
</Velocity>
<AngularVelocity>
<x>0</x>
<y>0</y>
<z>0</z>
</AngularVelocity>
<HealthCurrent>0</HealthCurrent>
</ThingSaveData>
The important bits are open=1 on the Power Connector.
Battery will take priority over the Power Connector. Neouni (talk) 11:48, 11 January 2018 (CST)