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Portable Generator

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Example savedata to make Power connector work

   <ThingSaveData xsi:type="StructureSaveData">
     <ReferenceId>1337</ReferenceId>
     <PrefabName>StructurePowerConnector</PrefabName>
     <CustomName />
     <WorldPosition>
       <x>0</x>
       <y>0</y>
       <z>0</z>
     </WorldPosition>
     <WorldRotation>
       <x>0</x>
       <y>0</y>
       <z>0</z>
       <w>1</w>
       <eulerAngles>
         <x>0</x>
         <y>0</y>
         <z>0</z>
       </eulerAngles>
     </WorldRotation>
     <States>
       <State>
         <StateName>Open</StateName>
         <State>1</State>
       </State>
     </States>
     <IsCustomName>false</IsCustomName>
     <CustomColorIndex>-1</CustomColorIndex>
     <OwnerSteamId>0</OwnerSteamId>
     <Reagents />
     <Indestructable>false</Indestructable>
     <CurrentBuildState>0</CurrentBuildState>
     <MothershipReferenceId>0</MothershipReferenceId>
   </ThingSaveData>
   <ThingSaveData xsi:type="DynamicThingSaveData">
     <ReferenceId>7331</ReferenceId>
     <PrefabName>DynamicGenerator</PrefabName>
     <CustomName />
     <WorldPosition>
       <x>-0.24999988</x>
       <y>0.791668355</y>
       <z>-0.23657024</z>
     </WorldPosition>
     <WorldRotation>
       <x>0</x>
       <y>-0.707106769</y>
       <z>0</z>
       <w>0.7071068</w>
       <eulerAngles>
         <x>0</x>
         <y>270</y>
         <z>0</z>
       </eulerAngles>
     </WorldRotation>
     <States>
       <State>
         <StateName>OnOff</StateName>
         <State>0</State>
       </State>
       <State>
         <StateName>Powered</StateName>
         <State>0</State>
       </State>
       <State>
         <StateName>Error</StateName>
         <State>0</State>
       </State>
     </States>
     <IsCustomName>false</IsCustomName>
     <CustomColorIndex>-1</CustomColorIndex>
     <OwnerSteamId>0</OwnerSteamId>
     <Reagents />
     <Indestructable>false</Indestructable>
     <ParentReferenceId>1337</ParentReferenceId>
     <ParentSlotId>0</ParentSlotId>
     <Dragged>false</Dragged>
     <DraggedInteractionIndex>0</DraggedInteractionIndex>
     <DragOffset>
       <x>0</x>
       <y>0</y>
       <z>0</z>
     </DragOffset>
     <Velocity>
       <x>0</x>
       <y>0</y>
       <z>0</z>
     </Velocity>
     <AngularVelocity>
       <x>0</x>
       <y>0</y>
       <z>0</z>
     </AngularVelocity>
     <HealthCurrent>0</HealthCurrent>
   </ThingSaveData>

The important bits are open=1 on the Power Connector.
Battery will take priority over the Power Connector. Neouni (talk) 11:48, 11 January 2018 (CST)