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Kit (Harvie)

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Kit (Harvie)
ItemKitHarvie.png
Recipe
Created With Electronics Printer
Cost 15g Copper, 10g Steel, 10g Electrum, 5g Solder, 5g Silicon
Harvie
StructureHarvie.png
Operation
Power Usage 10W
Construction
Placed with Kit (Harvie)
Placed on Small Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Harvie)
Harvie (Reversed)
StructureHarvieReversed.png
Construction
Placed with Kit (Harvie)
Placed on Small Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Harvie)


Description[edit]

Harvie is designed to assist in automating your farm. Place above a Hydroponic Tray to automate the planting and harvesting of that tray. Power connects at the top of the unit and there is an import and export slot on either end of the top of the unit to allow chutes to transport the products. Setting a logistical network with circuits will be required to function properly. Note: Harvies cannot fertilize crops.

Data Network Properties[edit]

These are all Data Network properties of this device.

Data Parameters[edit]

These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10).


Parameter Name Data Type Description
Activate Integer Idle = 0, Planting = 1, Harvesting = 2
ClearMemory Boolean
Harvest Boolean
Lock Boolean Locks the device when set to 1. Unlocks it when set to 0.
Mode Integer Idle = 0, Happy = 1, Unhappy = 2, Dead = 3
On Boolean
Plant Boolean

Data Outputs[edit]

These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.

Output Name Data Type Description
Activate Integer Idle = 0, Planting = 1, Harvesting = 2
Error Boolean
ExportCount Integer
ImportCount Integer
Lock Boolean Returns whether the device is locked.
Mode Integer Idle = 0, Happy = 1, Unhappy = 2, Dead = 3
On Boolean
Power Boolean
PrefabHash Integer
RequiredPower Integer

Data Slots[edit]

These are all parameters that can be read with a Slots Reader. The outputs are listed in the order a Slots Reader's "VAR" setting cycles through them.

Number Name Description
0 Import Seeds to be planted
1 Export Where harvested plants are ejected
2 Hand The hand of the Harvie
Name Data Type Description
Occupied Boolean Returns whether the slot occupied. (0 for no, 1 for yes).
OccupantHash Integer Returns ItemHash of item in slot.
MaxQuantity Integer Max Size of stack.
Damage Integer Item durability in percent.
Class Integer Item class ID.
Quantity Integer Size of stack.
PrefabHash Integer Returns ItemHash of canister in slot.

Quirks[edit]

If Harvie's input slot is fed by a chute, it will not stack identical items. If there are already 4 Fern Seeds in his input, and a fifth arrives via chute, that fifth will remain in the chute until all 4 have been removed from the input (probably by planting).