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Carsten Milkau/D-Latch

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Revision as of 13:10, 18 July 2018 by Carsten Milkau (talk | contribs) (D-latch)

D-latch

A d-latch is a circuit that stores the last value seen at its "data" input while its "enable" input was on.

value table
inputs outputs
enabled data previous output output
0 x y y
1 x y x

In theory, a single Logic Select Unit can do this (selector input = enable, input 1 = output, input 2 = data, output = output). In practice, this is not possible as the game does not allow it to have its own output as input. However, several constructions using two or more circuits are possible.

Connectors

  • Enabled: if 1, store data, else do nothing.
  • Data: input
  • Output: stored value

Using Logic Select Unit and Logic Reader

D-latch using select unit and reader

This d-latch can store any value. It works in two steps:

  1. a select unit determines whether to store the last output or the "data" input using the "enabled" input. i.e.
      if enabled
      then store = data
      else store = output
  2. a logic reader mirrors the value to be stored and feeds it back into the select unit so it can circulate (effectively being stored). This would be obsolete if the select unit could read its own output.
      output = store


Circuit setup
Unit name Unit type Connector / Setting Source / Value
select 1 Logic Select Unit select enabled (input)
0 (input 1) reader 1
1 (input 2) data (input)
reader 1 Logic Reader in select 1
var setting
out output (output)