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Carsten Milkau/D-Latch

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Revision as of 15:04, 17 July 2018 by Carsten Milkau (talk | contribs) (Using Select and Reader Unit)

D-latch

A d-latch is a circuit that stores the last value seen at its "data" input while its "enable" input was on.

enabled data previous output output
0 x y y
1 x y x

In theory, a single select unit can do this (selector input = enable, input 1 = data, input 2 = output, output = output). In practice, this is not possible as the game does not allow it to have its own output as input. However, several constructions using two or more circuits are possible.

Connectors

  • Enabled: if 1, store data, else do nothing.
  • Data: input
  • Output: stored value

Using Select and Reader Unit

This d-latch can store any value. It works in two steps:

  1. a select unit determines whether to output the "stored value" or the "data" input using the "enabled" input. i.e.
      if enabled
      then output = stored
      else output = data
  2. a reader unit feeds the output value back into the select unit so it can circulate (effectively being stored). This would be obsolete if the select unit could read its own output.
      stored = output