Editing Carsten Milkau/D-Latch
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+ | == D-latch == | ||
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A d-latch is a circuit that stores the last value seen at its "data" input while its "enable" input was on. | A d-latch is a circuit that stores the last value seen at its "data" input while its "enable" input was on. | ||
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+ | In theory, a single [[Kit_(Logic_Processor)#Logic_Select_Unit|Logic Select Unit]] can do this (selector input = enable, input 1 = output, input 2 = data, output = output). In practice, this is not possible as the game does not allow it to have its own output as input. However, several constructions using two or more circuits are possible. | ||
=== Connectors === | === Connectors === | ||
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* output: stored value | * output: stored value | ||
− | == | + | === Using Logic Select Unit and Logic Reader === |
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[[File:D-latch.png|thumb|D-latch using select unit and reader]] | [[File:D-latch.png|thumb|D-latch using select unit and reader]] |