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[[Category:Updates]]
 
[[Category:Updates]]
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{{Infobox | decat = yes
 
{{Infobox | decat = yes
 
  | title = The Airflow Update
 
  | title = The Airflow Update
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     |  data1 = Big Update
 
     |  data1 = Big Update
 
     | label2 = Release
 
     | label2 = Release
     |  data2 = 2023.28.21 - 02:27 UTC
+
     |  data2 = 21.08.2023 04:44 CEST
 
     | label3 = Hyperlink
 
     | label3 = Hyperlink
     |  data3 = [https://store.steampowered.com/news/app/544550/view/3671049809726932936 Steam] [https://steamdb.info/patchnotes/11988597/ SteamDB]
+
     |  data3 = [https://store.steampowered.com/news/app/544550/view/3671049809726932936 Steam]
 
   }}
 
   }}
 
  | header2 = {{Infobox | decat = yes | child = yes
 
  | header2 = {{Infobox | decat = yes | child = yes
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== Changelog ==
 
== Changelog ==
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Updated suit and helmet for main menu scene and character customization scene
+
* Updated suit and helmet for main menu scene and character customization scene
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed spelling errors in new heat exchanger descriptions
+
* Fixed spelling errors in new heat exchanger descriptions
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Updated uvs and textures for hardsuit
+
* Updated uvs and textures for hardsuit
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed spelling mistake in character customization menu
+
* Fixed spelling mistake in character customization menu
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed spelling mistake for heat exchanger kit
+
* Fixed spelling mistake for heat exchanger kit
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed fan blade direction not representing the flow of gas for the Powered Vent
+
* Fixed fan blade direction not representing the flow of gas for the Powered Vent
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed wall heater color not changing when turned on
+
* Fixed wall heater color not changing when turned on
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added input blocker to pause menu to stop in-world screens from being interactable while paused
+
* Added input blocker to pause menu to stop in-world screens from being interactable while paused
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed inconsistent naming for pipes and pipe kits
+
* Fixed inconsistent naming for pipes and pipe kits
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed incorrectly sized collider on low volume pipe kits
+
* Fixed incorrectly sized collider on low volume pipe kits
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Improved behaviour of PassthroughHeatExchanger. Now implements a crossflow behaviour where-by it is possible to have the two inputs come close to swapping temperatures.
+
* Improved behaviour of PassthroughHeatExchanger. Now implements a crossflow behaviour where-by it is possible to have the two inputs come close to swapping temperatures.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added RemoveToEqualize to AtmosphereHelper.cs This calculates the amount of gas required to Equalize input pressure with output pressure, removes it from the input and returns it for further calculations.
+
* Added RemoveToEqualize to AtmosphereHelper.cs This calculates the amount of gas required to Equalize input pressure with output pressure, removes it from the input and returns it for further calculations.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Refactored MoveToEqualize to call RemoveToEqualise.
+
* Refactored MoveToEqualize to call RemoveToEqualise.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Renamed AtmosphericsManager.TickSpeedMs to AtmosphericsManager.TickSpeedSeconds as this was what it was actually returning.
+
* Renamed AtmosphericsManager.TickSpeedMs to AtmosphericsManager.TickSpeedSeconds as this was what it was actually returning.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Changed Heat Exchangers to show energy exchanged each tick in kJ.
+
* Changed Heat Exchangers to show energy exchanged each tick in kJ.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed AtmosAnalyser only runs analysis code when held in hand of local player.
+
* Fixed AtmosAnalyser only runs analysis code when held in hand of local player.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Changed Moved AtmosAnalyser value generation to main thread to prevent flickering values, it now reads the cached values.
+
* Changed Moved AtmosAnalyser value generation to main thread to prevent flickering values, it now reads the cached values.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Improved tooltips around spray gun fail states
+
* Improved tooltips around spray gun fail states
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added new models for small tanks. This is purely an aesthetic change. No change to functionality.
+
* Added new models for small tanks. This is purely an aesthetic change. No change to functionality.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed wind turbines being functional inside frames
+
* Fixed wind turbines being functional inside frames
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed issue with re-connecting after a client disconnects. The disconnected client no longer needs to restart the game before reconnecting
+
* Fixed issue with re-connecting after a client disconnects. The disconnected client no longer needs to restart the game before reconnecting
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Optimised PassthroughHeatExchanger simulation function.
+
* Optimised PassthroughHeatExchanger simulation function.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Gas Mixer tooltip rounds Setting wheel to whole number, now shows decimal places.
+
* Fixed Gas Mixer tooltip rounds Setting wheel to whole number, now shows decimal places.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Tweaked mesh for basic suit helmet
+
* Tweaked mesh for basic suit helmet
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed insulated tanks being offset incorrectly after model update.
+
* Fixed insulated tanks being offset incorrectly after model update.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added bobble heads for future content
+
* Added bobble heads for future content
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Restructured Gases Mixing in world, to allow better flow control. Gases in world now will move towards lower pressure areas faster, with speeds to pull vacuums with normal active vents increased by 300% in best cases, and 150% in more typical large rooms. The amount of gas which 'moves' up pressure gradients has been reduced, reducing the amount of 'reverse gas spread' happening between large pressure differential world grids. Gas spreading in narrow tunnels will also see an increase in movement.
+
* Restructured Gases Mixing in world, to allow better flow control. Gases in world now will move towards lower pressure areas faster, with speeds to pull vacuums with normal active vents increased by 300% in best cases, and 150% in more typical large rooms. The amount of gas which 'moves' up pressure gradients has been reduced, reducing the amount of 'reverse gas spread' happening between large pressure differential world grids. Gas spreading in narrow tunnels will also see an increase in movement.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Reverting wind(Direction vector) calculations to previous state, to address downwards wind on pressurized planets. Atmospheres will still mix according to new mixing rules.
+
* reverting wind(Direction vector) calculations to previous state, to address downwards wind on pressurized planets. Atmospheres will still mix according to new mixing rules.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added prototype assets and behaviour for rocket datalink logic devices.
+
* Added prototype assets and behaviour for rocket datalink logic devices.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Changed separated Data and power device dirty process for cable networks.
+
* Changed separated Data and power device dirty process for cable networks.
*<span style="color:#E50000;font-weight:bold">[Removed]</span> Removed unneeded process in RecalculateDeviceListSorted Function.
+
* Removed unneeded process in RecalculateDeviceListSorted Function.
*<span style="color:#E50000;font-weight:bold">[Removed]</span> Removed unnecessary step in GetNextValidThing function.
+
* Removed unnecessary step in GetNextValidThing function.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Null-collider in broken build-state of arc furnace.
+
* Fixed Null-collider in broken build-state of arc furnace.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed mix in world wind calculations not using a cached pressure value, causing wind coming from global atmospheres to be incorrectly strong.
+
* Fixed mix in world wind calculations not using a cached pressure value, causing wind coming from global atmospheres to be incorrectly strong.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed unusually strong wind when mining on Venus, as wind strength should now scale with volume extracted.
+
* Fixed unusually strong wind when mining on Venus, as wind strength should now scale with volume extracted.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed small insulated tank blueprints
+
* Fixed small insulated tank blueprints
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Changed datastructure for atmospheric mixing data caching to reduce garbage creation.
+
* changed datastructure for atmospheric mixing data caching to reduce garbage creation.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed face mounted structure placement placing on the wrong side of the supporting structure if the player was standing on it.
+
* Fixed face mounted structure placement placing on the wrong side of the supporting structure if the player was standing on it.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added 1st pass of rocket location data authoring system.
+
* Added 1st pass of rocket location data authoring system.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Tweaked overalls mesh rig
+
* Tweaked overalls mesh rig
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Added WIP placeholder launch pad pieces
+
* Added WIP placeholder launch pad pieces
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Refactored landing pad networks to allow for a generic modular structure and added the launchpad structure using it
+
* Refactored landing pad networks to allow for a generic modular structure and added the launchpad structure using it
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Improvements to Rocket Location data authoring.
+
* Improvements to Rocket Location data authoring.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added Concept of space map to rocket location data.
+
* Added Concept of space map to rocket location data.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added Data validation and error logging to rocket data location parsing.
+
* Added Data validation and error logging to rocket data location parsing.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added Instanced classes for rocket locations.
+
* Added Instanced classes for rocket locations.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed issue where close to global atmospheres could flicker their neighbours into existence every other tick, due to not caching atmos state prior to attempting to mix in world, causing memory issues.
+
* fixed issue where close to global atmospheres could flicker their neighbours into existence every other tick, due to not caching atmos state prior to attempting to mix in world, causing memory issues.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> A mixing atmosphere will spark its neighbours if it is ignited, which should cause more flash fires, instead of slow isolated flames in one tile.
+
* A mixing atmosphere will spark its neighbours if it is ignited, which should cause more flash fires, instead of slow isolated flames in one tile.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed a number of devices instancing new materials every-time their anim state changed.
+
* Fixed a number of devices instancing new materials every-time their anim state changed.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Zrillian lungs now have a wider safe temperature range, and don't take damage between -20c to 80c, up from -10c to 50c of humans. Warnings remain unaffected, as the zrillians don't necessarily like these temperatures.
+
* Zrillian lungs now have a wider safe temperature range, and don't take damage between -20c to 80c, up from -10c to 50c of humans. Warnings remain unaffected, as the zrillians don't necessarily like these temperatures.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added first pass on rocket control motherboard and UI
+
* Added first pass on rocket control motherboard and UI
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added missing message factory changes
+
* Added missing message factory changes
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Renamed ReferencableHelper.cs to Referencable.cs
+
* Renamed ReferencableHelper.cs to Referencable.cs
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added SpaceMap and SpaceMapNode data synchronisation to clients.
+
* Added SpaceMap and SpaceMapNode data synchronisation to clients.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added WIP code for Rocket travel between SpaceMap nodes.
+
* Added WIP code for Rocket travel between SpaceMap nodes.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added IRocketPath and IRocketDestination Interfaces to handle leaving and returning to launch pad.
+
* Added IRocketPath and IRocketDestination Interfaces to handle leaving and returning to launch pad.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Disabled prototype launch animation.
+
* Disabled prototype launch animation.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Changed Mass to be a property. And implemented placeHolder mass values on rocket fuselage, pipes and inline tanks.
+
* Changed Mass to be a property. And implemented placeHolder mass values on rocket fuselage, pipes and inline tanks.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added Method to get starting map to SpaceMap.cs
+
* Added Method to get starting map to SpaceMap.cs
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added LaunchPadNetwork now caches its centre piece in the same way as LandingPadNetwork.
+
* Added LaunchPadNetwork now caches its centre piece in the same way as LandingPadNetwork.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Updated rocket location icon
+
* Updated rocket location icon
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed NRE from rocket.
+
* Fixed NRE from rocket.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Prototype LaunchPad prefabs
+
* Fixed Prototype LaunchPad prefabs
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added CounterFlow heat exchanger to tier two pipe bender. The counter-flow heat exchanger passes gas and liquids from the input to the corresponding output passively based on pressure differential (or volume ratio differential in the case of liquids). Matching the flow rate of both inputs will allow for around 70% efficiency of heat reclamation (this allow for the swapping of temperatures between to pipe networks. Multiple exchangers can be daisy chained together to increase the heat reclamation efficiency.
+
* Added CounterFlow heat exchanger to tier two pipe bender. The counter-flow heat exchanger passes gas and liquids from the input to the corresponding output passively based on pressure differential (or volume ratio differential in the case of liquids). Matching the flow rate of both inputs will allow for around 70% efficiency of heat reclamation (this allow for the swapping of temperatures between to pipe networks. Multiple exchangers can be daisy chained together to increase the heat reclamation efficiency.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Updated WorldManager source prefabs in scene.
+
* Updated WorldManager source prefabs in scene.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Pumps and other pipe devices changing color on load.
+
* Fixed Pumps and other pipe devices changing color on load.
*<span style="color:#E50000;font-weight:bold">[Removed]</span> Removed Outline effect demo scripts.
+
* Removed Outline effect demo scripts.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added first pass on star map UI for rockets
+
* Added first pass on star map UI for rockets
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added rocket can now path to orbit.
+
* Added rocket can now path to orbit.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Changed all pipes can now be built in a fuselage
+
* Changed all pipes can now be built in a fuselage
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Stacking PureIce would zero out the spawn contents.
+
* Fixed Stacking PureIce would zero out the spawn contents.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added Logic variables to avionics Device.
+
* Added Logic variables to avionics Device.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Changed a number of single-grid atmos devices to be allowed to be built in rockets.
+
* Changed a number of single-grid atmos devices to be allowed to be built in rockets.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added rocket command to print destination IDs.
+
* Added rocket command to print destination IDs.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added support for dynamically created and destroyed SpaceMap nodes.
+
* Added support for dynamically created and destroyed SpaceMap nodes.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Changed Launch pads now generate a new node once they have a valid centre piece.
+
* Changed Launch pads now generate a new node once they have a valid centre piece.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed An uncommon crash when running the StateChange fix on a custom world save.
+
* Fixed An uncommon crash when running the StateChange fix on a custom world save.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added dynamic locations to map view (WIP)
+
* Added dynamic locations to map view (WIP)
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed gas being created from spray cans being created with 0 energy
+
* Fixed gas being created from spray cans being created with 0 energy
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Reverted the ability to use a spray can to paint the object in the other hand as this behaviour is confusing and not communicated.
+
* Reverted the ability to use a spray can to paint the object in the other hand as this behaviour is confusing and not communicated.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Portable generator no longer continues providing power once the canister runs out
+
* Portable generator no longer continues providing power once the canister runs out
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed the blueprint for the Hydroponics Station kit
+
* Fixed the blueprint for the Hydroponics Station kit
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added missing blueprint for automated hydroponics kit
+
* added missing blueprint for automated hydroponics kit
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added Pathfinding algorithm so rocket can path to/from any destination on the space-map.
+
* Added Pathfinding algorithm so rocket can path to/from any destination on the space-map.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added Pathfinding testing command for validating authored data.
+
* Added Pathfinding testing command for validating authored data.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added Rocket movement logic has collection of Node-connections and can path through multiple nodes to reach target destination.
+
* Added Rocket movement logic has collection of Node-connections and can path through multiple nodes to reach target destination.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Some nodes being registered twice to the space-map.
+
* Fixed Some nodes being registered twice to the space-map.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed some merge errors with map view
+
* Fixed some merge errors with map view
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed modular structure networks not registering devices correctly
+
* Fixed modular structure networks not registering devices correctly
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Updated new rocket kits to be not spawn-able
+
* Updated new rocket kits to be not spawn-able
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed launchpads being registered as landing pad networks
+
* Fixed launchpads being registered as landing pad networks
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Changed star map to use grid based panel for dynamic locations rather than a radial layout. The position of these can be authored in the XML to achieve a nice map layout
+
* Changed star map to use grid based panel for dynamic locations rather than a radial layout. The position of these can be authored in the XML to achieve a nice map layout
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed some devices would allow interaction even when in a locked state or when the player didn't have the correct access card.
+
* Fixed some devices would allow interaction even when in a locked state or when the player didn't have the correct access card.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed some cases where things could be interacted with when destroyed or incomplete.
+
* Fixed some cases where things could be interacted with when destroyed or incomplete.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added temporary method for rocket to link to a landing pad node
+
* Added temporary method for rocket to link to a landing pad node
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed launch pad networks not being cleared when unloading
+
* Fixed launch pad networks not being cleared when unloading
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Device Locking fix prevented airlock cycling using door interaction panel.
+
* Fixed Device Locking fix prevented airlock cycling using door interaction panel.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Null reference exception on server when writing DynamicPanelData.
+
* Fixed Null reference exception on server when writing DynamicPanelData.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Can't interact with slots when device locked (beta only)
+
* Fixed Can't interact with slots when device locked (beta only)
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Settable Atmospheric devices show incorrect tooltip on setting wheel when locked.
+
* Fixed Settable Atmospheric devices show incorrect tooltip on setting wheel when locked.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed launch pads not deregistering correctly on destroy
+
* Fixed launch pads not deregistering correctly on destroy
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed space map nodes not removing all their connections when deregistering
+
* Fixed space map nodes not removing all their connections when deregistering
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added 4 new bench variants
+
* Added 4 new bench variants
*<span style="color:#E50000;font-weight:bold">[Removed]</span> Removed some temp images from rocket info canvas
+
* Removed some temp images from rocket info canvas
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed incorrect calling placement of base.OnDestroy in LandingPadModular.
+
* Fixed incorrect calling placement of base.OnDestroy in LandingPadModular.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Pipe mounted LiquidDrain throws error when pipe removed.
+
* Fixed Pipe mounted LiquidDrain throws error when pipe removed.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Small Clean up of DevicePipeMounted code
+
* Small Clean up of DevicePipeMounted code
*<span style="color:#E50000;font-weight:bold">[Removed]</span> Removed Prototype launchpad pieces from kit (LandingPadBasic)
+
* Removed Prototype launchpad pieces from kit (LandingPadBasic)
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed A save with a Pad Network with no saved networkId would not load.
+
* Fixed A save with a Pad Network with no saved networkId would not load.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Changed UpdateThings on GameStart to run once gameState is set to running (this was the behaviour on clients, should also be behaviour on server)
+
* Changed UpdateThings on GameStart to run once gameState is set to running (this was the behaviour on clients, should also be behaviour on server)
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Moved some classes into an appropriate namespace
+
* Moved some classes into an appropriate namespace
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added temporary method to refresh rocket internals when you modify the rocket network
+
* Added temporary method to refresh rocket internals when you modify the rocket network
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added rocket refresh command to help with debugging rocket behaviour
+
* Added rocket refresh command to help with debugging rocket behaviour
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed rocket engines being registered multiple times in rocket network
+
* Fixed rocket engines being registered multiple times in rocket network
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed TurbineGenerator Animation and sound not synced to clients.
+
* Fixed TurbineGenerator Animation and sound not synced to clients.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added Some WIP electrolysis code.
+
* Added Some WIP electrolysis code.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Unable to turn on/off light or flush locked helmet using interactable buttons (beta only).
+
* Fixed Unable to turn on/off light or flush locked helmet using interactable buttons (beta only).
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed MAX_ENERGY Constant being too low causing large tanks with too much liquid in them to have their contents deleted on load.
+
* Fixed MAX_ENERGY Constant being too low causing large tanks with too much liquid in them to have their contents deleted on load.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Incorrect serialisation type for network messages for Setting and Quantity of digital chute devices.
+
* Fixed Incorrect serialisation type for network messages for Setting and Quantity of digital chute devices.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added PlaceHolder Rocket Mining device.
+
* Added PlaceHolder Rocket Mining device.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added OnFishedLoad call to StructureNetwork.
+
* Added OnFishedLoad call to StructureNetwork.
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed Rocket doesn't find launchpad on load.
+
* Fixed Rocket doesn't find launchpad on load.
*<span style="color:#267F00;font-weight:bold">[Added]</span> Added hashing of Id to spaceMap node.
+
* Added hashing of Id to spaceMap node.
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Implemented IRocketInternals on Chutes.
+
* Implemented IRocketInternals on Chutes.
*<span style="color:#E50000;font-weight:bold">[Removed]</span> Removed prototype launchpad tower base from incorrect kit
+
* Removed prototype launchpad tower base from incorrect kit
  
 
== References ==
 
== References ==
# [https://store.steampowered.com/news/app/544550/view/3671049809726932936 Update on Steam]
+
# [https://store.steampowered.com/news/app/544550/view/3671049809726932936 Link to update on Steam]
# [https://steamdb.info/patchnotes/11988597/ Update on SteamDB]
 

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