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Editing Update v0.2.4294.19984

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Of the many complex systems Stationeers models, the atmospherics simulation is the most defining. Two times per second; pumps move gas, filters split compositions, pipes check for bursting, and much much more. A lot of the gas the player interacts with comes from the world, or ends being vented there. Unfortunately, the speed to pull a vacuum in world has always been one of the largest bottlenecks for Stationeers.
 
Of the many complex systems Stationeers models, the atmospherics simulation is the most defining. Two times per second; pumps move gas, filters split compositions, pipes check for bursting, and much much more. A lot of the gas the player interacts with comes from the world, or ends being vented there. Unfortunately, the speed to pull a vacuum in world has always been one of the largest bottlenecks for Stationeers.
  
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Even if one tile was very low pressure compared to its neighbor, the high pressure tile would still take a tiny part of the low pressure tile for itself. In very low pressure situations, this effect was significant. So what happens if we pick a fixed value, and say tiles can't take from smaller than 80%, and also won't give to tiles bigger than 120%. Not only might this speed up vacuum mixing, but it would also allow high pressure flows, to keep low pressure gases from mixing upstream, a bonus feature.
 
Even if one tile was very low pressure compared to its neighbor, the high pressure tile would still take a tiny part of the low pressure tile for itself. In very low pressure situations, this effect was significant. So what happens if we pick a fixed value, and say tiles can't take from smaller than 80%, and also won't give to tiles bigger than 120%. Not only might this speed up vacuum mixing, but it would also allow high pressure flows, to keep low pressure gases from mixing upstream, a bonus feature.
  
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==== Comparison with First Attempt ====
 
==== Comparison with First Attempt ====
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However, with our oversimplification of the problem, and first attempt at a solution, we’ve introduced a slight issue. Since the taking, or giving, of air isn't just the comparison of two atmospheres, but instead 6, we can find ourselves in a situation where all the higher pressure atmospheres give us a portion of their air, and we end up being higher pressure than any single one of the atmospheres. Then the next tick, the situation has reversed, and the air exclusively moves away. This mass rebounding would only happen in certain setups/configurations, but created a vortex of death when it did.
 
However, with our oversimplification of the problem, and first attempt at a solution, we’ve introduced a slight issue. Since the taking, or giving, of air isn't just the comparison of two atmospheres, but instead 6, we can find ourselves in a situation where all the higher pressure atmospheres give us a portion of their air, and we end up being higher pressure than any single one of the atmospheres. Then the next tick, the situation has reversed, and the air exclusively moves away. This mass rebounding would only happen in certain setups/configurations, but created a vortex of death when it did.
  
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So, lets add some math to reduce the mixing amount so no single tick can make an atmosphere overshoot its neighbors' pressure and see what happens.
 
So, lets add some math to reduce the mixing amount so no single tick can make an atmosphere overshoot its neighbors' pressure and see what happens.
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The counterflow heat exchanger was not ready in time to be released with the other new heat exchangers but is finally ready! By drawing down the pressure of the outputs with a pump or regulator and regulating input pressures, the temperatures of two counter flowing networks can be effectively exchanged. Balancing the throughput of both inputs is key to creating a good exchange of temperatures.
 
The counterflow heat exchanger was not ready in time to be released with the other new heat exchangers but is finally ready! By drawing down the pressure of the outputs with a pump or regulator and regulating input pressures, the temperatures of two counter flowing networks can be effectively exchanged. Balancing the throughput of both inputs is key to creating a good exchange of temperatures.
  
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[[File:Update v0.2.4294.19984 picture 1.png|thumb|PNG used in update v0.2.4294.19984]]
  
 
=== New Powered Bench Variants ===
 
=== New Powered Bench Variants ===
 
Four new powered bench variants have been added to give you more options when building your various rooms in your base and give you more variety.
 
Four new powered bench variants have been added to give you more options when building your various rooms in your base and give you more variety.
  
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== Changelog ==
 
== Changelog ==

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