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== Update ==
 
== Update ==
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It's really important to make sure nothing blocks the arrow's path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 50 to 60 degrees.
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Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It's really important to make sure nothing blocks the arrow's path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 30 degrees.
  
 
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.
 
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.
  
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 pad, and large shuttles need a 6x6 pad. Having different pad sizes lets you trade with more Traders who visit your station. In order to find them you will need larger satellite dishes to send power to the shuttles and planes landing.  
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There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 pad, and large shuttles need a 6x6 pad. Having different pad sizes lets you trade with more Traders who visit your station.
  
 
If you want to trade with human Traders, you'll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won't come out and trade unless there's air in the hangar. So, make sure you build a pressurized hangar to accommodate them.  
 
If you want to trade with human Traders, you'll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won't come out and trade unless there's air in the hangar. So, make sure you build a pressurized hangar to accommodate them.  
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Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.
 
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.
 
There are additional 9x9 traders as well in the latest update. The above traders are accurate to the trade update V version. (except for the modded ''Deluxe'' versions.)
 
  
 
== Requirements == <!--T:2-->
 
== Requirements == <!--T:2-->
 
To call a [[Trader]] the following things are necessary:
 
To call a [[Trader]] the following things are necessary:
 
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger suttles up to 6x6.
 
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger suttles up to 6x6.
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 50 to 60 degree angle towards the pad.
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* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 45-degree angle towards the pad.
 
Directly in touch with a:
 
Directly in touch with a:
 
* A [[landingpad Data and Power]]
 
* A [[landingpad Data and Power]]
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Then do the following:
 
Then do the following:
 
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).
 
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer, but all you need to do simple automation is 2 logic readers, 2 logic writers and two dials. Set one logic reader and writer pair to read one dial, and the other to read the other dial, set one of the logic writers to output the value of the dial to the horizonal (max dial setting 360) and the other logic writer to the vertical setting on the satellite dish (max setting 90).
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* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer :D!
* Be sure you turn the power dial up on your satellite to send the signal to the trader ship. This sends the signal faster when negotiating with the trader. This cannot be automated on the smaller satellite dishes as there is no write setting on smaller satellite dishes. (The larger ones may be able to do this, update this if so).
 
* You do not have to be perfectly at 0 degrees from the traders when you have their signal as long as you meet the minimum power requirements. (upgrade your satellite dish for more power and smaller ships like the 3x3 can be negotiated from the opposite direction 100+ degrees off) but keep in mind the medium satellite dish can exceed the power rating of low voltage cables and will burn them out if you try to negotiate with more power than the line can hold. You should also consider the other devices on the network as well.
 
* Once you have locked a target, negotiate the trader. This will take time depending on your max power output and their ship's requirements.
 
* Once you have negotiated then the landing request option will be available.
 
* A trader will NEVER leave your pad until you depart them from the trade window. You can basically hold one hostage if you want but you cannot land anyone else without additional landing pads.
 
* Trade with the trader and once you're done with them, click depart. (No you can't stow away in their ships, you will just fall out when they warp away.)
 
  
 
== Gas and liquid ==
 
== Gas and liquid ==
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Buying and selling is done '''per 100 moles'''.
 
Buying and selling is done '''per 100 moles'''.
  
Both gas and liquid will store in your [[landingpad gas storage]] tank but must be removed and added by use of the appropriate landing pad atmospherics kits: [[landingpad liquid output]], [[landingpad liquid input]] for liquids and [[landingpad gas output]], [[landingpad gas output]] for gasses. Both will be stored inside [[landingpad gas storage]]. Multiple storage tanks will increase the maximum moles you can store on the pad. These tanks are not insulated so you will need to build a room around the tanks and either vent the world air around it to maintain a vacuum or pressurize it to the holding temperatures you want to keep. At this time there is no way to insulate the pad other than this method. (Update this if you have any additional information or ideas)
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A ''landingpad liquid storage'' does not exist, so probably the landingpad gas storage is used for liquid storage? Please correct this for those who found out.
  
Do not forget to '''flush''' your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas or they will mix in your output line. You can setup a gas capturing system to capture gasses and filter out the various gasses after pumping it off your pad.  
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Do not forget to '''flush''' your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas.
  
In order to sell gasses and liquids to traders, you will need to make sure the '''gas temperature''' in the [[landingpad gas storage]] has a comfy temperature prior to pumping it to your pad to trade. The gasses must be pumped in the appropriate temperature before the trader will accept the gas or liquid. Hover over the icon in the sell window to find out what the trader wants the temperature range to be. These vary between gasses.
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Make sure the '''gas temperature''' in the [[landingpad gas storage]] has a comfy temperature between (something please correct) C and ~30 C.
  
 
== Notes == <!--T:2-->
 
== Notes == <!--T:2-->
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* If a character has '''more than one''' [[Credit Card]], the trade will use the last in the inventory order.
 
* If a character has '''more than one''' [[Credit Card]], the trade will use the last in the inventory order.
 
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].
 
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].
* [[Traders]] will '''refuse''' to land (you won't be able to click the landing button) if there isn't any [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the [[Landing Pad]], or if no one is powered.
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* [[Traders]] will '''refuse''' to land if there isn't any [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the [[Landing Pad]], or if no one is powered.
 
* Sell prices are always less than the buy value.
 
* Sell prices are always less than the buy value.
 
* Prices of any item depend on the kind of trader.
 
* Prices of any item depend on the kind of trader.
 
* Selling a [[Credit Card]] to a [[Trader]] will '''ignore''' the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.
 
* Selling a [[Credit Card]] to a [[Trader]] will '''ignore''' the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.
* During a '''storm''', [[Traders]] can't land but they can depart. You will receive a prompt if you try to land one during a storm who cannot. Some plane traders can land in storms. The prompt will let you know if they can or cannot, but keep in mind they can crash into your base if they don't have enough landing space. A runway should be at least 15 - 20 blocks long according to the dev blogs.
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* During a '''storm''', [[Traders]] can't land or depart.
 
<br> [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.
 
<br> [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.
 
<br> Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)
 
<br> Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)
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== Bugs ==  
 
== Bugs ==  
 
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.
 
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.
 
* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.
 

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