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== Update == | == Update == | ||
− | Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It's really important to make sure nothing blocks the arrow's path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about | + | Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It's really important to make sure nothing blocks the arrow's path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 30 degrees. |
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs. | Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs. | ||
− | There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 pad, and large shuttles need a 6x6 pad. Having different pad sizes lets you trade with more Traders who visit your station | + | There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 pad, and large shuttles need a 6x6 pad. Having different pad sizes lets you trade with more Traders who visit your station. |
If you want to trade with human Traders, you'll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won't come out and trade unless there's air in the hangar. So, make sure you build a pressurized hangar to accommodate them. | If you want to trade with human Traders, you'll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won't come out and trade unless there's air in the hangar. So, make sure you build a pressurized hangar to accommodate them. | ||
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Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack. | Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack. | ||
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== Requirements == <!--T:2--> | == Requirements == <!--T:2--> | ||
To call a [[Trader]] the following things are necessary: | To call a [[Trader]] the following things are necessary: | ||
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger suttles up to 6x6. | * A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger suttles up to 6x6. | ||
− | * With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a | + | * With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 45-degree angle towards the pad. |
Directly in touch with a: | Directly in touch with a: | ||
* A [[landingpad Data and Power]] | * A [[landingpad Data and Power]] | ||
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Then do the following: | Then do the following: | ||
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :). | * Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :). | ||
− | * Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer | + | * Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer :D! |
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== Gas and liquid == | == Gas and liquid == | ||
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Buying and selling is done '''per 100 moles'''. | Buying and selling is done '''per 100 moles'''. | ||
− | + | A ''landingpad liquid storage'' does not exist, so probably the landingpad gas storage is used for liquid storage? Please correct this for those who found out. | |
− | Do not forget to '''flush''' your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas | + | Do not forget to '''flush''' your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas. |
− | + | Make sure the '''gas temperature''' in the [[landingpad gas storage]] has a comfy temperature between (something please correct) C and ~30 C. | |
== Notes == <!--T:2--> | == Notes == <!--T:2--> | ||
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* If a character has '''more than one''' [[Credit Card]], the trade will use the last in the inventory order. | * If a character has '''more than one''' [[Credit Card]], the trade will use the last in the inventory order. | ||
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]]. | * You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]]. | ||
− | * [[Traders]] will '''refuse''' to land | + | * [[Traders]] will '''refuse''' to land if there isn't any [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the [[Landing Pad]], or if no one is powered. |
* Sell prices are always less than the buy value. | * Sell prices are always less than the buy value. | ||
* Prices of any item depend on the kind of trader. | * Prices of any item depend on the kind of trader. | ||
* Selling a [[Credit Card]] to a [[Trader]] will '''ignore''' the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money. | * Selling a [[Credit Card]] to a [[Trader]] will '''ignore''' the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money. | ||
− | * During a '''storm''', [[Traders]] can't land | + | * During a '''storm''', [[Traders]] can't land or depart. |
<br> [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process. | <br> [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process. | ||
<br> Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated) | <br> Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated) | ||
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== Bugs == | == Bugs == | ||
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug. | * The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug. | ||
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