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* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn't necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with "You do not have enough money to complete this transaction!".
 
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn't necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with "You do not have enough money to complete this transaction!".
 
* If a character has '''more than one''' [[Credit Card]], the trade will use the last in the inventory order.
 
* If a character has '''more than one''' [[Credit Card]], the trade will use the last in the inventory order.
 +
* The [[Traders]] will buy any item that is placed in a connected [[Vending Machine]] or [[Vending Machine Refrigerated]] in the same network of the [[Landing Pad]].
 
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].
 
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].
 
* [[Traders]] will '''refuse''' to land (you won't be able to click the landing button) if there isn't any [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the [[Landing Pad]], or if no one is powered.
 
* [[Traders]] will '''refuse''' to land (you won't be able to click the landing button) if there isn't any [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the [[Landing Pad]], or if no one is powered.
 
* Sell prices are always less than the buy value.
 
* Sell prices are always less than the buy value.
 +
* Because [[Traders]] buy anything from the player, some items are exploitable to gain big amount of money, like food, or [[Motherboard (Sorter)]] (seems to be worth '''1500€/$''' or more, that is an evident bug).
 
* Prices of any item depend on the kind of trader.
 
* Prices of any item depend on the kind of trader.
 
* Selling a [[Credit Card]] to a [[Trader]] will '''ignore''' the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.
 
* Selling a [[Credit Card]] to a [[Trader]] will '''ignore''' the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.
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<br> Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)
 
<br> Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)
 
</translate>
 
</translate>
βˆ’
 
 
== Bugs ==  
 
== Bugs ==  
 
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.
 
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.
  
 
* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.
 
* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.

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