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== Update == | == Update == | ||
− | Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It's really important to make sure nothing blocks the arrow's path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about | + | Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It's really important to make sure nothing blocks the arrow's path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 30 degrees. |
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs. | Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs. | ||
− | There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 pad, and large shuttles need a 6x6 pad. Having different pad sizes lets you trade with more Traders who visit your station | + | There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 pad, and large shuttles need a 6x6 pad. Having different pad sizes lets you trade with more Traders who visit your station. |
If you want to trade with human Traders, you'll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won't come out and trade unless there's air in the hangar. So, make sure you build a pressurized hangar to accommodate them. | If you want to trade with human Traders, you'll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won't come out and trade unless there's air in the hangar. So, make sure you build a pressurized hangar to accommodate them. | ||
− | + | <big><big>The Green Futures Deluxe listed below is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550</big><big> | |
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=== Build Inc (3x3) === | === Build Inc (3x3) === | ||
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Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot. | Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot. | ||
− | === | + | === All Alloys (7x7 - 15) === |
− | Player can buy: | + | Player can buy: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot. |
− | Player can sell: | + | Player can sell: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Cobalt Ore, 100 Moles Fuel. |
− | === | + | === More Ore Less (3x3) === |
− | Player can buy: | + | Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Oxite Ice, Volatile Ice, Unprocessed Ore. |
− | Player can sell: | + | Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, 100 Moles Fuel, Hard Mining Backpack. |
− | === | + | === More Ore Less (7x7 - 15) === |
− | Player can buy: | + | Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore. |
− | Player can sell: | + | Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack. |
=== Green Futures (3x3) === | === Green Futures (3x3) === | ||
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=== Green Futures Deluxe (3x3) === | === Green Futures Deluxe (3x3) === | ||
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Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily. | Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily. | ||
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=== Green Futures Deluxe (7x7 - 15) === | === Green Futures Deluxe (7x7 - 15) === | ||
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Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily. | Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily. | ||
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer. | Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer. | ||
− | === | + | === Gas For Less (7x7) === |
− | Player can buy: | + | Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water |
− | Player can sell: | + | Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (Pollutants). |
− | === | + | === Gas For Less (7x7 - 15) === |
− | Player can buy: | + | Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water |
− | Player can sell: | + | Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (N2O). |
− | + | Contact Type ID (Size, runway, hangar requirements non applicable): | |
+ | <br> -1077922067 - Green Futures | ||
+ | <br> -1311144036 - Green Futures Deluxe | ||
+ | <br> 54412100 - All Alloys | ||
+ | <br> -470575659 - Gas For Less | ||
+ | <br>-1374574351 - More Ore Less | ||
+ | <br> 175935584 - Build Inc | ||
== Requirements == <!--T:2--> | == Requirements == <!--T:2--> | ||
To call a [[Trader]] the following things are necessary: | To call a [[Trader]] the following things are necessary: | ||
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger suttles up to 6x6. | * A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger suttles up to 6x6. | ||
− | * With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a | + | * With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 45-degree angle towards the pad. |
Directly in touch with a: | Directly in touch with a: | ||
* A [[landingpad Data and Power]] | * A [[landingpad Data and Power]] | ||
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Then do the following: | Then do the following: | ||
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :). | * Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :). | ||
− | * Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer | + | * Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer :D! |
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== Gas and liquid == | == Gas and liquid == | ||
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Buying and selling is done '''per 100 moles'''. | Buying and selling is done '''per 100 moles'''. | ||
− | + | A ''landingpad liquid storage'' does not exist, so probably the landingpad gas storage is used for liquid storage? Please correct this for those who found out. | |
− | Do not forget to '''flush''' your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas | + | Do not forget to '''flush''' your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas. |
− | + | Make sure the '''gas temperature''' in the [[landingpad gas storage]] has a comfy temperature between (something please correct) C and ~30 C. | |
== Notes == <!--T:2--> | == Notes == <!--T:2--> | ||
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn't necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with "You do not have enough money to complete this transaction!". | * For trade a player should have [[Credit Card]] in any slot of his character inventory (isn't necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with "You do not have enough money to complete this transaction!". | ||
* If a character has '''more than one''' [[Credit Card]], the trade will use the last in the inventory order. | * If a character has '''more than one''' [[Credit Card]], the trade will use the last in the inventory order. | ||
+ | * The [[Traders]] will buy any item that is placed in a connected [[Vending Machine]] or [[Vending Machine Refrigerated]] in the same network of the [[Landing Pad]]. | ||
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]]. | * You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]]. | ||
− | * [[Traders]] will '''refuse''' to land | + | * [[Traders]] will '''refuse''' to land if there isn't any [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the [[Landing Pad]], or if no one is powered. |
* Sell prices are always less than the buy value. | * Sell prices are always less than the buy value. | ||
+ | * Because [[Traders]] buy anything from the player, some items are exploitable to gain big amount of money, like food, or [[Motherboard (Sorter)]] (seems to be worth '''1500€/$''' or more, that is an evident bug). | ||
* Prices of any item depend on the kind of trader. | * Prices of any item depend on the kind of trader. | ||
* Selling a [[Credit Card]] to a [[Trader]] will '''ignore''' the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money. | * Selling a [[Credit Card]] to a [[Trader]] will '''ignore''' the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money. | ||
− | * During a '''storm''', [[Traders]] can't land | + | * During a '''storm''', [[Traders]] can't land or depart. |
<br> [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process. | <br> [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process. | ||
<br> Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated) | <br> Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated) | ||
</translate> | </translate> | ||
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== Bugs == | == Bugs == | ||
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug. | * The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug. | ||
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