Actions

Starting Gear

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Revision as of 16:16, 17 December 2017 by Evie.codes (talk | contribs) (Initial State: Player Inventory only)
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When starting a new game in any scenario, the following items are available to the player.

Player Inventory

The following is directly available to the player in their personal inventory:

  • Slot 1: Helmet (no inventory)
  • Slot 2: Space Suit
 * Canister: Air (5700 kPa)
 * Canister: Waste (0 kPa)
 * Battery (Large) with full charge
 * Filter (CO2)
 * 2 Empty Filter Slots
  • Slot 3: Jetpack + Backpack
 * Canister: Propellant (5712 kPa)
 * Pill (Medical)
 * Handheld Tablet (Full charge Battery (Small), empty cartridge slot)
 * Cartridge (Tracker)
 * Cartridge (eReader)
 * Cartridge (Network Analyzer)
 * Cartridge (Atmos Analyzer)
 * Mining Belt : Drill (Full charge Battery (Small)), Crowbar, 7 empty ore slots.
 * 1 Empty Backpack Slot
  • Slot 5: Orange Uniform
 * 2 Empty Slots
  • Slot 6: Toolbelt
 * Wrench
 * Crowbar
 * Drill (Full charge Battery Small)
 * Wire Cutters
 * Welder (Canister: Fuel (5720 kPa))
 * Screwdriver
 * Grinder  (Full charge Battery Small)
 * Cable Coil (Stack of 50)
  • Left Hand: Empty
  • Right Hand: Duct Tape (100%)