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<noinclude>
 
<noinclude>
These are all of the [[Rocket Manufactory]] parameter in the game.
+
These are all of the [[Rocket Manufactory]] parameter in the game. The parameters have been scraped from the [[Stationpedia]].
 
</noinclude>
 
</noinclude>
 
<div style="width:auto; overflow:auto;">
 
<div style="width:auto; overflow:auto;">
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{| class="wikitable sortable" style="width:100%;"
 
{| class="wikitable sortable" style="width:100%;"
! Parameter Name
+
! '''Parameter Name'''
! class="unsortable" | Data Type
+
! class="unsortable" |'''Data Type'''
! class="unsortable" | Value
+
! class="unsortable" |'''Value'''
! class="unsortable" | Description
+
! class="unsortable" |'''Description'''
 
|-
 
|-
  
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| rowspan="2" | Boolean
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
| Turns the device off. Also toogles the switch accordingly.
+
| The current state of the device, 0 for off, 1 for on
 
|-
 
|-
 
| style="text-align:center;" | 1
 
| style="text-align:center;" | 1
| Turns the device on. Also toogles the switch accordingly.
+
| The current state of the device, 0 for off, 1 for on
 
|-
 
|-
  
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| rowspan="2" | Boolean
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
| Stops purging of stored materials in the structure. Also resets the lever accordingly.
+
| 1 if device is open, otherwise 0.
 
|-
 
|-
 
| style="text-align:center;" | 1
 
| style="text-align:center;" | 1
| Starts purging of stored materials in the structure. Also pulls the lever accordingly. Without powering the structure it won't purge anything.
+
| 1 if device is open, otherwise 0.
 
|-
 
|-
  
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| rowspan="2" | Boolean
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
| Writing a 0 to the device stops the construction of the chosen item.
+
| 1 if device is activated (usually means running), otherwise 0.
 
|-
 
|-
 
| style="text-align:center;" | 1
 
| style="text-align:center;" | 1
| Writing a 1 to the device starts the construction of the chosen item. If there are not enough materials inside the structure it will starts to fabricate the item anyway but won't fabricate the item and won't consume any stored ressources.
+
| 1 if device is activated (usually means running), otherwise 0.
 
|-
 
|-
  
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| rowspan="2" | Boolean
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
| Allows manual interaction with the structure.
+
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
 
|-
 
|-
 
| style="text-align:center;" | 1
 
| style="text-align:center;" | 1
| Completely blocks any manual interaction with the structure. This doesn't inculdes interaction by logic.
+
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
 
|-
 
|-
  
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| rowspan="2" | Boolean
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
| Writing a 0 to a structure doesn't have any impact.
+
| When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to O when actioned
 
|-
 
|-
 
| style="text-align:center;" | 1
 
| style="text-align:center;" | 1
| Clears the counter memory. Will set itself back to 0 when actioned
+
| When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to O when actioned
 
|-
 
|-
  
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| Integer
 
| Integer
 
|  
 
|  
| Sets the machine to the recipe corresponding to the written hash number.
+
| Current hash of the recipe the device is set to produce
 
|-
 
|-
  
! colspan="4" | <i>Update 0.2.4677.21598 - Fri 29/12/2023</i> <span class="right">[[Rocket_Manufactory/Data Network|/Data_Network]]</span>
+
! colspan="8" | Update 0.2.4677.21598 - Fri 29/12/2023 <span class="right">[[Rocket_Manufactory/Data Network|/Data Network]]</span>
 
|}
 
|}
  
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These are all parameters, that can be read by using different means of logic.
 
These are all parameters, that can be read by using different means of logic.
 
{| class="wikitable sortable" style="width:100%;"
 
{| class="wikitable sortable" style="width:100%;"
! Parameter Name
+
! '''Parameter Name'''
! class="unsortable" | Data Type
+
! class="unsortable" |'''Data Type'''
! class="unsortable" | Value
+
! class="unsortable" |'''Value'''
! class="unsortable" | Description
+
! class="unsortable" |'''Description'''
 
|-
 
|-
  
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|-
 
|-
  
! rowspan="2" | Open
+
!rowspan="2"| Open
| rowspan="2" | Boolean
+
|rowspan="2"| Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
 
| Output of the <b>Rocket Manufactory</b> is closed. This is the same as the physical lever located on the structure.
 
| Output of the <b>Rocket Manufactory</b> is closed. This is the same as the physical lever located on the structure.
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|-
 
|-
  
! rowspan="2" | Activate
+
!rowspan="2"| Activate
| rowspan="2" | Boolean
+
|rowspan="2"| Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
 
| The structure is currently producing nothing.
 
| The structure is currently producing nothing.
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|-
 
|-
  
! rowspan="2" | Lock
+
!rowspan="2"| Lock
| rowspan="2" | Boolean
+
|rowspan="2"| Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
 
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
 
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
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|-
 
|-
  
! rowspan="2" | Power
+
!rowspan="2"| Power
| rowspan="2" | Boolean
+
|rowspan="2"| Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
 
| Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
 
| Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
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|-
 
|-
  
! rowspan="2" | Error
+
!rowspan="2"| Error
| rowspan="2" | Boolean
+
|rowspan="2"| Boolean
 
| style="text-align:center;" | 0
 
| style="text-align:center;" | 0
 
| 1 if device is in error state, otherwise 0.
 
| 1 if device is in error state, otherwise 0.
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| Integer
 
| Integer
 
|  
 
|  
| Total number of reagents inside the device (e.g. 92g of iron = 92)
+
| Total number of reagents recorded by the device
 
|-
 
|-
  
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| Integer
 
| Integer
 
|  
 
|  
| Idle operating power quantity. That does not include extra demand power for recipes.
+
| Idle operating power quantity, does not necessarily include extra demand power
 
|-
 
|-
  
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| Integer
 
| Integer
 
|  
 
|  
| How many items exported since last ClearMemory. This count is based on every ouput stack of items (e.g. 1 item and 12g of iron =2)
+
| How many items exported since last ClearMemory
 
|-
 
|-
  
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| Integer
 
| Integer
 
|  
 
|  
| How many items imported since last ClearMemory. The count is based on stacks (e.g. 92g of iron in on stack = 1)
+
| How many items imported since last ClearMemory
 
|-
 
|-
  
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|-
 
|-
  
! colspan="4" | <i>Update 0.2.4677.21598 - Fri 29/12/2023</i> <span class="right">[[Rocket_Manufactory/Data Network|/Data_Network]]</span>
+
! colspan="8" | Update 0.2.4677.21598 - Fri 29/12/2023 <span class="right">[[Rocket_Manufactory/Data Network|/Data Network]]</span>
 
|}
 
|}
 
</div>
 
</div>

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