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<noinclude>
 
<noinclude>
These are all of the [[Rocket Manufactory]] parameter in the game.
+
These are all of the [[Rocket Manufactory]] parameter in the game. The parameters have been scraped from the [[Stationpedia]].
 
</noinclude>
 
</noinclude>
<div style="width:auto; overflow:auto;">
 
=== Input Data (Write) ===
 
These are all parameters, that can be written to with different means of using logic.
 
 
 
{| class="wikitable sortable" style="width:100%;"
 
{| class="wikitable sortable" style="width:100%;"
! Parameter Name
+
! '''Parameter Name'''
! class="unsortable" | Data Type
+
! '''Data Interaction'''
! class="unsortable" | Value
+
! '''Data Type'''
! class="unsortable" | Description
+
! class="unsortable" |'''Description'''
 
|-
 
|-
  
! rowspan="2" | On
+
! Power
| rowspan="2" | Boolean
+
| Read
| style="text-align:center;" | 0
+
| Boolean
| Turns the device off. Also toogles the switch accordingly.
+
| Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
|-
 
| style="text-align:center;" | 1
 
| Turns the device on. Also toogles the switch accordingly.
 
 
|-
 
|-
  
! rowspan="2" | Open
+
! Open
| rowspan="2" | Boolean
+
| Read & Write
| style="text-align:center;" | 0
+
| Boolean
| Stops purging of stored materials in the structure. Also resets the lever accordingly.
+
| 1 if device is open, otherwise 0.
|-
 
| style="text-align:center;" | 1
 
| Starts purging of stored materials in the structure. Also pulls the lever accordingly. Without powering the structure it won't purge anything.
 
 
|-
 
|-
  
! rowspan="2" | Activate
+
! Error
| rowspan="2" | Boolean
+
| Read
| style="text-align:center;" | 0
+
| Boolean
| Writing a 0 to the device stops the construction of the chosen item.
+
| 1 if device is in error state, otherwise 0.
|-
 
| style="text-align:center;" | 1
 
| Writing a 1 to the device starts the construction of the chosen item. If there are not enough materials inside the structure it will starts to fabricate the item anyway but won't fabricate the item and won't consume any stored ressources.
 
 
|-
 
|-
  
! rowspan="2" | Lock
+
! Activate
| rowspan="2" | Boolean
+
| Read & Write
| style="text-align:center;" | 0
+
| Boolean
| Allows manual interaction with the structure.
+
| 1 if device is activated (usually means running), otherwise 0.
|-
 
| style="text-align:center;" | 1
 
| Completely blocks any manual interaction with the structure. This doesn't inculdes interaction by logic.
 
 
|-
 
|-
  
! rowspan="2" | ClearMemory
+
! Lock
| rowspan="2" | Boolean
+
| Read & Write
| style="text-align:center;" | 0
+
| Boolean
| Writing a 0 to a structure doesn't have any impact.
+
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
|-
 
| style="text-align:center;" | 1
 
| Clears the counter memory. Will set itself back to 0 when actioned
 
 
|-
 
|-
  
! RecipeHash
+
! Reagents
| Integer
+
| Read
|  
+
| to be checked
| Sets the machine to the recipe corresponding to the written hash number.
+
| Total number of reagents recorded by the device
 
|-
 
|-
  
! colspan="4" | <i>Update 0.2.4677.21598 - Fri 29/12/2023</i> <span class="right">[[Rocket_Manufactory/Data Network|/Data_Network]]</span>
+
! On
|}
+
| Read & Write
 
+
| Boolean
=== Output Data (Read) ===
+
| The current state of the device, 0 for off, 1 for on
These are all parameters, that can be read by using different means of logic.
 
{| class="wikitable sortable" style="width:100%;"
 
! Parameter Name
 
! class="unsortable" | Data Type
 
! class="unsortable" | Value
 
! class="unsortable" | Description
 
 
|-
 
|-
  
! rowspan="2" | On
+
! RequiredPower
| rowspan="2" | Boolean
+
| Read
| style="text-align:center;" | 0
+
| to be checked
| The <b>Rocket Manufactory</b> is not powered. This is the same as the physical red powerswitch located on the structure.
+
| Idle operating power quantity, does not necessarily include extra demand power
|-
 
| style="text-align:center;" | 1
 
| The <b>Rocket Manufactory</b> is powered. This is the same as the physical red powerswitch located on the structure.
 
|-
 
 
 
! rowspan="2" | Open
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| Output of the <b>Rocket Manufactory</b> is closed. This is the same as the physical lever located on the structure.
 
|-
 
| style="text-align:center;" | 1
 
| Output of the <b>Rocket Manufactory</b> is opened. This is the same as the physical lever located on the structure.
 
|-
 
 
 
! rowspan="2" | Activate
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| The structure is currently producing nothing.
 
|-
 
| style="text-align:center;" | 1
 
| The structure is currently producing something.
 
|-
 
 
 
! rowspan="2" | Lock
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
 
|-
 
| style="text-align:center;" | 1
 
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
 
|-
 
 
 
! rowspan="2" | Power
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
 
|-
 
| style="text-align:center;" | 1
 
| Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
 
|-
 
 
 
! rowspan="2" | Error
 
| rowspan="2" | Boolean
 
| style="text-align:center;" | 0
 
| 1 if device is in error state, otherwise 0.
 
|-
 
| style="text-align:center;" | 1
 
| 1 if device is in error state, otherwise 0.
 
 
|-
 
|-
  
 
! RecipeHash
 
! RecipeHash
| Integer
+
| Read & Write
|  
+
| to be checked
 
| Current hash of the recipe the device is set to produce
 
| Current hash of the recipe the device is set to produce
 
|-
 
|-
  
! Reagents
+
! CompletionRatio
| Integer
+
| Read
|  
+
| to be checked
| Total number of reagents inside the device (e.g. 92g of iron = 92)
+
| How complete the current production is for this device, bewteen 0 and 1
 
|-
 
|-
  
! RequiredPower
+
! ClearMemory
| Integer
+
| Write
|  
+
| Boolean
| Idle operating power quantity. That does not include extra demand power for recipes.
+
| When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to O when actioned
|-
 
 
 
! CompletionRatio
 
| Integer
 
|
 
| How complete the current production is for this device, bewteen 0 and 1
 
 
|-
 
|-
  
 
! ExportCount
 
! ExportCount
| Integer
+
| Read
|  
+
| to be checked
| How many items exported since last ClearMemory. This count is based on every ouput stack of items (e.g. 1 item and 12g of iron =2)
+
| How many items exported since last ClearMemory
 
|-
 
|-
  
 
! ImportCount
 
! ImportCount
| Integer
+
| Read
|  
+
| to be checked
| How many items imported since last ClearMemory. The count is based on stacks (e.g. 92g of iron in on stack = 1)
+
| How many items imported since last ClearMemory
 
|-
 
|-
  
 
! PrefabHash
 
! PrefabHash
| Integer
+
| Read
|  
+
| to be checked
 
| The hash of the structure
 
| The hash of the structure
 
|-
 
|-
  
 
! Referenceld
 
! Referenceld
| Integer
+
| Read
|  
+
| to be checked
 
| Unique Reference Identifier for this object
 
| Unique Reference Identifier for this object
 
|-
 
|-
  
! colspan="4" | <i>Update 0.2.4677.21598 - Fri 29/12/2023</i> <span class="right">[[Rocket_Manufactory/Data Network|/Data_Network]]</span>
+
! colspan="8" | Update 0.2.4677.21598 - Thu 21/12/2023 <span class="right">[[Rocket_Manufactory/Data Network|/Data Network]]</span>
 
|}
 
|}
</div>
 

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