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<br><code>s dr0 On 1</code> is now the same as <code>s d2 On 1</code>, r0 has the value 2 so dr0 points at d2
 
<br><code>s dr0 On 1</code> is now the same as <code>s d2 On 1</code>, r0 has the value 2 so dr0 points at d2
  
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==Network Referencing / Channels==
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==Network Referencing==
  
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All cable networks have 8 Channels which can have data loaded from/stored to via a device and connection reference. Connections for each supported device are listed in the stationpedia. All 'connections' a device can make are a connection (pipe, chute, cable), but only cable networks have channels.
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You can load and store to a device's cable network via a provided connection reference. Connections for each supported device are listed in the stationpedia. All 'connections' a device can make are a connection (pipe, chute, cable).  
  
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The 8 channels (Channel0 to Channel7) are however volatile, in that data is destroyed if any part of the cable network is changed, removed, or added to, and also whenever the world is exited. All these channels default to NaN. Strictly speaking, they default to what we would call "quiet NaN", in that its not an error it simply means its not a number yet. Recommend you use these channels for reading and writing between networks, rather than as a data store. This effectively means an IC can read all the networks for all devices to connected to it, so not just their own local network, but any networks any device they can reference is connected to.
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There are 8 channels (Channel0 to Channel7) on a cable network. They are however volatile, in that they might be destroyed and/or replaced at any time. All these channels default to NaN. Strictly speaking, they default to what we would call "quiet NaN", in that its not an error it simply means its not a number yet. Recommend you use these channels for reading and writing between networks, rather than as a data store. This effectively means an IC can read all the networks for all devices to connected to it, so not just their own local network, but any networks any device they can reference is connected to.
  
 
<br><code>l r0 d0:0 Channel0</code> d0 is device zero, and the :0 refers to that device's 0 connection
 
<br><code>l r0 d0:0 Channel0</code> d0 is device zero, and the :0 refers to that device's 0 connection

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