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{{Itembox | {{Itembox | ||
| name = Hardsuit | | name = Hardsuit | ||
− | | image = | + | | image = |
− | | maxpressure = | + | | maxpressure = 202.65 kPa |
− | | createdwith = [[ | + | | createdwith = [[Fabricator]] |
− | | cost = | + | | cost = 2g [[Gold]], 10g [[Steel]], 8g [[Lead]], 20g [[Invar]] |
| volume = 10 L | | volume = 10 L | ||
}} | }} | ||
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Used in conjunction with a [[Hardsuit Helmet]] to go outside a pressurized and breathable environment. It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous. It can also carry a [[Hardsuit Backpack]] for extra storage, or a [[Hardsuit Jetpack]] for additional storage and jumpjet capabilities. | Used in conjunction with a [[Hardsuit Helmet]] to go outside a pressurized and breathable environment. It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous. It can also carry a [[Hardsuit Backpack]] for extra storage, or a [[Hardsuit Jetpack]] for additional storage and jumpjet capabilities. | ||
− | The [[Hardsuit]] has more armor than the [[EVA Suit]], features one extra [[Filter]] slot and the ability to accept [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] chips. It is however much more expensive to produce | + | The [[Hardsuit]] has more armor than the [[EVA Suit]], features one extra [[Filter]] slot and the ability to accept [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] chips. It is however much more expensive to produce. |
==Usage== | ==Usage== | ||
− | Your suit must be worn with a suitable helmet to function properly. You must insert suitable gas canisters and filters into the suit's slot (see below). These will need to be manually changed on a periodic basis, | + | Your suit must be worn with a suitable helmet to function properly. You must insert suitable gas canisters and filters into the suit's slot (see below). These will need to be manually changed on a periodic basis, althoguh the canisters can also be recharged/drained using a fully-supplied [[Suit Storage]] rack. |
− | Your suit readouts are normally | + | Your suit readouts are normally dispayed at the top-right of the screen. Your suit functions can be accessed by pressing the Number ''''3'''' key. This will bring up a panel showing the suit's slots and its various settings. These only function when wearing a suitable closed helmet, and are as follows: |
− | *'''A/C On / Off''' (Temperature control on/off) | + | *'''A/C On / Off''' (i.e. Temperature control on/off) |
*'''Filters On / Off''' | *'''Filters On / Off''' | ||
*'''Air On / Off''' | *'''Air On / Off''' | ||
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==Slots== | ==Slots== | ||
Contains 8 slots: | Contains 8 slots: | ||
− | * 1x '''Air Tank''' - Insert a [[Canister]] or [[Gas Canister (Smart)]] with a | + | * 1x '''Air Tank''' - Insert a [[Canister]] or [[Gas Canister (Smart)]] with a breatable gas mix (for example [[Oxygen|O2]], [[Air]], [[Air 20/80]] or [[Nitrox 35/65]]) |
* 1x '''Waste Tank''' - Insert an empty [[Canister]] or [[Gas Canister (Smart)]] where gases removed by the [[Filter]]s will be stored | * 1x '''Waste Tank''' - Insert an empty [[Canister]] or [[Gas Canister (Smart)]] where gases removed by the [[Filter]]s will be stored | ||
* 1x '''Life Support''' - Insert a charged [[Battery Cell]] (ideally Large or Nuclear) | * 1x '''Life Support''' - Insert a charged [[Battery Cell]] (ideally Large or Nuclear) | ||
* 1x '''Processor''' - Optionally allowing for a programmed [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] | * 1x '''Processor''' - Optionally allowing for a programmed [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] | ||
− | * 4x '''[[Filter]]s''' - Insert at least one [[Carbon Dioxide|CO2]] Filters (if Human), plus others depending on your | + | * 4x '''[[Filter]]s''' - Insert at least one [[Carbon Dioxide|CO2]] Filters (if Human), plus others depending on your breathjable gas mix (usually [[N2|Nitrogen]]) |
==Notes== | ==Notes== | ||
− | + | * Suit pressure set to 50-100 KPa (0.5 to 1 Earth atmospheres), Humans in-game tolerating 11 to ~250kPa and survivng 11 to ~300kPA) | |
− | * Suit pressure set to 50-100 KPa (0.5 to 1 Earth atmospheres), Humans in-game tolerating 11 to ~250kPa and | + | * Suit temperature is normally set to 18-21°C, Humans in-game prefering 10-29°C, tolertaing 0-39°C and surviving around -10 to 49°C |
− | * Suit temperature is normally set to 18-21°C, Humans in-game | ||
* Additional key bindings to control your suit functions can be set in the Game Settings ---> Controls. | * Additional key bindings to control your suit functions can be set in the Game Settings ---> Controls. | ||
− | * The maximum allowed pressure the | + | * The maximum allowed pressure the Filtes can cope with in the Waste Tank is 4052kPa (well below its maximum pressure). Low/critical Oxygen warnings will occur close to this value as your Filters cease to function. |
* The default filter is the [[Carbon Dioxide|CO2]] filter, a gas generated by the Human character when consuming breathable gas | * The default filter is the [[Carbon Dioxide|CO2]] filter, a gas generated by the Human character when consuming breathable gas | ||
* Make sure if you aren't using 100% Oxygen in your breathing gas that you add additional Filters! E.g. if you put the common "Air" mixture of 25% [[Oxygen]] + 75% [[Nitrogen]] into your tank, the Nitrogen would accumulate in your suit/helmet over time and suffocate you unless you have a [[N2|Nitrogen]] filter to remove this. | * Make sure if you aren't using 100% Oxygen in your breathing gas that you add additional Filters! E.g. if you put the common "Air" mixture of 25% [[Oxygen]] + 75% [[Nitrogen]] into your tank, the Nitrogen would accumulate in your suit/helmet over time and suffocate you unless you have a [[N2|Nitrogen]] filter to remove this. | ||
− | * If you have the correct filters and breathable gas but are still | + | * If you have the correct filters and breathable gas but are still expereicning problems, refer to the 'Flush' function on your [[Space Helmet]] |
− | * It is | + | * It is theoreticlly possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon |
* Damaged suits can be recycled (assuming you have a new one to use!) | * Damaged suits can be recycled (assuming you have a new one to use!) | ||
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{{Data Network Header}} | {{Data Network Header}} | ||
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! Parameter Name !! Data Type !! Description | ! Parameter Name !! Data Type !! Description | ||
|- | |- | ||
− | | On || | + | | On || boolean || Controls A/C power for suit. |
|- | |- | ||
− | | | + | | Filtration || boolean || Controls Filtration power for suit. |
|- | |- | ||
− | | | + | | AirRelease || boolean || Controls Air power for suit. |
|- | |- | ||
− | | | + | | PressureSetting || number || Controls target pressure for suit. Only works while helmet is closed. |
|- | |- | ||
− | | | + | | TemperatureSetting || number || Controls target temperature for suit. |
|- | |- | ||
− | | | + | | Error || boolean || Controls error state for suit. |
|- | |- | ||
− | | | + | | d0 || device || Interface for suit helmet |
|- | |- | ||
− | + | | d1 || device || Interface for backpack or jetpack | |
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− | | d1 || | ||
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|} | |} | ||
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! Output Name !! Data Type !! Description | ! Output Name !! Data Type !! Description | ||
|- | |- | ||
− | | On || | + | | On || boolean || Controls A/C power for suit. |
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− | | | + | | Filtration || boolean || Whether Filtration is enabled for the suit. |
|- | |- | ||
− | | | + | | AirRelease || boolean || Whether Air flow is enabled for the suit. |
|- | |- | ||
− | | | + | | PressureSetting || number || The target pressure for suit. |
|- | |- | ||
− | | | + | | TemperatureSetting || number || The target temperature for suit. |
|- | |- | ||
− | | | + | | PressureExternal || number || The air pressure outside of the suit. |
|- | |- | ||
− | | | + | | TemperatureExternal || number || The air temperature outside of the suit. |
|- | |- | ||
− | | | + | | Error || boolean || The suit's error state. |
|- | |- | ||
− | | | + | | PositionX || number || The suit's X coordinate position. |
|- | |- | ||
− | | | + | | PositionY || number || The suit's Y coordinate position. |
|- | |- | ||
− | | | + | | PositionZ || number || The suit's Z coordinate position. |
|- | |- | ||
− | | | + | | VelocityMagnitude || number || The suit's relative velocity magnitude. |
|- | |- | ||
− | | | + | | VelocityRelativeX || number || The suit's relative X velocity. |
|- | |- | ||
− | | | + | | VelocityRelativeY || number || The suit's relative Y velocity. |
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− | | | + | | VelocityRelativeZ || number || The suit's relative Z velocity. |
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− | | | + | | d0 || device || Interface for suit helmet |
|- | |- | ||
− | + | | d1 || device || Interface for backpack or jetpack | |
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− | | d1 || | ||
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|} | |} | ||
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