Actions

Editing Guide (Modding)

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
 
*** <code>Preview.png</code> — Preview image of your mod used in the in-game mod browser.
 
*** <code>Preview.png</code> — Preview image of your mod used in the in-game mod browser.
 
*** <code>thumb.png</code> — Preview image of your mod used in the Steam Workshop.  MUST BE BELOW 1MB OR UPLOAD WILL FAIL.
 
*** <code>thumb.png</code> — Preview image of your mod used in the Steam Workshop.  MUST BE BELOW 1MB OR UPLOAD WILL FAIL.
** <code>GameData/</code> — A directory to contain the files that change the game.
+
** <code>Gamedata/</code> — A directory to contain the files that change the game.
 
*** <code>Language/</code> — Contains localization files for representing strings in various languages.
 
*** <code>Language/</code> — Contains localization files for representing strings in various languages.
 
**** <code>english.xml</code> — Maps any additional string variables you use into English.
 
**** <code>english.xml</code> — Maps any additional string variables you use into English.
Line 41: Line 41:
 
| '''autolathe''' || Defines the time, energy, and recipes for items in the [[Special:MyLanguage/Kit (Autolathe) Autolathe|Autolathe]].
 
| '''autolathe''' || Defines the time, energy, and recipes for items in the [[Special:MyLanguage/Kit (Autolathe) Autolathe|Autolathe]].
 
|-
 
|-
| centrifuge || Defines the time required and products of processing ore in the [[Special:MyLanguage/Kit (Centrifuge) Centrifuge|Centrifuge]].
+
| arcfurnace || Defines the time required and products of processing ore in the [[Special:MyLanguage/Kit (Centrifuge) Centrifuge|Centrifuge]].
 
|-
 
|-
 
| chemistry || Defines the time required and recipes for items from the [[Special:MyLanguage/Chemistry Station|Chemistry Station]].
 
| chemistry || Defines the time required and recipes for items from the [[Special:MyLanguage/Chemistry Station|Chemistry Station]].
Line 191: Line 191:
 
     <Value>Four à Arc</Value>
 
     <Value>Four à Arc</Value>
 
</Record></pre></blockquote></div>
 
</Record></pre></blockquote></div>
 
== Building & Uploading To Workshop ==
 
The a reliable way to upload a mod to the workshop is upload it via the game client in the "Workshop" menu.
 
Below are some steps to follow to build and upload your mod to the workshop.
 
 
'''Before you upload to the workshop it is best you check you have the correct structure of mods folder for your installation, see section [[Guide_(Modding)#File_Structure|File Structure]] above.'''
 
 
First: you need to make a folder that is going to contain your mod.
 
It path to it should look similar to this for Windows users: <code>%userprofile%\documents\my games\stationeers\mods\Mod Name</code>
 
 
Second: you need to fill out the folder following the correct structure, see section [[Guide_(Modding)#File_Structure|File Structure]] above.
 
 
Third: load the game and enter the Workshop Mods menu from the '''Workshop''' button at the main menu.
 
You should find your you mod listed there without the <code>[Workshop]</code> prefix
 
 
Forth: Test you mod and make any further changes you need to until you have the final version that you want to use to upload and make public.
 
You may need to restart the game after each change to the mod files for them to show in the game.
 
 
Fifth and final step:
 
# Go back into '''Workshop Mods''' menu via the '''Workshop''' button at the main menu.
 
# Select your mod listed there without the <code>[Workshop]</code> prefix
 
# You should be provided with a single button called '''Publish''', Press this once, depending on how big your mod it and the upload speed of your internet connection it can take some time. There is currently not a progress indicator.
 
# Your mod should be fully uploaded and it's initial Workshop page will be created when another mod is added to the list with the prefix of <code>[Workshop]</code> and the name of your mod.
 
# Done, Don't forget to disable the local version of your mod(it will be the one without the prefix of <code>[Workshop]</code>), you do not want it loaded two times!
 
# (Optional) If you want to view and/or edit the workshop page you can get to it via selecting the '''Workshop Page''' button of you mod that you uploaded, again it should be prefixed with <code>[Workshop]</code> and finish with the name of your mod.
 

Please note that all contributions to Unofficial Stationeers Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Unofficial Stationeers Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)