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<!-- This guide is moved with permission of Discord user(and owner of real version of this guide): @MaddoScientisto#1170 -->
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]
  
== Requirements ==
+
== Dedicated Server Commands ==
* Linux or Windows system, either physical or virtualised,
 
** NOT recommended also running a Stationeers client (there will be issues with router NAT-loopback).
 
** Linux Glibcxx 3.4.29 & Glibc 2.34 (Ubuntu 22.04 LTS)
 
** if running on Windows you must have the Microsoft Visual C++ 2015, 2017 and 2019 runtime installed, [https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 click here to download it].
 
* ~16GB RAM (Tested and confirmed on Linux). 8GB or less and the server won't load.
 
 
 
== Getting the server files ==
 
SteamCmd on Windows and Linux<br>
 
https://developer.valvesoftware.com/wiki/SteamCMD
 
 
 
''This is a command line tool''
 
 
 
For the stable branch:
 
 
 
<code>steamcmd +login anonymous +app_update 600760 validate +quit</code>
 
 
 
 
 
For the beta branch:
 
 
 
<code>steamcmd +login anonymous +app_update 600760 -beta beta validate +quit</code>
 
 
 
<i>For getting back from beta to public use -beta public ,steamcmd has trouble with caching</i>
 
 
 
== Default ports ==
 
8081: Meta Server port (TCP).<br>
 
27016: Game port (UDP).<br>
 
27015: Steam update port (UDP).
 
 
 
== Legacy Server Startup Arguments ==
 
 
String parameters can take space with double quotes.
 
String parameters can take space with double quotes.
 
{| class="wikitable"
 
{| class="wikitable"
Line 36: Line 8:
 
! parameter !! value !! etc
 
! parameter !! value !! etc
 
|-
 
|-
| -NEW
+
| -batchmode|| || Dedicated server runs without UI and start to listen port.
| rowspan=2 | Worldtype (string)
+
|-
| rowspan=2 | Starts a new game at specific world automatically from launch. Must provide world type as argument<br>
+
| -nographics|| || When running in batch mode, do not initialize graphics device at all.
<code>moon, mars, europa, europa2, mimas, vulcan, vulcan2, space, loulan, venus</code>
+
|-
 +
| -autostart|| || Dedicated server start to listen port without player input. It's always enabled on Linux dedicated server
 +
|-
 +
| -logfile|| "path" || If no output_log.txt use this parameter. Check examples below for syntax
 
|-
 
|-
| -NEWGAME
+
| -autosaveinterval|| integer || Save world in every interval.
 
|-
 
|-
| -LOAD
+
| -creator|| int64|| Set creator's steam id as gamedata and key-value.
| rowspan=2 | savefolder (string)
+
This is for future integration of server instancing.
| rowspan=2 | Loads a saved world file, a second argument can be given with worldtype when loading fails it will make a new world instead.
 
 
|-
 
|-
| -LOADGAME
+
| -worldname || string || Load and save game data automatically from existing file.
 
|-
 
|-
| -LOADLATEST
+
| -worldtype || string  || Worldtype(Space, Mars, Terrain)
|  
 
| Loads the last save or backup from the save name\folder specified (checking world.xml datestamp), second argument is worldtype to fallback to when loading fails.
 
 
|-
 
|-
| -JOIN
+
|<nowiki>-loadworld</nowiki>
| rowspan=2 | [address]:[port]
+
| string  || Load world from saved file. If loadworld is enabled, worldname command is ignored.
| rowspan=2 | Joins a client to the server
 
 
|-
 
|-
| -JOINGAME
+
| -gameport  || integer  || UDP port for game. Avoid to set 27015-27020. It's steam's local server query ports.
 
|-
 
|-
| -SETTINGSPATH
+
|<nowiki>-updateport</nowiki>
| "path"
+
|integer
| Absolute base directory for custom profile Ex)<br> -basedirectory C:\Profile\Player1 <br> Config Path : default.ini <code>C:\Profile\Player1\</code> <br> Save Path : <code>C:\Profile\Player1\saves\[worldname]</code>
+
|UDP port for steam query
 
|-
 
|-
| -logfile|| "path" || If no output_log.txt use this parameter. Check examples below for syntax.
+
|<nowiki>-servername</nowiki>
 +
|string
 +
|Server title.
 
|-
 
|-
 +
|<nowiki>-basedirectory</nowiki>
 +
|string
 +
|<nowiki>Absolute base directory for custom profile Ex) -basedirectory C:\Profile\Player1 Config Path : default.ini C:\Profile\Player1\ Save Path : C:\Profile\Player1\saves\[worldname]</nowiki>
 
|}
 
|}
batchmode, nographics and logfile are Unity3D commands.
+
batchmode, logfile and nographics are Unity3D commands.
  
 
https://docs.unity3d.com/Manual/CommandLineArguments.html
 
https://docs.unity3d.com/Manual/CommandLineArguments.html
 
[[https://github.com/rocket2guns/StationeersDedicatedServerGuide/blob/main/README.md Official Server Guide]]
 
 
=== Logging Alternates ===
 
Logging seems to be broken, here are some old skool alternatives.<br>
 
Small downside is they break the input of the console but it doesn't seem to throw warnings like usual.
 
 
* Linux <code>rocketstation_DedicatedServer.x86_64 2>&1 | tee filename.txt</code>
 
** extra options would be --a or --append in front of the filename to keep appending to the logfile
 
* Windows (powershell) <code>rocketstation_DedicatedServer.exe &> | tee -file filename.txt</code>
 
** extra options would be -Append at the end to keep appending to the logfile
 
** Command Prompt <code>powershell rocketstation_DedicatedServer.exe ^| tee -File filename.txt</code>
 
  
 
== Examples ==
 
== Examples ==
  
<span style="font-size: 120%;"> Dedicated server starts new Mars world. Autosave every 5 mins to Mars1. </span><br>
+
====== Dedicated server starts new Mars world. Autosave every 5 mins to Mars1. ======
<code>rocketstation_DedicatedServer.exe -LOAD Mars1 Mars -SETTINGSPATH "C:\Server\User1" -settings StartLocalHost true ServerVisible true GamePort 27016 UpdatePort 27015 AutoSave true SaveInterval 300</code>
+
rocketstation_DedicatedServer.exe -batchmode -nographics -autostart -autosaveinterval=300 -worldtype=Mars -worldname=Mars1 -basedirectory="C:\Server\User1"
  
 +
====== Load Mothership file. Autosave every 5 mins. ======
 +
rocketstation_DedicatedServer.exe -batchmode -nographics -autostart  -gameport=27200 -updateport=27016 -autosaveinterval=300 -loadworld=Mothership -servername="Official Dedicated Server"
  
<span style="font-size: 120%;"> Load Mothership file. Autosave every 5 mins. </span><br>
+
====== Load . Autosave every 5 mins. C:\Profile\Player1\saves\Mothership C:\Profile\Player1\saves\map1 ======
<code>rocketstation_DedicatedServer.exe -LOAD Mothership -settings StartLocalHost true ServerVisible true GamePort 27016 UpdatePort 27015 AutoSave true SaveInterval 300</code>
+
rocketstation_DedicatedServer.exe -batchmode -nographics -autostart -autosaveinterval=300 -gameport=27200 -updateport=27016 -loadwo
 +
rld=Mothership -worldname=map1 -basedirectory="C:\Profile\Player1" -servername "Official Dedicated Server"
  
 +
====== Example -logfile syntax ======
 +
-logFile "C:\Server_Path\rocketstation_DedicatedServer_Data\output_log.txt"
  
<span style="font-size: 120%;"> Load Mothership file. Autosave  every 5 mins. C:\Profile\Player1\saves\Mothership </span><br>
 
<code>rocketstation_DedicatedServer.exe -LOAD Mothership -SETTINGSPATH "C:\Profile\Player1" -settings StartLocalHost true ServerVisible true GamePort 27016 UpdatePort 27015 AutoSave true SaveInterval 300</code>
 
  
 +
====== Configuration from default.ini ======
 +
default.ini will be created once you start game. Command parameters override defaut.ini
 +
[SERVER]
 +
SERVERNAME=Stationeers
 +
GAMEPORT=27500
 +
UPDATERPORT=27015
 +
PASSWORD=
 +
MAPNAME=BASE
 +
DESCRIPTION=Stationeers
 +
MAXPLAYER=30
 +
[RCON]
 +
RCONPASSWORD=stationeers
  
<span style="font-size: 120%;"> Example <code>-logfile</code> syntax </span><br>
+
== Remote Administrator ==
<code>-logFile "C:\Server_Path\rocketstation_DedicatedServer_Data\output_log.txt"</code>
+
You can send commands on web browser.  
 
+
<nowiki>Link : http://[dedicated server address]:[GamePort]</nowiki>
 
+
[[File:Dediserv1.png|frameless|735x735px]]
<span style="font-size: 120%;"> Example <code>-LOAD "myworld"</code> directory structure. </span><br>
 
'''Note:''' ''BaseDirectory'' is by default in SteamApps/common/Stationeers Dedicated Server/''<Contents of BaseDirectory>'' if installed with SteamCMD<br>
 
 
 
 
 
<big>'''Linux:'''</big><br>
 
<code>-LOAD "myworld"</code> will look for a folder named "myworld" in the ''saves'' directory like this:<br>
 
''BaseDirectory''/saves/myworld/<br>
 
 
 
 
 
<big>'''Windows:'''</big><br>
 
<code>-LOAD "myworld"</code> will look for a folder named "myworld" in the ''saves'' directory like this:<br>
 
''BaseDirectory''\saves\myworld\
 
 
 
 
 
<big>'''Details:'''</big><br>
 
In the world directory named "myworld", these files must be present:
 
* world.bin
 
* world.xml
 
* world_meta.xml
 
'''Note:''' The names of these files ''do not'' correspond to your custom world name. These will always be called world.bin etc..<br>
 
The server will automatically generate these upon first start. If you are importing another world, make sure these are in place in the correct directory for the server to load them.<br>
 
There is also one more file that will be created:
 
* worldsettings.xml
 
 
 
===== Configuration from setting.xml =====
 
setting.xml will be created once you start it up for the first time. <u>Command parameters reset setting.xml to default</u>
 
<hr>''The server is mostly a stripped down client as such it inherits certain features''
 
<hr>
 
Example Setting.xml
 
<pre>
 
  <?xml version="1.0" encoding="utf-8"?>
 
  <SettingData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
 
 
 
  <AutoSave>true</AutoSave>
 
  <SaveInterval>300</SaveInterval>
 
  <SavePath />
 
 
 
  <StartingConditions>Default</StartingConditions>
 
  <RespawnCondition>Easy</RespawnCondition>
 
  <HungerRate>0.5</HungerRate>
 
  <SunOrbitPeriod>1</SunOrbitPeriod>
 
 
 
  <ResearchPoolKey>ResearchOff</ResearchPoolKey>
 
 
 
  <RoomControlTickSpeed>1</RoomControlTickSpeed>
 
  <WorldOrigin>false</WorldOrigin>
 
 
 
<ServerName>Stationeers</ServerName>
 
  <StartLocalHost>true</StartLocalHost>
 
  <ServerVisible>true</ServerVisible>
 
  <ServerPassword />
 
  <AdminPassword>randomstringhere</AdminPassword>
 
  <ServerMaxPlayers>10</ServerMaxPlayers>
 
  <UpdatePort>27015</UpdatePort>
 
  <GamePort>27016</GamePort>
 
  <UPNPEnabled>true</UPNPEnabled>
 
  <DisconnectTimeout>10000</DisconnectTimeout>
 
  <NetworkDebugFrequency>500</NetworkDebugFrequency>
 
</pre><hr>
 
 
 
  
 +
== Command Lists ==
 
{| class="wikitable"
 
{| class="wikitable"
! XML Attribute
+
!Command
! Parameter<br>''Case Sensitive''
+
!Parameter
! Details
+
!Details
|-
 
| <RespawnCondition>
 
| Easy, Normal, Stationeer
 
| Or a custom key from a mod.<br>''Seems to be used as spawn conditions instead for new players''
 
|-
 
| <StartingConditions>
 
| Default, Minimal, Vulcan, Venus, BareBones
 
| Or a custom key from a mod.<br>''Server ignores this, define custom worldtype''
 
|-
 
| <ResearchPoolKey>
 
| ResearchOff, ResearchOn
 
| Or a custom key from a mod.<br>''Server ignores this''
 
|-
 
| <SunOrbitPeriod>
 
| default=1
 
| Multiplier on the time it takes for the sun to orbit, default is 20 minutes, 10 minute day 10 night.
 
|-
 
! colspan=3 | Undocumented
 
|-
 
| <UseCustomWorkThreadsCount>false</UseCustomWorkThreadsCount>
 
| true, false
 
|
 
|-
 
| <MinWorkerThreads>
 
| number
 
| default=8
 
|-
 
| <MinCompletionPortThreads>
 
| number
 
| default=8
 
|-
 
| <MaxWorkerThreads>100</MaxWorkerThreads>
 
| number
 
| default=100
 
|-
 
| <MaxCompletionPortThreads>50</MaxCompletionPortThreads>
 
| number
 
| default=50
 
|-
 
| <CoroutineTimeBudget>1</CoroutineTimeBudget>
 
| number
 
| default=1
 
|-
 
|}
 
 
 
== Savegames ==
 
=== Configuration from worldsettings.xml ===
 
'''Undocumented feature'''
 
 
 
''The server is mostly a stripped down client as such it inherits certain features''
 
 
 
{| class="wikitable"
 
! XML Attribute
 
! Parameter
 
! Details
 
|-
 
| <GameMode>
 
| Creative, Survival
 
|
 
|-
 
| <HungerRate>
 
| default=0.25
 
| Multiplier on the amount of hunger generated per game tick.
 
|-
 
| <StartingCondition>
 
| N/A
 
| Can only be defined in custom world before generation
 
|-
 
|}
 
 
 
=== Configuration from world.xml ===
 
 
 
{| class="wikitable"
 
! XML Attribute
 
! Parameter
 
! Details
 
|-
 
| <ResearchKey>
 
| ResearchOff, ResearchOn
 
| Or a custom key from a mod.
 
 
|-
 
|-
| <RespawnCondition>
+
|login
| Easy, Normal, Stationeer
+
|password
| Or a custom key from a mod.<br>''Seems to be used as spawn conditions instead for new players''
+
|RCONPASSWORD is defined in default.ini. Default rcon password is stationeers.
 
|-
 
|-
|}
+
|save
 
+
|worldname
 +
|Save world to basedirectory
  
== Server Administrator ==
+
When basedirectory is "C:\Profile\Player1",
  
===In Game Admin===
+
>> save "Moon 2"
<ServerAuthSecret/> parameter must be added to setting.xml on both server and client and be the same token.
 
  
All commands are typed in the chat (tilde) by default and prefixed by <code>serverrun</code>
+
Save world to "C:\Profile\Player1\Moon 2"
  
=== Server Program Console===
+
>> save Moon
You can type commands in the running application which acts like a console
 
  
=== Command Lists ===
+
Save world to "C:\Profile\Player1\Moon"
{| class="wikitable"
 
!Command
 
!Details
 
!Parameter
 
 
|-
 
|-
| HELP
+
|shutdown
| Displays helpful stuff
+
|[-m message] [-t timeout in seconds]
| Arguments:
+
|Shutdown dedicated server. If you run this command without any parameters, dedicated server will shutdown immediately. Countdown starts from 10 seconds. >> shutdown -m "Server will shutdown in 30 seconds" -t 30
* commands
 
* list (l)
 
* <key>
 
* tofile: prints the help output to file
 
 
|-
 
|-
| CLEAR
+
|notice
| Clears all console text ||
+
|message
 +
|Notice to all players. >> notice "Welcome to Stationeers!"
 
|-
 
|-
| QUIT
+
|status
| immediately quits the game without any prompts
 
 
|
 
|
 +
|Display game state and player lists.
 
|-
 
|-
| EXIT
+
|ban
| rowspan=2 | Leaves a game session and goes back to 'StartMenu'
+
|steamId timeout
| rowspan=2 |
+
|Ban player for specific time. Timeout is double in hour. 0.5 is 30 minutes. 0 is infinite. >> ban 76561198299941358 0.5
|-
 
| LEAVE
 
|-
 
| NEW
 
| rowspan=2 | Starts a new game at specific world automatically from launch.Must provide world name as argument
 
| rowspan=2 | worldName
 
|-
 
| NEWGAME
 
|-
 
| LOAD
 
| rowspan=2 | Loads a saved world file
 
| rowspan=2 | <foldername>
 
|-
 
| LOADGAME
 
|-
 
| LOADLATEST
 
| Loads the latest saved file, including auto saves
 
| <foldername>
 
 
|-
 
|-
| JOIN
+
|unban
| rowspan=2 | Joins a client to the server
+
|steamId
| rowspan=2 | [address]:[port]
+
|Remove player from the ban lists.
 
|-
 
|-
| JOINGAME
+
|kick
 +
|steamId
 +
|Kick player from the current server.
 
|-
 
|-
| STEAM
+
|clearall
| Commands to test Facepunch API. Just checks if steam is initialised and if DLC is purchased
 
 
|
 
|
 +
|Delete disconnected players
 
|-
 
|-
| LISTNETWORKDEVICES
+
|hungerRate
| No help text :(
+
|hunger rate
| id
+
|Set hunger rate of server. 0 to disable hunger, higher numbers to make hunger drop more quickly.
|-
 
| TESTBYTEARRAY
 
| Tests every item in world to check its network read/write functions are parallel. Only enabled in Editor.
 
Supply a reference Id to check ONLY that item
 
|
 
|-
 
| ROCKETBINARY
 
| Starts logging the size of each section of a delta update.
 
| Arguments:
 
* toggleloglength
 
* togglelogbps
 
|-
 
| IMGUI
 
| Toggles ImguiInWorldTestCube on/off
 
|
 
|-
 
| ATMOS
 
| Enables atmosphere debugging
 
| Arguments:
 
* pipe
 
* world
 
* room
 
* global
 
* thing
 
|-
 
| THING
 
| Thing related commands
 
| Arguments:
 
* No args returns total thing count
 
* find
 
* delete
 
* spawn
 
|-
 
| KEYBINDINGS
 
| Displays all the keybindings bound to LocalHuman
 
| Arguments:
 
* reset (Resets the keybindings stack. Can help solve input issues)
 
|-
 
| RESET
 
| Restarts the application
 
|
 
|-
 
| VERSION
 
| Returns the game version
 
|
 
|-
 
| LOGTOCLIPBOARD
 
| Copies the content of the console buffer to the system clipboard buffer
 
|
 
|-
 
| KICK
 
| Kick clients from server commands
 
| clientId - disconnects the client from the game
 
|-
 
| BAN
 
| Bans a client from the server (server only command)
 
| clientId
 
|-
 
| UPNP
 
| returns universal plug and play (upnp) state
 
|
 
|-
 
| NETWORK
 
| returns the current network status
 
|
 
|-
 
| PAUSE
 
| will pause/unpause the game (including for clients)
 
| Arguments:
 
* true
 
* false
 
|-
 
| SAY
 
| sends a message to all connected players
 
|
 
|-
 
| SAVE
 
| Saves the current game to specified path
 
| Arguments:
 
* <foldername>
 
* delete <foldername>
 
* list
 
|-
 
| LOG
 
| Dumps all the logs to a file
 
| Arguments:
 
<logname> (optional)
 
clear
 
|-
 
| DISCORD
 
| Interaction with the Discord SDK
 
|
 
|-
 
| SETTINGS
 
| Change the settings.xml. e.g settings servermaxplayers 5
 
| Arguments:
 
* list
 
* print
 
<PropertyName> <Value>
 
|-
 
| NETCONFIG
 
| Change the master server setting in NetConfig.xml. e.g netconfig ip 127.0.0.1
 
| Arguments:
 
* list
 
* print
 
* <PropertyName> <Value>
 
|-
 
| SETTINGSPATH
 
| Sets the default settings path to a new location. Launch command only. If none found default is used.
 
| <full-directory-path>
 
|-
 
|  DIFFICULTY
 
| Sets game difficulty to one of the predefined settings
 
|  -DIFFICULTY [<difficulty>]
 
|-
 
| REGENERATEROOMS
 
| Regenerates all rooms for the world
 
|
 
|-
 
| STORMBEGIN
 
| Starts weather event
 
|
 
|-
 
| STORMEND
 
| Stops weather event
 
|
 
|-
 
| DEBUGTHREADS
 
| Show the times that the worker threads take to run.
 
| GameTick
 
|-
 
| STATUS
 
| Displays a bunch of info to give insight into state of server.
 
|
 
|-
 
| MASTERSERVER
 
| Commands to help with interacting with the Master Server.
 
| refresh
 
|-
 
| DELETELOOSEITEMS
 
| Removes all items in world that isn't in a slot
 
|
 
|-
 
| SUNTIME
 
| Set the time of day between 0 and 1 (e.g. 0 is sunrise, 0.5 is sunset)
 
| Arguments:
 
* time
 
|-
 
| CLEANUPPLAYERS
 
| Cleans up player bodies
 
| Arguments:
 
* dead
 
* disconnected
 
* all
 
|-
 
| TEST
 
| No help text :(
 
|
 
 
|}
 
|}
 +
Game client displays messages in the system message window at this moment.
 +
[[File:Dediserv2.png|frameless|332x332px]]
  
 
== Modding on Servers ==
 
== Modding on Servers ==
'''Undocumented feature'''<br>
+
'''Undocumented feature'''
Mods are supported on Dedicated servers, however it requires additional manual configuration - Necessitating direct file access and editing on the dedicated server.  To install mods, you'll need to manually obtain the mod data first - Either from the Steam Workshop, or built yourself.  Upload/Store the mods in a specific folder on the server - You will also likely want to edit default.ini on the server to point to a particular server folder rather then the default directory, defined below.  Then manually add ModConfig.xml in the root directory of the server executible files, and manually edit the file to add each individual mod.<br>
 
  
=== modconfig.xml ===
+
=== ModConfig.xml ===
Place a modconfig.xml in the serverfiles root (next to executable).  Filename case is significant on Linux.
+
Place a ModConfig.xml in the serverfiles root (next to executable).
  
 
<HR><pre>
 
<HR><pre>
 
<?xml version="1.0" encoding="utf-8"?>
 
<?xml version="1.0" encoding="utf-8"?>
<ModConfig xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
+
<ModConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 
   <Mods>
 
   <Mods>
     <ModData>
+
     <unsignedLong>1</unsignedLong>
      <Id>1</Id>
+
     <unsignedLong>1001</unsignedLong>
      <IsEnabled>true</IsEnabled>
+
     <unsignedLong>1002</unsignedLong>
      <LocalPath />
 
     </ModData>
 
    <ModData>
 
      <Id>0</Id>
 
      <IsEnabled>true</IsEnabled>
 
      <LocalPath>YourFirstModFolderHere</LocalPath>
 
     </ModData>
 
    <ModData>
 
      <Id>0</Id>
 
      <IsEnabled>true</IsEnabled>
 
      <LocalPath>YourSecondModFolderHere</LocalPath>
 
    </ModData>
 
 
   </Mods>
 
   </Mods>
 +
  <DisabledMods>
 +
  </DisabledMods>
 +
  <LocalMods>
 +
    <LocalMod>
 +
      <folder>YourFirstModFolderHere</folder>
 +
      <modID>1001</modID>
 +
    </LocalMod>
 +
    <LocalMod>
 +
      <folder>YourSecondModFolderHere</folder>
 +
      <modID>1002</modID>
 +
    </LocalMod>
 +
  </LocalMods>
 
</ModConfig>
 
</ModConfig>
 
</pre><HR>
 
</pre><HR>
  
Local mods have Id 0.<br>
+
Assign a number to each entry you want to add.<br>
So try and keep the same structure in the server to prevent complications.<br>
+
Numbers seem to default to 4 digits for mods when generated by the client,<br>
 +
so try and keep the same structure in the server to prevent complications.<br>
 
''1 is core file and always need to be enabled''
 
''1 is core file and always need to be enabled''
 
===Alternate ModConfig.xml===
 
If the above modconfig don't work, try this one:
 
 
<HR><pre>
 
<?xml version="1.0" encoding="utf-8"?>
 
<ModConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
 
    <Mods>
 
        <unsignedLong>1</unsignedLong>
 
        <unsignedLong>1001</unsignedLong>
 
        <unsignedLong>1002</unsignedLong>
 
    </Mods>
 
    <DisabledMods>
 
    </DisabledMods>
 
    <LocalMods>
 
        <LocalMod>
 
            <folder>"FirstModFolderPath"</folder>
 
            <modID>1001</modID>
 
        </LocalMod>
 
        <LocalMod>
 
            <folder>"SecondModFolderPath"</folder>
 
            <modID>1002</modID>
 
        </LocalMod>
 
    </LocalMods>
 
</ModConfig>
 
</pre>
 
  
 
=== Storing Mods ===
 
=== Storing Mods ===
 
 
  WIN: C:\Users\'''USERNAME_HERE'''\Documents\My Games\Stationeers\mods\
 
  WIN: C:\Users\'''USERNAME_HERE'''\Documents\My Games\Stationeers\mods\
 
  LIN: /home/'''USERNAME_HERE'''/My Games/Stationeers/mods/
 
  LIN: /home/'''USERNAME_HERE'''/My Games/Stationeers/mods/
 
  OSX: /Users/'''USERNAME_HERE'''/My Games/Stationeers/mods/
 
  OSX: /Users/'''USERNAME_HERE'''/My Games/Stationeers/mods/
  
Mods folder root is displaced by the <SavePath> setting in setting.xml,<br>
 
not sure if it's a bug or feature
 
  
 
  \Modname or workshopid\About\
 
  \Modname or workshopid\About\
Line 559: Line 190:
 
  \Steam\steamapps\common\Stationeers\rocketstation_Data\StreamingAssets\
 
  \Steam\steamapps\common\Stationeers\rocketstation_Data\StreamingAssets\
 
Look for ExampleMod.zip and AttributesExampleMod.zip .
 
Look for ExampleMod.zip and AttributesExampleMod.zip .
 
 
Note: There seems to be some changes as to how where the dedicated server loads mods from. The above solution seems to be deprecated, see below if above solution doesn't work.
 
 
WIN:[Where you've installed the server]/Steam/steamapps/common/Stationeers Dedicated Server/rocketstation_DedicatedServer_Data/StreamingAssets/Data/Mods <br>
 
LIN:/home/'''USERNAME_HERE'''/Steam/steamapps/common/Stationeers Dedicated Server/rocketstation_DedicatedServer_Data/StreamingAssets/Data/Mods <br>
 
OSX:[Where you've installed the server]/Steam/steamapps/common/Stationeers Dedicated Server/rocketstation_DedicatedServer_Data/StreamingAssets/Data/Mods <br>
 
 
The Mods folder in /StreamingAssets/ is not premade, but needs to be added manually. Put the mods you want in here, and the server will load them. It is unknown if a ModConfig is even needed when doing it this way.
 

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