Editing Circuits
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β | + | <languages/> | |
+ | <translate> | ||
+ | <!--T:1--> | ||
+ | Circuits are a key component of the game and are necessary for most automated systems. | ||
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+ | Circuits operate by sending signals along networks of [[Cables|electrical cables]]. Cables can transmit both electrical power and data at the same time. Data networks should be attached to the data port of relevant machines. The cable networks work as a bus, with all objects on a network visible to each other. Objects with two data outputs, most notable of which is the [[Power_Controller|Area Power Controller]], generally form two discrete networks. | ||
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+ | Circuits act on a half-second tick, which can be important for timer circuits and advanced applications. | ||
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+ | See: | ||
+ | * [[Kit (Logic Processor)]] | ||
+ | * [[Kit (Logic I/O)]] | ||
+ | * [[Kit (Logic Memory)]] | ||
+ | * [[Kit (Logic Switch)]] | ||
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+ | |||
+ | </translate> |