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** (seem to randomly switch back and forth between which one it operates on loading of save)
 
** (seem to randomly switch back and forth between which one it operates on loading of save)
 
* There is no version check on joining multiplayer.
 
* There is no version check on joining multiplayer.
βˆ’
* <s>When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use.</s>
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** When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use.
βˆ’
** Wireless transmitters cause issues deserializing networkings, avoid them for now
 
 
* save data is not cleared between loading up completely other saves
 
* save data is not cleared between loading up completely other saves
 
** overlapping bases
 
** overlapping bases

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