Editing Beginner's Guide
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 75: | Line 75: | ||
== Your First World == | == Your First World == | ||
− | === Quick Reference | + | === Quick Reference: Priorities === |
− | |||
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you're ever not sure what you should be doing, see if there's anything on this list that you don't have a reliable source for yet. | This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you're ever not sure what you should be doing, see if there's anything on this list that you don't have a reliable source for yet. | ||
# Power | # Power | ||
− | # Shelter ( | + | # Shelter (on Mars) |
# Water | # Water | ||
# Air | # Air | ||
# Food | # Food | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Power === <!--T:6--> | === Power === <!--T:6--> | ||
Line 171: | Line 113: | ||
==== Mining ==== | ==== Mining ==== | ||
− | From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. Alternatively, you can create the [[Catridge|GPS cartridge]] and write down the coordinates of your base so you don't need to remember to turn on the beacon before you leave. | + | From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. Alternatively, you can create the [[Catridge|GPS cartridge]] and write down the coordinates of your base so you don't need to remember to turn on the beacon before you leave. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we'll also need a stack or two of [[Ice (Water)|water ice]] (''Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!''), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup. |
− | |||
− | We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. | ||
− | |||
− | After we | ||
==== Construction ==== | ==== Construction ==== | ||
− | Once you have the supplies, use the | + | Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the in-game '''Hydroponics, Hydration + Food''' tutorial to understand our next steps. |
− | + | After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterwards, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles! | |
If the bottles are not filling, it's usually one of two issues: either the water is too cold, or the water bottle filler is not turned on. For the latter, make sure that the water bottle filler is connected to power and that the power switch on the filler itself has been flipped on. For the former, hover the cursor over the filler. You may get an error in red text, something like "Water must be 0-100". This is because ice generally struggles to flow through pipes. To dramatically lower the viscosity of your water, hook up a liquid heater over one of the pipes, hook it up to power, and turn it on. You can use your tablet with the [[Cartridge|atmos analyzer cartridge]] on the pipe to measure the current temperature of the water. Be careful, because the pipe heater draws a significant amount of power! Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water. | If the bottles are not filling, it's usually one of two issues: either the water is too cold, or the water bottle filler is not turned on. For the latter, make sure that the water bottle filler is connected to power and that the power switch on the filler itself has been flipped on. For the former, hover the cursor over the filler. You may get an error in red text, something like "Water must be 0-100". This is because ice generally struggles to flow through pipes. To dramatically lower the viscosity of your water, hook up a liquid heater over one of the pipes, hook it up to power, and turn it on. You can use your tablet with the [[Cartridge|atmos analyzer cartridge]] on the pipe to measure the current temperature of the water. Be careful, because the pipe heater draws a significant amount of power! Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water. | ||
Line 189: | Line 127: | ||
=== Shelter === | === Shelter === | ||
− | ''Note: This section only applies to players on Mars | + | ''Note: This section only applies to players on Mars.'' |
Although you landed in a safe weather window, storms can start on planets with the atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it's critical that you prepare for upcoming storms. At a minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. | Although you landed in a safe weather window, storms can start on planets with the atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it's critical that you prepare for upcoming storms. At a minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. | ||
Line 229: | Line 167: | ||
Once your kit is constructed in the electronics printer, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front of the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. | Once your kit is constructed in the electronics printer, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front of the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. | ||
− | As your start | + | As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation. |
− | |||
− | |||
− | |||
− | |||
===== Automated Solar Panels ===== | ===== Automated Solar Panels ===== |