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=== Tutorials ===
 
=== Tutorials ===
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. Please note that you should do precisely what a tutorial says and in the correct order, else the tutorial could get stuck. (The first tutorial even says so.)
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Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the '''Basic Skills''', '''Construction''', and '''Mining + Fabrication''' tutorials will give you a solid foundation for the start of the game.
 
 
To start in Stationeers, the '''Basic Skills''', '''Construction''', and '''Mining + Fabrication''' tutorials will give you a solid foundation for the start of the game.
 
  
 
=== Basic Controls === <!--T:3-->
 
=== Basic Controls === <!--T:3-->
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== Your First World ==
 
== Your First World ==
  
=== Quick Reference ===
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=== Quick Reference: Priorities ===
==== Priorities ====
 
  
 
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you're ever not sure what you should be doing, see if there's anything on this list that you don't have a reliable source for yet.
 
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you're ever not sure what you should be doing, see if there's anything on this list that you don't have a reliable source for yet.
  
 
# Power
 
# Power
# Shelter (All except the Moon, Mimas, and Space.)
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# Shelter (on Mars)
 
# Water
 
# Water
 
# Air
 
# Air
 
# Food
 
# Food
 
==== Tech Tree ====
 
<div style="width:auto; overflow:auto;">
 
{| class="wikitable" style="width:100%"
 
! '''Stage'''
 
! '''Core Items'''
 
! '''Power'''
 
! '''Plants'''
 
! ''' '''
 
|-
 
 
! Stage One
 
| [[Autolathe]], [[Arc Furnace]]
 
| 1x [[Solar Panel|Basic Solar Panel]], 1x [[Solid Fuel Generator]], 1x [[Portable Solar Panel]]
 
| [[:Category:Plants|Plants/Seeds]], [[Portable Hydroponics]](optional)
 
|
 
|-
 
 
! Stage Two
 
| [[Electronics Printer]], [[Hydraulic Pipe Bender]], [[Furnace]]
 
| [[Solar Panel|Basic Solar Panel]], [[Solid Fuel Generator]], Upright Wind Turbine
 
| [[Planter]], or [[Hydroponics Tray]], or [[Hydroponics Device]], or [[Hydroponics Station]]
 
|
 
|-
 
 
! Stage Three
 
| [[Furnace]] (Metal Alloys)
 
| [[Solar Panel|Solar Panel(Tracking)]]
 
| [[Kit (Grow Light)|Grow Light]], [[Kit (Harvie)|Harvie(Plant Automation)]], [[Plant Genetic Analyzer]], [[Plant Sampler]]
 
|
 
|-
 
 
! Stage Four
 
| [[Electronics Printer]] Tier Two, [[Autolathe]] TierTwo
 
| [[Solar Panel|Solar Panel Basic Reinforced]], [[Kit (Wind Turbine)|Wind Turbine]]
 
|
 
|
 
|-
 
 
! Stage Five
 
| [[Hydraulic Pipe Bender]]Tier Two(Optional), Gas Collection for [[Oxygen|O2]] or [[Nitrous Oxide|N2O]], and [[Volatiles]]
 
| [[Kit (Gas Fuel Generator)|Gas Fuel Generator]]
 
| [[Plant Genetic Stabilizer]], [[Plant Genetic Splicer]]
 
|
 
|-
 
 
! Stage Six
 
| [[Advanced Furnace]] (Tier Two Alloys)
 
| [[Solar Panel|Reinforced Solar Panel(Tracking)]]
 
|
 
|
 
|-
 
 
! colspan="5" | <i>Update 0.2.4677.21598 - 10/01/2024</i> <span class="right"></span>
 
|}
 
</div>
 
 
  
 
=== Power === <!--T:6-->
 
=== Power === <!--T:6-->
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Find a suitable spot to build your starting platform. We're looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.
 
Find a suitable spot to build your starting platform. We're looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.
  
Next, we'll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Battery Charger Small|battery charger small]], [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crates. Place both APC's and the battery charger down next to each other. The APC data ports should be facing towards the solar panel power port with the power arrows facing away from the solar panel. The battery charger small power port should face toward the solar panel. Leave enough distance from the power/data ports and the solar panel power port for a cable to be placed. Connect everything to the solar panel with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APCs with your crowbar to expose the internals. Grab the [[Battery Cell|large batteries]] and one of the [[Battery Cell|small batteries]] from the crates and insert it into the APCs. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery. The [[Area Power Controller|area power controller]] (APC) will charge batteries faster than the [[Battery Charger Small|battery charger small]].
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Next, we'll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable's length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.
  
Finally, we'll set up the arc furnace and autolathe. Place them on the platform with the power ports facing towards the APCs. Complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the power ports of the APCs using your cables. ''Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.'' You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you're not using them to save power!
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Finally, we'll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. ''Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.'' You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you're not using them to save power!
  
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up all the batteries. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.
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Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.
  
 
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The next thing you'll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water. Altogether, you'll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.
 
The next thing you'll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water. Altogether, you'll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.
  
Note, you need to open your helmet to eat and drink on some difficulty levels. On hostile planets where breathing in the atmosphere, even briefly, is dangerous, like [[Venus]] or [[Vulcan]], note that you can survive for a short time in a vacuum without a helmet. In the early game, you can use an [[Guide (Airlock)|Airlock]] to create a temporary vacuum in order to eat and drink.
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Note, you need to open your helmet to eat and drink. In hostile planets where breathing in the atmosphere, even briefly, is dangerous, like [[Venus]] or [[Vulcan]], note that you can survive for a short time in a vacuum without a helmet. In the early game, you can use an [[Guide (Airlock)|Airlock]] to create a temporary vacuum in order to eat and drink.
  
 
==== Mining ====
 
==== Mining ====
  
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. Alternatively, you can create the [[Catridge|GPS cartridge]] and write down the coordinates of your base so you don't need to remember to turn on the beacon before you leave.
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From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. Alternatively, you can create the [[Catridge|GPS cartridge]] and write down the coordinates of your base so you don't need to remember to turn on the beacon before you leave. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we'll also need a stack or two of [[Ice (Water)|water ice]] (''Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!''), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.
 
 
We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. Use the autolathe to build your [[Electronics Printer|electronics printer]]. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies.
 
 
 
After we setup the machine, we'll also need a stack or two of [[Ice (Water)|water ice]] (''Note: this is different from [[Ice (Volatiles)]], [[Ice (Oxite)]] and [[Ice (Nitrice)]]!''), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.
 
  
 
==== Construction ====
 
==== Construction ====
  
Once you have the supplies, use the [[Autolathe|autolathe]] to build the [[Hydraulic Pipe Bender|hydraulic pipe bender]]. The hydraulic pipe bender allows us to handle atmospherics and liquids. Placing the hydraulic pipe bender is the first step of building our water setup. At this point, it will be useful to complete the in-game '''Hydroponics, Hydration + Food''' tutorial to understand our next steps.
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Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the in-game '''Hydroponics, Hydration + Food''' tutorial to understand our next steps.
  
Add the smelted iron, gold, copper and silicon ingots into the hydraulic pipe bender. We can now print an [[Ice Crusher|ice crusher]], a [[Tank Connector|tank connector]], a [[Portable Tank|portable tank]](Liquid), a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb our water setup all together. Go ahead and set this up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Continue connecting the portable tank and the water bottle filler to the pipe network. You might need to place the water bottle filler on the side of a constructed iron frame (known as a structural wall) instead of an iron wall. Finally, we can place a water bottle into our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!   
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After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterwards, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!   
  
 
If the bottles are not filling, it's usually one of two issues: either the water is too cold, or the water bottle filler is not turned on. For the latter, make sure that the water bottle filler is connected to power and that the power switch on the filler itself has been flipped on. For the former, hover the cursor over the filler. You may get an error in red text, something like "Water must be 0-100". This is because ice generally struggles to flow through pipes. To dramatically lower the viscosity of your water, hook up a liquid heater over one of the pipes, hook it up to power, and turn it on. You can use your tablet with the [[Cartridge|atmos analyzer cartridge]] on the pipe to measure the current temperature of the water. Be careful, because the pipe heater draws a significant amount of power!  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.
 
If the bottles are not filling, it's usually one of two issues: either the water is too cold, or the water bottle filler is not turned on. For the latter, make sure that the water bottle filler is connected to power and that the power switch on the filler itself has been flipped on. For the former, hover the cursor over the filler. You may get an error in red text, something like "Water must be 0-100". This is because ice generally struggles to flow through pipes. To dramatically lower the viscosity of your water, hook up a liquid heater over one of the pipes, hook it up to power, and turn it on. You can use your tablet with the [[Cartridge|atmos analyzer cartridge]] on the pipe to measure the current temperature of the water. Be careful, because the pipe heater draws a significant amount of power!  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.
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=== Shelter ===
 
=== Shelter ===
  
''Note: This section only applies to players on Mars and Europa.''
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''Note: This section only applies to players on Mars.''
  
 
Although you landed in a safe weather window, storms can start on planets with the atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it's critical that you prepare for upcoming storms. At a minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them.  
 
Although you landed in a safe weather window, storms can start on planets with the atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it's critical that you prepare for upcoming storms. At a minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them.  
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Once your kit is constructed in the electronics printer, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front of the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment.  
 
Once your kit is constructed in the electronics printer, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front of the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment.  
  
As your start expand your power production facilities, be mindful of the amount of energy that you generate and add to your power grid. The station battery will draw all power that is being produced but won't burn out your cables while your power production is less than 5 kW. Normal cables can only handle 5 kW of energy at any given time before they burn out. When your power production starts reaching this limit, you run the risk of burning out normal cables. Consider replacing the cables between your power generators and your battery with the more expensive, but more robust, heavy cables. These heavy cables can sustain 100 kW before frying and will allow you to produce and store more power into your station battery without frying the cables.
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As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.
 
 
We have discussed producing power but what about using power? Similarly, when you expand your power usage, you might fry your cables on the output side of your battery or APC. Batteries and APCs are not power limiting and when there is a large draw of energy they can put out more energy than your cables can handle. While your machines are using power, the cable between the APC and battery can burn out because the APC also uses 1kW to charge its own battery. Use a heavy cable from your battery output to the APC inputs to prevent this energy spike burning out your cables.
 
 
 
Also consider splitting your power grid in two by placing two APCs. Keep the APC outputs separated and you now have two seperate power grids with their own 5 kW power limit. Adding a small transformer after your APC and setting the limit usage to 5kW will prevent burning out cables. You can analyze your seperate power networks by using your tablet with the network analyzer cartridge. You can see your power usage by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables after these devices shows the power being consumed and analysing before your battery will show your power generation.
 
  
 
===== Automated Solar Panels =====
 
===== Automated Solar Panels =====
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''See the in-game'' '''''Hydroponics, Hydration + Food''''' ''tutorial for more information.''
 
''See the in-game'' '''''Hydroponics, Hydration + Food''''' ''tutorial for more information.''
  
==== Farming ====
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===== Farming =====
 
''See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.''
 
''See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.''
  
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Different plants have different pros and cons. Some plants, like tomatoes, take a long time to grow initially, but they continually produce fruit that can be harvested again and again without replanting. Other plants, like wheat, need extra processing in a [[Reagent Processor|reagent processor]]. The plant we'll be focusing on is the Potato plant. Potato plants grow the quickest of all the plants, but in exchange are not as filling as the other plants.
 
Different plants have different pros and cons. Some plants, like tomatoes, take a long time to grow initially, but they continually produce fruit that can be harvested again and again without replanting. Other plants, like wheat, need extra processing in a [[Reagent Processor|reagent processor]]. The plant we'll be focusing on is the Potato plant. Potato plants grow the quickest of all the plants, but in exchange are not as filling as the other plants.
  
==== Water ====
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====== Water ======
  
 
Water is the simplest need that the plant has. The requirements are the same as the water bottle filter. We simply need some supply of water connected to our hydroponics via pipes, and we need to make sure that the water is above 0 degrees and below 100 degrees. We can easily hook up our existing water bottle filler pipe network to some hydroponics trays to satisfy this requirement. Note that the hydroponics trays can store a very large amount of water. Therefore, a greenhouse with several hydroponics trays can actually be an effective way of storing water without having a tank.
 
Water is the simplest need that the plant has. The requirements are the same as the water bottle filter. We simply need some supply of water connected to our hydroponics via pipes, and we need to make sure that the water is above 0 degrees and below 100 degrees. We can easily hook up our existing water bottle filler pipe network to some hydroponics trays to satisfy this requirement. Note that the hydroponics trays can store a very large amount of water. Therefore, a greenhouse with several hydroponics trays can actually be an effective way of storing water without having a tank.
  
==== Atmosphere ====
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====== Atmosphere ======
  
 
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.
 
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.
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Wire everything up, and then we'll use some logic to automate it. The intake and filtration are automated by the pressure regulators so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it's above something like 305 K, turn the coolers on.
 
Wire everything up, and then we'll use some logic to automate it. The intake and filtration are automated by the pressure regulators so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it's above something like 305 K, turn the coolers on.
  
==== Light ====
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====== Light ======
  
 
The last need we need to take care of is lighting. Plants differ in their lighting requirements, but in general, they need to be lit for at least half the day, and they need to be in darkness for at least a fourth of the day. The Moon, and to a lesser extent, Mars receive plenty of sunlight during the day, so most plants can simply be planted underneath a window in order to satisfy their light requirements. However, other worlds like Europa or Mimas lack sufficient sunlight to grow plants through a window alone. Additionally, plants may not grow as well under sunlight on planets like Mars as they would with a dedicated lighting system. In these situations, setting up a grow light can help our plants thrive. You can reference the [[Grow light automation|grow light automation]] guide for an example of how to automate your grow lights. The basic principle is to use a daylight sensor to mimic the rise and set of the sun with your [[Kit (Grow Light)|growlight]].
 
The last need we need to take care of is lighting. Plants differ in their lighting requirements, but in general, they need to be lit for at least half the day, and they need to be in darkness for at least a fourth of the day. The Moon, and to a lesser extent, Mars receive plenty of sunlight during the day, so most plants can simply be planted underneath a window in order to satisfy their light requirements. However, other worlds like Europa or Mimas lack sufficient sunlight to grow plants through a window alone. Additionally, plants may not grow as well under sunlight on planets like Mars as they would with a dedicated lighting system. In these situations, setting up a grow light can help our plants thrive. You can reference the [[Grow light automation|grow light automation]] guide for an example of how to automate your grow lights. The basic principle is to use a daylight sensor to mimic the rise and set of the sun with your [[Kit (Grow Light)|growlight]].

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