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# Plate and serve immediately, or refrigerate for later.
 
# Plate and serve immediately, or refrigerate for later.
  
Although it's possible to survive completely off of baked potatoes, we can prepare more food by making more complex recipes and by canning our food. Other plants, like tomatoes or corn, take longer to grow but can immediately be cooked and canned for long-term storage. We can also create more complex foods, such as french fries, which are more filling and can also be canned for long periods of time. To can foods, we need to make a [[Basic packaging machine|basic packaging machine]] in order to can goods. Once the packaging machine has been created, place it on the powered bench the same way as the microwave. To make tomato soup, simply place an empty can along with 5 cooked tomatoes into the top of the machine, close the hatch, and turn the machine on. Note that all ingredients must go into the top of the machine! Cans placed on the bottom portion of the machine will not work. Once the one can and five tomatoes are placed in the input, you can hover your mouse over the input to verify that the recipe ''Tomato Soup'' is listed before continuing. For other canning recipes, use the in-game stationpedia to look up the required ingredients and processing steps.
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Although it's possible to survive completely off of baked potatoes, we can prepare more food by making more complex recipes and by canning our food. Other plants, like tomatoes or corn, take longer to grow but can immediately be cooked and canned for long term storage. We can also create more complex foods, such as french fries, which are more filling and can also be canned for long periods of time. To can foods, we need to make a [[Basic packaging machine|basic packaging machine]] in order to can goods. Once the packaging machine has been created, place it on the powered bench the same way as the microwave. To make tomato soup, simply place an empty can along with 5 cooked tomatoes into the top of the machine, close the hatch, and turn the machine on. Note that all ingredients must go into the top of the machine! Cans placed on the bottom portion of the machine will not work. Once the one can and five tomatoes are placed in the input, you can hover your mouse over the input to verify that the recipe ''Tomato Soup'' is listed before continuing. For other canning recipes, use the in-game stationpedia to look up the required ingredients and processing steps.
 
 
=== Wrapping Up ===
 
Congratulations on making it this far! If you've reached this point, you've conquered all of the immediate threats on your life in the solar system. From here, you can survive an indefinite, if meek, existence on baked potatoes and recycled oxygen. Usually tackling all of these basic needs marks the end of the early game of Stationeers. From here, the game opens up into several different paths that can attract your attention. Feel free to start a new world and use your newfound knowledge to create a new base, or keep expanding your current base to reach the mid and late-game items. Here are some example goals and projects to continue with, and enjoy your time in the solar system!
 
 
 
'''Project Ideas:'''
 
* Upgrade your printers for more items
 
* Upgrade your tools, belts, and suit
 
* Build deep miners to automatically mine for you
 
* Set up chutes and centrifuges to automatically process deep miner "dirty ore"
 
* Use stackers and sorters to make an ore stockpile
 
* Use stackers and logic to automate batch orders of items, for example, 100 units of cable
 
* Create an IC Housing, IC chip, and a computer to learn about the advanced automation in the game [[MIPS]]
 
* Create a full atmospherics system that can handle every type of gas
 
* Automate the furnace using IC chips and the advanced furnace to make it easy to produce any kind of ore
 
* Create a logistics system that connects deep miners, the furnace, and your printers to ensure that you always have a full stock of materials
 
* Setup landing pads and satellite dishes to communicate with traders
 
* Create a more robust power grid with multiple types of generators to handle failures
 
* Automate planting and cooking with harvies and the automatic oven
 
* Create the hardsuit and install an IC chip that can give custom warnings, such as for storms
 
* Create alarms, graphs, and readouts for critical systems such as oxygen and power
 
* Tinker with plant genetics to make different variants
 
  
 
== Multiplayer == <!--T:24-->
 
== Multiplayer == <!--T:24-->

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