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Update v0.2.5137.23331

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Revision as of 14:58, 10 August 2025 by Claimer (talk | contribs) (Change Log)
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This patch is largely focused on improvements and bug fixing. Specifically, we wanted to address community feedback with the tutorials, but we also used the opportunity to investigate some longer standing issues. Additionally, new art was ready, so we added a new visual variant of the computer.

Bug Fixing
v0.2.5137.23331
Type Big Update
Release 13.08.2024 (Tue) 02:52 UTC
Hyperlink SteamDB
Adjacent Updates
Subsequent Defining Success: Steam Achievements (v0.2.5165.23502)
Previous Getting Started: Tutorials & Helper Hints (v0.2.5116.23239)
Back to overview of all updates


Tutorial Updates[edit]

We've made a load of tweaks to the tutorials based on observing first time players. These changes mainly involved wording changes, making use of more paint colours to specifically reference objects, and adjusting the layouts of the tutorials to help lead the player to the right location. We'll continue to tweak the existing tutorials as well as adding new tutorials where needed.

Quick Stow[edit]

We've moved the functionality of double click, now called smart stow, to its own binding. The double click functionality was interfering with other input making it feel slow and laggy. Instead of double clicking with the mouse you can now right click to achieve the exact same behaviour, and instead of double tapping 'F' you can now press 'G'. The grab action has now been remapped to 'H'. Of course, these are the defaults and can be rebound.

Less Restrictive Construction[edit]

Yes.

Cables[edit]

A long standing, and frustrating bug, has been the inconsistent placement of cables in half constructed walls. This issue meant that while you could place cables down, you'd have to remove the wall to pull the cable back up again. We performed a pass on all the wall build states so cables are entirely accessible through half constructed walls.

Wall Mounted Devices[edit]

Wall mounted devices require support, however at some point a restriction was put on the placement of these devices that meant that every grid, up to four if you were placing on a corner, needed to be present. While this was an intentional change at the time it has long been a pain point, and we've decided that any support will do. This means that you can now freely place these devices on the edge of walls or frames.

Mystery Gasses[edit]

A pretty big bug with atmospherics has now been resolved. Deconstructing frames would sometimes lead to a global atmosphere gas mixture being created in its place. The related issue also caused rooms sealed with terrain to have similar issues. This dangerous gas from outside entering into your base was often catastrophic and frustrating for players. Base construction on Europa, Vulcan, and Venus should now be much more straight forward and intuitive.

Retro Computer Variant[edit]

This is exactly the same as the existing computer, except with a more 70s cabinet style.

Upcoming LARrE Changes[edit]

You may have noticed a large number of changes in the patch notes that refer to LARrE. These changes will not take affect in this update but are a work in progress for the next patch.

Change Log[edit]

  • [Added] being able to place wall mounted devices on the edges of support
  • [Added] first pass on new Larry dock kits and models with build states
  • [Added] build states to Larry docks and added docks to their respective kits
  • [Added] debug DrawWireCube function for editor use only
  • [Added] Smart Stow will select the stowed slot in the inventory window if that window is open
  • [Added] Smart Stow keybind (default G) replacing double press F
  • [Added] linear rail bypass dock kit
  • [Added] ThingCountCondition
  • [Added] "Build a Platform with frames" step as the first helper-hint
  • [Added] first pass on hydroponics Larry functionality
  • [Added] new retro computer variant in computer kit
  • [Added] first pass on Larry cargo arm — can take from/insert into device slots via dial or logic
  • [Added] null check to ThingRenderer.SetLayer
  • [Added] first pass on CollectorArm behaviour — vacuums or ejects items depending on mode
  • [Added] small info screen device part prefab
  • [Added] sounds to Collector Arm
  • [Added] sounds to Atmos Arm
  • [Changed] colour of the generator and APC in tutorial 2 to green; hydroponics trays to blue
  • [Changed] position of hydroponics trays in tutorial 2 to avoid mis-connecting portables gas input
  • [Changed] entry point to stage 2 of tutorial 2 to highlight generator and APC
  • [Changed] moved all tutorial 2 data into the Tutorial2 XML file
  • [Changed] converted Arc Furnace to animation components (no Unity animator)
  • [Changed] Larry arm method of animating into a bypass node
  • [Changed] RMB replaces double-click slot action — move to active hand or Smart Stow on hand slot
  • [Changed] atmos analyser uses player position (not tablet) for world atmosphere readings
  • [Changed] updated some colliders on linear rail and dock kits
  • [Changed] updated Larry dock blueprints; updated bypass dock blueprint & thumbnails
  • [Changed] tweaked blueprint material for better visibility
  • [Changed] hydroponics Larry behaviour — harvest/plant/clear, chute bin I/O, merge seeds/plants
  • [Changed] made Larry arms collide with each other when on the same rail
  • [Changed] updated Cancel keymap to also restore UI visibility
  • [Changed] RMB will no longer start drag-from-slot (LMB only)
  • [Changed] replaced small info screens on hydro/cargo/bypass docks with device part prefab
  • [Changed] collector arm auto-deactivates when full or when given a move command
  • [Changed] Atmos/Collector Arm target index can be set while operating; move runs after operating=false
  • [Fixed] small errors in tutorial text
  • [Fixed] could not deconstruct some cable types on half-constructed walls
  • [Fixed] trader selling silver instead of nickel on Vulcan and Venus
  • [Fixed] tutorial 2 “go outside” step failing if helmet wasn’t closed
  • [Fixed] deconstructing a fully built frame sometimes spawning Global-Atmosphere gas mix
  • [Fixed] linear rail station nodes blocking default tooltip info
  • [Fixed] RMB toggling tools in MouseControl mode
  • [Fixed] StructureGasTank/Furnace deconstruction not spawning internal atmosphere
  • [Fixed] deleting frames with authoring tool could spawn GlobalAtmosphere
  • [Fixed] Arc Furnace now deactivates immediately on power loss or Activate press
  • [Fixed] Smart Stow not closing Blueprint cursor
  • [Fixed] reinforced wall not blocking light on completed build state
  • [Fixed] exception after smelting in Arc Furnace via cancellation token
  • [Fixed] Extreme ShadowCasting preventing dynamic items from casting shadows
  • [Fixed] helper-hints panel blocking tooltips on other UI overlays
  • [Fixed] typo in LogicSlotTypeOccupantHash description
  • [Fixed] cursor iPhysicals were getting registered
  • [Fixed] null entry in computer kit
  • [Removed] dust storm from tutorial 2 world setting
  • [Removed] double mouse-click action (input latency)
  • [Removed] unnecessary function setting first-person helmet layers
  • [Removed] linear rail placement restrictions for inner corner pieces
  • [Removed] DoubleClickDelay from settings window
  • [Removed] DoubleClick Delay slider from settings
  • [Removed] old blueprints and thumbnails for Larry docks and kits

References[edit]

  1. Update on SteamDB