Update v0.2.5064.23017
From Unofficial Stationeers Wiki
| v0.2.5064.23017 | |
|---|---|
| Type | Big Update |
| Release | 08.07.2024 (Mon) 04:28 UTC |
| Hyperlink | SteamDB |
| Adjacent Updates | |
| Subsequent | Walls, Doors, and Valves (v0.2.5085.23101) |
| Previous | Brutal Starts: New Challenges, and Better Window Shutters (v0.2.5025.22811) |
| Back to overview of all updates | |
A New System[edit]
The Stationeers team often plans updates around polishing and iterating on features and systems that either need the most amount of work to be fun, or conversely, the most fun systems that can be expanded to have even more gameplay. Well, today is an example of us adding a cool new feature, that wasn't explicitly required, but fits the game well by allowing cool new structure system that can interact with other aspects of the game.
LARrE, the Linear Articulated Rail Entity is a track mounted robotic arm. The arm moves from its dock along placed tracks towards station track pieces, which are addressable by their index. When activated, it behaves just like a Harvie, picking up, or putting down an item, or for plants, harvesting fruit, or seeds, and clearing the crop if it's not harvest able. Other than planter trays, LARrE is currently only allowed to place items into import chute bins, and he can take items from the new export chute bins.
In the future we may add other robotic arms to this system. Things we've discussed include allowing arms to place canisters into refill stations, or use water bottle fillers, or arm variants that can activate buttons, or read logic from nearby devices. Also allowing an arm to read genetic plant data, use appliances like microwaves and giving LARrE a Harvie-like emotive face have also been discussed
Export Chute Bin[edit]
We've added a new chute bin, the Export Chute Bin, to allow items leaving chute networks to be slightly more controllable to players (and LARrE). In the process we've also renamed the existing Chute Bin to Chute Import Bin.
Changelog[edit]
- [Added] Default thumbnail for Workshop-published mods if none supplied.
- [Added] ProgressBar to Workshop publish action.
- [Added] Prefab command for spawnPrefabs validation.
- [Added] WorldObjectives.xml with draft helper hints data.
- [Added] InteractableCondition and ThingPrefabCondition classes.
- [Added] Classes for WorldObjective & WorldObjectiveCollection.
- [Added] Interactable Lookup to Thing (by InteractableType).
- [Added] WorldObjectiveCollections to WorldSettingData.
- [Added] BuildStateCondition, ReagentCondition, LogicCondition.
- [Added] Profiler tags & lazy evaluate for helper hints.
- [Added] Tooltip method to WorldObjective.cs.
- [Added] Save/load functionality for world objectives.
- [Added] PartialPressure option to GasCondition.
- [Added] Data for Stations, Concepts, Trading Trees in WorldObjectives.xml.
- [Added] Room Atmosphere caching job.
- [Added] RoomCondition, PressureCondition.
- [Added] Prototype improved Harvie system.
- [Added] ObjectiveCompleteCondition.
- [Added] PlantRecordCondition, PlantStatusCondition.
- [Added] PlayerCondition, GrowthStateCondition, TemperatureComparableCondition.
- [Added] Generic EnumReference class.
- [Added] AsString() overloads for GameString.
- [Added] Background & resizing for helper hints panel.
- [Added] More natural text for common interactable conditions.
- [Added] MachineTier attribute to BuildStateCondition.
- [Added] NetworkCondition, SizeCondition, TraderContactCondition.
- [Added] Hidden attribute for areaPowercontroller reversed condition in BuildAndPowerAutolathe objective.
- [Added] 'Undefined' room type, renamed 'None' to 'Default'.
- [Added] WorldObjective strings to localisation.
- [Added] Optional info element for WorldObjectives.
- [Added] Stationpedia links in helper hints info text.
- [Added] Expand/collapse buttons to helper hints panel.
- [Added] Helper hints panel into base scene.
- [Added] Concepts helper hints tree.
- [Added] CustomNameCondition.
- [Added] CablesBurn and smelt Ice helper hints.
- [Added] New keybind for toggling helper hints (F2), toggle UI default to keypad *.
- [Added] Helper hints command for debugging.
- [Added] Dismiss all & show dismissed buttons to helper hints (WIP).
- [Added] Altitude Logic Value to Rocket Avionics.
- [Added] Labeller can set Mode/Setting Values on Logic dial.
- [Added] Vulcan-specific helper hints.
- [Added] PortableAC Package to Survival supplies crate.
- [Added] Rail Harvey sounds: plant, clear, harvest.
- [Added] Thumbnails for rail harvey components.
- [Added] End cap to LARrE dock left side.
- [Added] Robot Arm rails allow pipes/cables in same grid if ends are separate.
- [Added] Recipes for LARrE to electronics printer.
- [Added] Placeholder & animation sounds for robot arm.
- [Added] Sheets & cable coils visible in active hand.
- [Added] RobotArm animation sound.
- [Changed] SpaceMaps now in base gamedata, worlds subscribe to them.
- [Changed] Bodies decay slower for first 5 corpses, faster afterwards; stripping inventory speeds decay.
- [Changed] Completed objectives only cross out title.
- [Changed] Power world objective now requires solid-fuel generator.
- [Changed] Helper hints text tweaks for legibility.
- [Changed] Disposable cardboard packages insulate items.
- [Changed] Portable generator fuel canister spawns inside insulated storage.
- [Changed] ChuteExportBin closes unless bin slot has item.
- [Changed] Robot arm sound volume & radius reduced.
- [Fixed] Possible null ref saving SpawnActionData with null player.
- [Fixed] Lander exit before door opens; now unlocks after door pops.
- [Fixed] Plants offset/sway speed issues far from origin.
- [Fixed] Capsule mesh overlap between net & wall.
- [Fixed] Lander capsule header in start conditions showing without lander.
- [Fixed] New world items spawning with wrong custom name.
- [Fixed] Spray gun lever animation speed too slow.
- [Fixed] Spawning items into unset slot caused errors.
- [Fixed] Jetpack using gas indoors in zero-g worlds.
- [Fixed] Respawning in lander after death/decay.
- [Fixed] Water Replenishment Trader buy never evaluating true.
- [Fixed] Decay timers reset on load.
- [Fixed] DynamicSkeleton client position incorrect.
- [Fixed] Control settings not reflected in menu after restart.
- [Fixed] Flare gun painted thumbnail wrong.
- [Fixed] LogicDial behaviour inconsistent with others.
- [Fixed] World objectives not initialising conditions/triggers.
- [Fixed] Incorrect data pointer for WorldObjectiveState.
- [Fixed] Thing list passed to objectives sometimes incorrect.
- [Fixed] HelperHints init on legacy saves.
- [Fixed] Room objective sub-conditions missing from hint text.
- [Fixed] Centrifuge hint not triggered.
- [Fixed] Helper hints without completion crossed off immediately.
- [Fixed] Clients dismissing helper hints not syncing to server.
- [Fixed] Rockets setting target via logic during landing exploding.
- [Fixed] Prototype harvey not animating for clients.
- [Fixed] PressureCondition & GasConditions with rooms.
- [Fixed] Insulated canister storage not fitting in CardboardBox.
- [Fixed] Many SmallGrid objects not blocking rails.
- [Fixed] Broken gas canisters not mixing with environment / not saving state.
- [Fixed] Harvest sound playing on immature plants.
- [Fixed] Fertiliser not adding to hydroponics tray.
- [Fixed] Planting/clearing/harvesting sounds missing or misplaced.
- [Fixed] Mining charge tooltip incorrect.
- [Fixed] LARrE dock placement cursor inaccurate.
- [Fixed] Some objects not set paintable when spawning disabled.
- [Fixed] Robot arm could add/remove from closed bins.
- [Fixed] KitLinearRail build time from 150s to 5s.
- [Fixed] LARrE sounds not turning off on error/off state.
- [Removed] Unused depth cutouts on several devices.
- [Removed] Mode from rail harvey; now contextual actions only.
