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Update v0.2.4870.22138

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Revision as of 14:07, 10 August 2025 by Claimer (talk | contribs) (Changelog)
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Summary and full changelog for version v0.2.4870.22138.

Shelter in Space: getting out of your suit
Hotfix v0.2.4870.22138
Type Big Update
Release 21.03.2024 - 03:20 UTC
Hyperlink SteamDB
Adjacent Updates
Subsequent Pipe Upgrader: Chickens & Rocket Data (v0.2.4889.22194)
Previous Hotfix (v0.2.4767.21868)
Back to overview of all updates

Overview[edit]

This update pushes players towards **building enclosed rooms** and **living in them** – ensuring they encounter real engineering challenges and interact with all game systems. It introduces two simple but clear metrics: Hygiene and Mood. Alongside these, there are new items (Shower, Water Purifier, Drinking Fountain), a reworked Fire Extinguisher, a new Hand Torch, and many fixes to the day cycle and orbital body simulation.

Highlights[edit]

Getting you out of your suit

The goal is to gently encourage players to **open their helmet** and **remove their suit** in a pressurised base.

Hygiene

- Wearing a suit (especially a hard suit) will cause hygiene to **drop**. - Opening the helmet slows this drop, and being out of a suit naturally **restores** hygiene. - The Shower instantly restores hygiene above the default level.

Mood

- Decreases when hygiene is low or the player takes damage. - Low mood → **increased hunger rate**; critical mood → **minor** debuffs to movement and tool speed. - Restored by spending time in a base and increasing hygiene.

Food Quality

- Food quality now affects **maximum hydration**: raw food lowers it, canned/complex meals boost it.

Shower

- Fastest way to replenish hygiene. - Consumes **clean water** and outputs **Polluted Water**, which must be purified.

Polluted Water

- New liquid. Cannot be used by devices that require fresh water. - Freezes into Polluted Water Ice, boils into regular H₂O steam. Prepares the game for future gases/liquids.

Water Purifier

- Cleans Polluted Water back into H₂O. Consumes **coal/charcoal**.

Drinking Fountain

- Makes staying hydrated easier by placing them around your base.

Fire Extinguisher

- New extinguisher replaces the old one. Works with a canister filled with an **inert liquid**.

Hand Torch

- New handheld flashlight with narrow and wide beam modes.

Day Counter Fix

- Day counter fixed → storms now occur again. More refinements will come, but worlds should now behave correctly.

Changelog[edit]

  • [Added] Re-added time offsets to world starts where needed. Notably Vulcan starts at dusk, Venus starts at its reversed morning, and Moons start at non-eclipsed mornings.
  • [Added] back all the moons to be defined as tidally locked and added the tidally locked field to RotatingCelestialBody.
  • [Added] Double Lerp to RocketMath.
  • [Added] FoodQuality Tooltip to player stats tooltip.
  • [Added] ability to overlay comparison to another gas in the Phase Change diagram.
  • [Added] sounds/animations to Drinking Fountain.
  • [Added] On/Off sounds to flashlight.
  • [Added] new icons for Food Quality.
  • [Added] ability to copy asset GUID to clipboard.
  • [Added] info screen component to device with material switching when powered/unpowered.
  • [Added] recipes for Kit (Water Purifier) and Kit (Shower) to PipeBender.
  • [Added] recipe for Flashlight to Tool Printer.
  • [Added] Hand Sanitizer to Consumables Trader.
  • [Added] prefabs for pure Ice Hydrogen, Liquid Hydrogen and Polluted Water.
  • [Added] sliding panel device part prefab.
  • [Added] audio clip hashes for sliding panel open/close.
  • [Added] drinking sounds to Water Fountain.
  • [Added] Atmosphere.Remove() with quantity and gasType.
  • [Added] shower sound.
  • [Added] Water Purifier device (requires Charcoal).
  • [Added] polluted water icon to Stationpedia.
  • [Added] powered shower variant.
  • [Added] valve lever animation component.
  • [Added] handheld flashlight tool.
  • [Added] phase-change coefficients for Polluted Water.
  • [Added] polluted water icon.
  • [Added] recipe for Drinking Fountain.
  • [Added] thumbnails/recipe/localisation for new Fire Extinguisher.
  • [Added] Drinking Fountain device (first pass).
  • [Added] NutritionQuality to Stationpedia.
  • [Added] mood/hygiene rate info to Difficulty Settings tooltip.
  • [Added] food quality buffs/debuffs.
  • [Added] hunger/hydration penalty for zero mood.
  • [Added] new mood/hygiene icons.
  • [Added] movement penalty for zero mood.
  • [Added] status updates for mood/hygiene.
  • [Added] flare gun recipe and cosmetic parachute.
  • [Added] phase diagram coefficients for Hydrogen.
  • [Added] support for GasMixture with 32 gas types.
  • [Added] missing prefab.
  • [Added] shower running effect.
  • [Added] missing PartialPressure cases.
  • [Added] polluted water boilerplate code.
  • [Added] bonus hygiene for full shower.
  • [Added] shower (WIP).
  • [Changed] Made new timescale calculation take into account day-to-sidereal day ratio for correctly sizing timescale to target 20 minutes.
  • [Changed] SetAllBodies function to take total simulation time instead of Real time. This means time-scale changes mid playthrough no longer change the number of simulation days past. Simulation time now drives the simulation and is synced to clients. TotlRealTime is still stored for debugging.
  • [Changed] LongitudeAtEpoch is now used as the definition of the start of the year, instead of an offset. Worlds now start on day 1 regardless of orbital position configuration.
  • [Changed] time offsets of all planets to 0 to ensure correct time initialization.
  • [Changed] Drinking Fountain to use free-place instead of face-mount.
  • [Changed] PlayerStats delta tooltip to "not increasing" from "stable".
  • [Changed] Shower and Drinking Fountain to use same behaviour as WaterBottleFiller for water safety assessment. Toxic gases or other liquids will cause error; non-toxic gases allow operation.
  • [Changed] phase-change coefficients for polluted water.
  • [Changed] PrefabHashmap to static class; removed autogeneration code.
  • [Changed] shower to stop when output pipe is full.
  • [Changed] Drinking Fountain behaviour to match water bottle.
  • [Changed] FoodQuality to enum; updated Stationpedia entry.
  • [Changed] max stack size for Drinking Fountain.
  • [Changed] smart canisters fire immunity.
  • [Changed] lockers burn time.
  • [Changed] sanitizer tag to spawnable.
  • [Changed] showers to output polluted water when in use.
  • [Changed] shower to use one pipe in final build state.
  • [Changed] showers to output polluted water when in use.
  • [Changed] mood recovery slower if hygiene low.
  • [Changed] hard suit hygiene loss rate.
  • [Changed] mood reduction from damage.
  • [Changed] mood drop/recovery timings.
  • [Changed] helmet hygiene loss rate.
  • [Changed] low mood hunger effect.
  • [Changed] helmet hygiene loss rate.
  • [Changed] mood drop/recovery timings.
  • [Changed] low mood hunger effect.
  • [Changed] SetAllBodies function to take total simulation time instead of Real time.
  • [Changed] PrefabHashmap to static class; removed autogeneration code.
  • [Fixed] LodFlares not working on wall lights.
  • [Fixed] Global Atmosphere Temperature on Vulcan changing very suddenly at dawn and dusk.
  • [Fixed] Atmospheric Ambience audio not correctly matching time of day on Vulcan and Europa.
  • [Fixed] Europa starting on uint.MaxValue days past due to a negative value not being handled.
  • [Fixed] recent regressions preventing tidally locked moons from correctly counting days.
  • [Fixed] time of day variable being wrong.
  • [Fixed] day counter (third pass) – cleaned up and refactored code, removed and consolidated duplicate calculations for current angle.
  • [Fixed] Orbital Simulation on client not in sync with server.
  • [Fixed] for day-passing spam on clients – days passed were being overwritten with different values constantly.
  • [Fixed] (second pass) on day counter – now works for moons but still needs work to be completely accurate.
  • [Fixed] HygieneCritical Status Update not being registered, causing the critical hygiene icon to sometimes not show on clients.
  • [Fixed] Hygiene could fall below 0.
  • [Fixed] Gas Logic Variables not exposed on Condensation and Evaporation Chamber.
  • [Fixed] multiple devices ignoring validity of input/output pipe networks, causing deletion of contents when removing segments.
  • [Fixed] placing device on DataCable with rocketMotherboard causing exception and locking player.
  • [Fixed] sliding panel states inverted on atmospheric devices.
  • [Fixed] helmet light on/off and open/close sounds interrupting each other.
  • [Fixed] server import code running on client for vending machine.
  • [Fixed] Gas Tank structures missing destroyed build states.
  • [Fixed] info panel and sliding panel visible before final build state.
  • [Fixed] prefab quantity on DecayedFood, Biomass & PipeLabel.
  • [Fixed] incorrect vending machine spawn quantity for decayed food from trader.
  • [Fixed] fan rotation animation on air conditioner; added rotator component.
  • [Fixed] polluted water endlessly evaporating/condensing in closed systems.
  • [Fixed] Water Purifier build states hidden.
  • [Fixed] shower valve sound from wrong position.
  • [Fixed] fire extinguisher hand orientation.
  • [Fixed] flashlight missing blueprint.
  • [Fixed] plants only consuming water (not any liquid).
  • [Fixed] random velocity on dropped items.
  • [Fixed] flare gun prefab to fit tool slots.
  • [Fixed] shower handle sound hash and emit position.
  • [Fixed] missing Stationpedia icon for polluted water.
  • [Fixed] MiningDrillHeads recycling yield.
  • [Fixed] plant water usage (0.4 mol/hr).
  • [Fixed] polluted water localisation error.
  • [Fixed] Fire Extinguisher slot collider.
  • [Fixed] polluted water evaporation.
  • [Fixed] Shower Kit stack size.
  • [Fixed] missing PartialPressure cases.
  • [Fixed] plant error spam.
  • [Fixed] wrong materials on devices.
  • [Fixed] condensation fog on clients.
  • [Fixed] atmospheric fog effect.
  • [Fixed] tooltip offscreen issue.
  • [Fixed] mushrooms disappearing.
  • [Fixed] suit swap body disappearance.
  • [Fixed] damage mood reduction.
  • [Fixed] loading old save mood/hygiene values.
  • [Fixed] rocket battery tooltip.
  • [Removed] Commented out some terraforming code (temporarily) which was throwing exceptions.
  • [Removed] unused Network write and read methods from celestial.cs.
  • [Removed] Refactored Removed Celestial Update() function. OrbitalSimulation.UpdateAllBodies now runs through the same code path as OrbitalSimulation.SetAllBodies.
  • [Removed] unused prototype editor tools.
  • [Removed] old Fire Extinguisher.
  • [Removed] Unity animators from sliding panels/fans on atmospheric devices.
  • [Removed] hygiene/mood bars from UI.
  • [Removed] unused StatusIconHandler.

References[edit]

  1. Update on SteamDB