Update v0.2.5165.23502
From Unofficial Stationeers Wiki
Stationeers is a challenging game due to the depth of many of its mechanics. Much of this depth can be overlooked, as players just intuit what the complex simulation is doing as a natural expectation of real life. As you play more and more, and reach into the hundreds of hours, you start to understand the systems as they exist in game. You eventually master how to interact with the simulation and how the game systems interact with each other.
| v0.2.5165.23502 | |
|---|---|
| Type | Big Update |
| Release | 22.08.2024 (Thu) 04:04 UTC |
| Hyperlink | SteamDB |
| Adjacent Updates | |
| Subsequent | Hotfix (v0.2.5175.23517) |
| Previous | Bug Fixing (v0.2.5137.23331) |
| Back to overview of all updates | |
Achievements
So we've added achievements to Stationeers to highlight player accomplishments. The achievements generally represent large milestones players pass as they start or finish projects in their bases. However there are many which are more abstract milestones, or rights of passages, players encounter while playing the game; such as bursting a pipe, or cancelling an airlock cycle. We've avoided silly/goofy ones, so you wont need to be struck by lightning while riding a chicken on a Tuesday.
== Notable Updates Performance Improvements ==
Following on from the last bugfix update is a big project 'cleanup'. This involves removing unused or duplicated assets, ensuring that textures are imported and compressed correctly, and tweaking a few assets here and there. The result is that we've shaved off about 1.5 GB from the install size. We've also dramatically reduced the memory footprint of game. While we've taken care of most of the low hanging fruit there's still some obvious, though significantly more involved, areas where we can reduce resource usage.
Server List
The server list has been having issues for some time now, frequently being down for short periods of time, and eventually crashing completely. After a complete rewrite of the server it is now far more responsive, and less prone to failure.
It is possible to change where Stationeers looks for it's master server, allowing communities to run their own server lists if they wish. This is done via the NetConfig.xml in the games StreamingAssets folder. In the near future we plan on making the server list software available via a git repository so that communities that want their own personal server lists can do so. without writing their own one from scratch.
Save Game Error
Last patch had an issue that could cause some saving loading issues. This issue has been resolved but if you continue to have issues with this then please let us know.
Change Log
* Changed cargo larry current slot index logic type to 'TargetSlotIndex'. * Added prefabs for arrow buttons and small info panels which will use the material changer anim component. * Added material changer anim component to replace the existing material changer. * Added material changer anim component to larry arms upper emissive strip. * Swapped material changer anim component with a more lightweight script. Changed larry arms and docks to use this script instead. * Updated larry hydroponics arm model. * Updated Steam Achievement commands and implemented first steam achievement. * Deleted extra seed bag textures and material, and updated models and prefabs. * Fixed wrong smoothing group on can mesh. * Added steam clear all command for testing (editor only). * Added support to show devices that implement iProxySlot in Stationpedia. * Fixed some string allocation on LogicSlotReader and LogicBatchSlotReader tooltip methods. * Changed reallowed spawning of new LArRE variants. LArRE variants now show up in Stationpedia. * Added TargetPrefabHash LogicType to Cargo LArRE, showing the prefab hash of the device LArRE will try to interact with. * Added Cargo LArRE proxy slot (index 255) readable via Slot Reader or LS command, pointing to the slot LArRE interacts with on the device below. * Fixed arrow buttons on larry docks increment/decrement target index more intuitively. * Fixed linear rail indices being incorrectly offset when two docks face opposite ways. * Changed variable names in RoboticArmNetwork.cs for clarity. * Fixed SmartStow key-bind triggering when typing G in input fields. * Changed stationary checks to approximate comparison between current position and target index. * Renamed larry's CurrentIndex to CurrentPosition. * Fixed incorrect larry arm position visible to clients after setting starting dock. * Fixed non-deterministic larry network generation causing wrong index on load. * Changed atmos larry filter slot name from 'Slot1' to 'Filter'. * Fixed error spam from fertilised eggs when exiting game. * Fixed non-data Hydroponics Tray not blocking rail pieces. * Added proxy slot to Hydroponics LArRE (slot 255 gives plant growth data). * Fixed textures in streaming assets loading multiple times. * Fixed textures from streaming assets not being compressed. * Added first pass on info panel tooltips for larry docks. * Optimised texture compression, reducing memory footprint from 5GB to 4.4GB. * Fixed incorrect materials on various devices (vents, vending machines, connectors, etc.). * Updated model import settings to remove unused materials. * Reduced size of some 8K main menu textures. * Deleted unused skybox textures. * Updated larry dock thumbnails. * Deleted unused models in resources folder. * Moved models and materials out of resources folder. * Fixed larry arms getting stuck when colliding. Arms can now be moved in the opposite direction to free them. * Changed larry dock tooltip from 'Position' to 'Target Index'. * Fixed incorrect materials on PlantGeneticAnalyzer and PlantGeneticStabilizer. * Fixed smart rotate not working for linear rail pieces. * Removed unused materials, rigs, and animations from models. * Fixed incorrect material on ChuteValve. * Removed old gas filter and gas tank storage models. * Fixed incorrect material on plant sampler. * Added sounds to LArRE Cargo and Hydroponics arms. * Fixed atmos and collector arms staying extended when resetting network. * Fixed collector arm being movable when extended. * Fixed incorrect materials on multiple devices and structures. * Fixed move audio playing when changing target index while arms extended. * Fixed missing materials in character customisation scene. * Fixed inconsistencies with larry 'moving' variable. * Cleaned up larry dock base class. * Fixed missing textures on t1 printers, interior door triangle, and grow light. * Fixed entity decay timer running when paused. * Fixed heavy cable colliders too small. * Fixed saves not loading in some cases. * Fixed trader save data invalid ID handling. * Fixed fire extinguisher throw error on quit. * Changed larry arm animation to separate up/down animations. * Fixed missing material on grenade. * Fixed explosions having identical appearance (added random seed). * Fixed collector larry sounds not stopping when dock turned off. * Removed old 'Operating' and 'Engaged' properties in favour of ArmState. * Changed ArmState to save as XmlEnum. * Changed atmos LArRE volume to 500L and vent speed to match active vent. * Added atmos LArRE docking with passive vents. * Added colliders to larry arms. * Tweaked hydroponics larry arm collider size. * Fixed welding torch model. * Fixed cables not burning when attacked with welding torch. * Fixed collector arm infinite distance bug. * Changed arm mode lights to only be active in operating position. * Added multiple achievements (see Steam patch notes). * Fixed walls not taking correct damage from overpressure. * Updated achievements logic and added prechecks. * Fixed trader achievements triggering incorrectly. * Added recipes for LArRE docks to electronics printer. * Fixed various client-side achievement issues. * Changed cargo larry current slot index logic type to 'TargetSlotIndex'. * Added prefabs for arrow buttons and small info panels which will use the material changer anim component. * Added material changer anim component to replace the existing material changer. * Added material changer anim component to larry arms upper emissive strip. * Swapped material changer anim component with a more lightweight script. Changed larry arms and docks to use this script instead. * Updated larry hydroponics arm model. * Updated Steam Achievement commands and implemented first steam achievement. * Deleted extra seed bag textures and material, and updated models and prefabs. * Fixed wrong smoothing group on can mesh. * Added steam clear all command for testing (editor only). * Added support to show devices that implement iProxySlot in Stationpedia. * Fixed some string allocation on LogicSlotReader and LogicBatchSlotReader tooltip methods. * Changed reallowed spawning of new LArRE variants. LArRE variants now show up in Stationpedia. * Added TargetPrefabHash LogicType to Cargo LArRE, showing the prefab hash of the device LArRE will try to interact with. * Added Cargo LArRE proxy slot (index 255) readable via Slot Reader or LS command, pointing to the slot LArRE interacts with on the device below. * Fixed arrow buttons on larry docks increment/decrement target index more intuitively. * Fixed linear rail indices being incorrectly offset when two docks face opposite ways. * Changed variable names in RoboticArmNetwork.cs for clarity. * Fixed SmartStow key-bind triggering when typing G in input fields. * Changed stationary checks to approximate comparison between current position and target index. * Renamed larry's CurrentIndex to CurrentPosition. * Fixed incorrect larry arm position visible to clients after setting starting dock. * Fixed non-deterministic larry network generation causing wrong index on load. * Changed atmos larry filter slot name from 'Slot1' to 'Filter'. * Fixed error spam from fertilised eggs when exiting game. * Fixed non-data Hydroponics Tray not blocking rail pieces. * Added proxy slot to Hydroponics LArRE (slot 255 gives plant growth data). * Fixed textures in streaming assets loading multiple times. * Fixed textures from streaming assets not being compressed. * Added first pass on info panel tooltips for larry docks. * Optimised texture compression, reducing memory footprint from 5GB to 4.4GB. * Fixed incorrect materials on powered vents, refrigerated vending machine, landing pad liquid connector. * Updated model import settings to remove unused materials. * Fixed incorrect materials on ExportGate, Import Bin, Purge Valve and Advanced Furnace. * Reduced size of some 8K main menu textures. * Deleted unused skybox textures. * Updated larry dock thumbnails. * Deleted unused models in resources folder. * Moved models and materials out of resources folder. * Fixed larry arms getting stuck when colliding. Arms can now be moved in the opposite direction to free them. * Changed larry dock tooltip from 'Position' to 'Target Index'. * Fixed incorrect materials on PlantGeneticAnalyzer and PlantGeneticStabilizer. * Fixed smart rotate not working for linear rail pieces. * Removed unused materials, rigs, and animations from models. * Deleted old unused models. * Fixed incorrect material on ChuteValve. * Removed old gas filter and gas tank storage models. * Removed unused materials from item kit models. * Fixed incorrect material on plant sampler. * Added sounds to LArRE Cargo and Hydroponics arms. * Removed unused materials from item models. * Fixed atmos and collector arms staying extended when resetting network. * Fixed collector arm being movable when extended. * Removed unused materials, animations and avatars on structure models. * Fixed incorrect materials on AirConditioner, Autolathe, Autominer, Centrifuge, PackagingMachine and AirlockGate. * Fixed move audio playing when changing target index while arms extended. * Removed unused materials from structure models. * Fixed incorrect materials on CornerLocker, ElectronicsPrinter, Furnace, CombustionCentrifuge and Harvie. * Fixed inconsistencies around setting target index when arms extended. * Fixed incorrect materials on SolarPanels, weather station, printers, shutters and lockers. * Removed unused materials from more structures. * Deleted unused models. * Fixed missing materials in character customisation scene. * Moved large number of models and materials out of resources folder. * Fixed inconsistencies with larry 'moving' variable. * Cleaned up larry dock base class, removed 'busy' concept in favour of IsMoving and Activate check. * Fixed missing textures on t1 printers, interior door triangle and grow light. * Fixed entity decay timer running when paused. * Fixed missing materials on shutters, hoppers, LArRE, direct heat exchangers, smart canisters, printer mods, pickaxe, signs, airlock animation. * Fixed heavy cable colliders too small. * Fixed saves not loading in some cases, error on dedicated servers. * Fixed trader save data invalid ID handling. * Fixed fire extinguisher throw exception when quitting game. * Changed larry arm animation to separate up and down animations. * Fixed missing material on grenade. * Added random seed to explosions to vary appearance. * Fixed collector larry sounds not stopping when dock turned off. * Removed 'IsOperating' and 'Animating' from docks, replaced with ArmState. * Fixed newly built docks not having correct arm state. * Removed 'Operating' and 'Engaged' from atmos larry, handled by ArmState. * Changed ArmState to save as XmlEnum. * Changed atmos LArRE volume to 500L, vent speed to match active vent. * Added atmos LArRE docking with passive vents. * Removed incorrect Deprecated tag on Atmosphere.PressureGassesAndLiquids. * Added colliders to larry arms to stop player clipping. * Tweaked hydroponics larry arm collider size. * Fixed incorrect welding torch model. * Fixed cables not burning when attacked with welding torch. * Fixed collector arm infinite distance bug outside. * Changed arm mode lights to only be active when arm in operating position. * Added Achievement for failing walls. * Fixed walls not taking correct damage from pressure delta. * Added Hurry Up achievement. * Fixed missing material on reinforced solar panels. * Added Oops, Aimee Does Not Understand, 1.21 Gigawatts, Tidy, Zzzt, Take a Load off, Jetpack Critical, Muffin Man, Mark Watney, It's Gonna Blow, Power Overwhelming, My Next Form, Furnace Apprentice/Journeyman/Master achievements. * Made linear rail network creation consistent with other network types. * Added BlastOff and Cleared To Land achievements. * Fixed trader time remaining countdown issues. * Added CheckAchievementYouStillOpen. * Added Good Morning achievement. * Fixed clear all achievements command cache. * Added That'll be 3.50 and Gotta Grow Fast achievements. * Fixed Hurry Up achievement for all airlocks. * Fixed HydroponicsTrader plant sampler buy. * Added Welcome Aboard achievement. * Tweaked Welcome Aboard achievement. * Added Medic! achievement. * Moved IsBatchMode check into AchievementsEnabled property. * Changed Jetpack Critical achievement trigger conditions. * Changed Gotta Grow Fast achievement to trigger on opening plant genetics panel. * Added brutal and hydration achievements. * Added Brutal Legend achievement. * Tweaked Brutal Legend achievement. * Added LArRE dock recipes to electronics printer. * Updated achievements with standard precheck. * Added IsBrutal flag to StartConditionData. * Changed Brutal Legend achievement to use IsBrutal flag. * Added High Quality H2O achievement. * Fixed trader achievements triggering on load/join. * Fixed Power Overwhelming achievement completing on unfinished battery. * Fixed structure achievements completing on join/load. * Fixed Take a Load Off, Power Overwhelming, Tidy not working on clients. * Fixed That'll be 3.50 not running on clients. * Fixed It's Gonna Blow firing on pipe destruction by liquids/ice or load/join. * Fixed incorrect bool check on Brutal Legend achievement. * Fixed 1.21 Gigawatts, A Bit Windy, Jetpack Critical, Zzzt not firing on clients. * Moved GameState.Running check into achievement precheck.
